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Roland edited this page Sep 27, 2016 · 5 revisions

Creating instances

An instance can be created from any class using class:new():

local appWindow = Window:new()

30log provides a syntactic sugar for creating instances, for convenience.

local appWindow = Window() -- same as Window:new()
print(appWindow.width, appWindow.height) -- outputs 150, 100

An instance has a free access to its class attributes.

print(appWindow.width, appWindow.height) -- outputs 150, 100

An instance also has its own copy of those attributes.
Assigning them new values will only affect these copies.

appWindow.width, appWindow.height = 720, 480
print(appWindow.width, appWindow.height) -- outputs 720, 480
print(Window.width, Window.height) -- outputs 150, 100, hence class attributes are left

Class constructors

From the previous examples, one might have noticed that once an instance is created, it already shares the attributes of his class.

Yet, instances can be initialized in a custom manner. In this way, they will have custom attributes and values already set. To achieve this, a class constructor should be implemented. Typically, this is a method (a function) that will be called internally within class:new().
30log uses a reserved key, named init for class constructors.

local Window = class("Window")
function Window:init(width, height)
  self.width, self.height = width, height
end

local appWindow = Window(800,600)
print(appWindow.width, appWindow.height) -- output 800, 600

The class constructor init can also be defined as a table with named keys, instead of a function. In that case, any new instance created will get a raw copy of the keys and values found in this table: this is called static instantiation.

local Window = class("Window")
Window.init = {width = 500, height = 500}

appWindow = Window()
print(appFrame.width, appFrame.height) -- outputs 500, 500

##instanceOf()

Instances from any class have a built-in method, named :instanceOf() to inspect if a given instance originates from a specific class. For example, we want to know if appWindow is an instance from Window class.

print(appWindow:instanceOf(Window)) -- outputs true

It also returns true even if the given class is not the direct class from which the instance originates, but rather, a superclass, as shown in the following example:

local GraphicalObject = class('GraphicalObject')
local Rect = GraphicalObject:extend('Rect')
local Window = Rect:extend('Window')
local appWindow = Window()

print(appWindow:instanceOf(Window)) -- outputs true
print(appWindow:instanceOf(Rect)) -- outputs true
print(appWindow:instanceOf(GraphicalObject)) -- outputs true

Debugging instances

As for classes, passing an instance to print or tostring returns a string representing the instance. This string specifies the passed-in object is an instance, gives its class name and the memory address of the instance.

local Window = class("Window")
local appWindow = Window()
print(appWindow) -- "instance of 'Window' (table: 0x0002cf70)"

local Window = class()
local appWindow = Window()
print(appWindow) -- "instance of '?' (table: 0x0002cf70)"

Also, instances have an attribute named class which points to their class.

print(appWindow.class) -- "class 'Window' (table: 0x0002cdf8)"

30log classes are metatables of their own instances. This implies that one can inspect the relationship between a class and its instances using getmetatable.

local aClass = class()
local someInstance = aClass()
print(getmetatable(someInstance) == aClass) -- true
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