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main.cpp
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main.cpp
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#include"Game.hpp"
#include"Menu.hpp"
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(CELL_SIZE*BOARD_WIDTH, CELL_SIZE*BOARD_HEIGHT+OFFSET), "Checkers", sf::Style::Close);
window.setFramerateLimit(60);
Game game;
Menu menu;
game.startNewGame();
while (window.isOpen())
{
sf::Vector2i pixelPos = sf::Mouse::getPosition(window);
sf::Event event;
game.handleMouse(pixelPos);
while(window.pollEvent(event))
{
switch (event.type)
{
case sf::Event::MouseButtonPressed:
if(event.key.code == sf::Mouse::Left)
{
game.pressedLeftMouse(pixelPos);
menu.pressedLeftMouse(pixelPos);
}
break;
case sf::Event::MouseButtonReleased:
if(event.key.code == sf::Mouse::Left)
{
game.releasedLeftMouse(pixelPos);
menu.releasedLeftMouse(pixelPos);
}
break;
case sf::Event::Closed:
window.close();
break;
}
}
window.clear();
game.draw(window);
menu.draw(window);
switch(menu.getCommand())
{
case Menu::EXIT:
window.close();
break;
case Menu::RESET:
game.startNewGame();
break;
default:
break;
}
window.display();
}
return 0;
}