From 3f16a94690c7ff298f515914ba5228d248faa8b9 Mon Sep 17 00:00:00 2001 From: Zamiell <5511220+Zamiell@users.noreply.github.com> Date: Mon, 23 Sep 2024 11:36:35 -0400 Subject: [PATCH] chore: fix comment --- src/features/race/consistentDevilAngelRooms.ts | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/features/race/consistentDevilAngelRooms.ts b/src/features/race/consistentDevilAngelRooms.ts index f48c7bce7..0dbe7e244 100644 --- a/src/features/race/consistentDevilAngelRooms.ts +++ b/src/features/race/consistentDevilAngelRooms.ts @@ -1,13 +1,13 @@ -// In seeded races, players will get either all Devil Rooms or all Angel Rooms, with a 50% chance of -// each based on the starting seed of the run. This is accomplished by using the +// In seeded races, players will get either all Devil Rooms or all Angel Rooms, with a certain +// chance of each based on the starting seed of the run. This is accomplished by using the // `Level.InitializeDevilAngelRoom` method to pre-initialize the room at the beginning of the floor. // The one bug to worry about is when one player has 33.8% + 33.8% versus 67.8% + 0% chances, for // Devil Rooms and Angel Rooms respectively. In this situation, one player can get a deal while the -// other can't. To work around this, always use the `Game.AddDevilRoomDeal` method at the beginning -// of a run to ensure that the Angel Room chance for players remains at 0. This works even for the -// situation where the run is locked into having Angel Rooms, although the UI will report the wrong -// percentages. +// other can't. To work around this, we always use the `Game.AddDevilRoomDeal` method at the +// beginning of a run to ensure that the Angel Room chance for players remains at 0. This works even +// for the situation where the run is locked into having Angel Rooms, although the UI will report +// the wrong percentages. import { PlayerType } from "isaac-typescript-definitions"; import { anyPlayerIs, game, getRandom } from "isaacscript-common";