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Factory.go
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package bone
import "C"
import (
wrapper "dragonBones/dragonBones"
"io"
"io/ioutil"
"log"
"path/filepath"
"unsafe"
)
var (
Factory = NewFactory()
)
type DragonBoneFactoryFace interface {
wrapper.BaseFactory
deleteFactory()
IsFactory()
}
type DragonBoneFactory struct {
wrapper.BaseFactory
}
func (s *DragonBoneFactory) deleteFactory() {
wrapper.DeleteDirectorBaseFactory(s.BaseFactory)
}
func (s *DragonBoneFactory) IsFactory() {}
func NewFactory() *DragonBoneFactory {
om := &overwrittenMethodsOnFactory{dragonBones: wrapper.NewDragonBones(NewArmatureDisplay())}
factoryFace := wrapper.NewDirectorBaseFactory(om)
// wrapper.DirectorBaseFactoryX_onClear(factoryFace)
om.base = factoryFace
factory := &DragonBoneFactory{BaseFactory: factoryFace}
return factory
}
func (factory *DragonBoneFactory) SetAssetPath(base string) {
factory.DirectorInterface().(*overwrittenMethodsOnFactory).basePath = base
}
func (factory *DragonBoneFactory) LoadDragonBonesData(reader io.Reader, name string, scale float32) (*DragonBonesData, error) {
bytes, err := ioutil.ReadAll(reader)
if err != nil {
return nil, err
}
binary := *(*string)(unsafe.Pointer(&bytes))
data := factory.ParseDragonBonesData(binary, name, scale)
dragonBonesData := NewDragonBonesData(data, &binary)
return dragonBonesData, nil
}
func (factory *DragonBoneFactory) LoadTextureAtlasData(reader io.Reader, name string, scale float32) {
bytes, err := ioutil.ReadAll(reader)
if err != nil {
return
}
factory.ParseTextureAtlasData(string(bytes), uintptr(0), name, scale)
}
func (factory *DragonBoneFactory) BuildArmatureDisplay(args ...interface{}) *ArmatureDisplay {
armature := factory.BuildArmature(args...)
if armature.Swigcptr() != 0 {
factory.dragonBonesInstance().GetClock().AddArmature(armature)
return boneObjectLookup(armature.GetDisplay()).(*ArmatureDisplay)
}
return nil
}
func (factory *DragonBoneFactory) dragonBonesInstance() wrapper.DragonBones {
return factory.DirectorInterface().(*overwrittenMethodsOnFactory).dragonBones
}
func (factory *DragonBoneFactory) Update(dt float32) {
factory.dragonBonesInstance().AdvanceTime(dt)
}
type overwrittenMethodsOnFactory struct {
base wrapper.BaseFactory
dragonBones wrapper.DragonBones
basePath string
}
func (om *overwrittenMethodsOnFactory) X_buildTextureAtlasData(data wrapper.TextureAtlasData, textureAtlas uintptr) wrapper.TextureAtlasData {
if data.Swigcptr() == 0 {
textureAtlasData := NewTextureAtlasData()
return textureAtlasData
} else {
textureAtlasData := boneObjectLookup(data.Swigcptr()).(*TextureAtlasDataImpl)
texture, err := LoadTextureAtlas(filepath.Join(om.basePath, textureAtlasData.GetImagePath()))
if err != nil {
log.Println("TextureLoaded Error", err)
} else {
textureAtlasData.setRenderTexture(texture)
}
}
return data
}
func (om *overwrittenMethodsOnFactory) X_buildArmature(dataPackage wrapper.BuildArmaturePackage) wrapper.Armature {
a := wrapper.BaseObjectBorrowArmatureObject()
armatureDisplay := NewArmatureDisplay()
a.Init(dataPackage.GetArmature(), armatureDisplay, armatureDisplay.Swigcptr(), om.dragonBones)
return a
}
func (om *overwrittenMethodsOnFactory) X_buildSlot(dataPackage wrapper.BuildArmaturePackage, slotData wrapper.SlotData, armature wrapper.Armature) wrapper.Slot {
slot := NewSlot()
sprite := NewSprite()
meshSprite := NewSprite()
boneObjectAdd(uintptr(unsafe.Pointer(sprite)), sprite)
boneObjectAdd(uintptr(unsafe.Pointer(meshSprite)), meshSprite)
slot.Init(slotData, armature, uintptr(unsafe.Pointer(sprite)), uintptr(unsafe.Pointer(meshSprite)))
return slot
}