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-- GPU GEMS 2: Generic Refraction Simulation --
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ABOUT THE SOURCE CODE:

* Created using Visual studio .Net 2003
* Requires NVIDIA CG 1.2 in order to compile the code
* If you find some piece of code interesting for you, feel free of using it in your own projects

ABOUT THE DEMOS:

* Simple demonstrations of the technique presented in GPU GEMS 2 book, not optimized at all
* Both demos require a pixel shaders 2.0 compatible card
* W, S, A, D to move the camera. Use mouse to set camera direction

SPECIAL THANKS TO:
* Márcio Martins for the exporter and model loader used for the demo

* Comments, sugestions, bug reports are welcome
* You can reach me at [email protected]

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-- Tiago Sousa															 --	
-- Last updated: 12/01/2005									 --
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