Ch_37_Octree_Textures_on_the_GPU
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<P align="center"><U><STRONG><FONT size="4">Octree Textures on the GPU</FONT></STRONG></U></P> <P align="center"><STRONG>GPUGems 2 release</STRONG></P> <P><U><STRONG><FONT size="4"></FONT></STRONG></U> </P> <P><U><STRONG><FONT size="4">What is on the CDROM ?</FONT></STRONG></U></P> <UL> <LI> <FONT color="#0000ff">exe</FONT> - contains the exe files of the runtime demos <LI> <FONT color="#0000ff">src</FONT> - C / C++ code <UL> <LI> <STRONG><FONT color="#0000ff">paint</FONT> -</STRONG> painting tool <LI> <STRONG><FONT color="#0000ff">simul</FONT> -</STRONG> simulation of liquid flowing along a surface <LI> <STRONG><FONT color="#0000ff">liboctreegpu</FONT> -</STRONG> octree texture on the GPU library <LI> <FONT color="#0000ff">common</FONT> - common code <LI> <FONT color="#0000ff">win32</FONT> - third party libraries</LI></UL> <LI> <FONT color="#0000ff">cg</FONT> - Cg code <LI> <FONT color="#0000ff">appendix</FONT> - appendix explaining how to get rid of the frac instruction during the tree lookup. <LI> <FONT color="#0000ff">picts</FONT> - demo pictures <LI> <FONT color="#0000ff">videos</FONT> - demo videos, if the runtime cannot run on your system <LI> <FONT color="#0000ff">meshes</FONT> - a few 3ds files</LI></UL> <P><U><STRONG><FONT size="4">Paiting tool</FONT></STRONG></U></P> <P>Launch the demo from the exe directory. Please use the batch file "<STRONG><EM>Paint - RUNME</EM></STRONG>"</P> <P><STRONG><FONT size="4"><U>Simulation: Liquid flowing along a surface</U></FONT></STRONG></P> <P>Launch the demo from the exe directory. Please use the batch file "<STRONG><EM>Simul - RUNME</EM></STRONG>"</P> <P><STRONG><U><FONT size="4">Compiling</FONT></U></STRONG></P> <P>To compile go into the src directory, launch the VC .NET 7.0 project file "<EM><STRONG>octreetex.sln</STRONG></EM>". Compile in release mode.</P> <P>The project file expect Cg to be into "<EM>C:\Program Files\NVidia Corporation\Cg</EM>"</P> <P>The exe files are copied into the exe directory.</P> <P><U><STRONG><FONT size="4">Updates</FONT></STRONG></U></P> <P><FONT size="4">Keep track of updates on <A href="http://www.aracknea.net/octreetex">http://www.aracknea.net/octreetex</A></FONT></P> <P><U><STRONG><FONT size="4">License</FONT></STRONG></U></P> <P><FONT size="4"> The source code is provided 'as it is', without any warranties. Use at your own risk. The use of any part of the source code in a commercial or non commercial product without explicit authorisation from the author is forbidden. Use for research and educational purposes is allowed and encouraged, provided that a short notice acknowledges the author's work. </FONT> </P> <P><FONT size="4"><EM>liboctreegpu - (c) Sylvain Lefebvre 2004 - </EM><A href="mailto:[email protected]"> <EM>[email protected]</EM></A></FONT></P> <P><FONT size="4"></FONT> </P> <P><FONT size="4"></FONT> </P>