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ModZombie.java
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package com.zombiesurvival.mod;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Calendar;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIBreakDoor;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTwardsRestriction;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class ModZombie extends EntityMob
{
/**
* Ticker used to determine the time remaining for this zombie to convert into a villager when cured.
*/
private int conversionTime = 0;
public ModZombie(World par1World)
{
super(par1World);
this.texture = "/mob/modzombie.png";
this.moveSpeed = 0.23F;
this.getNavigator().setBreakDoors(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new ModZombieAI(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityVillager.class, this.moveSpeed, true));
this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, this.moveSpeed));
this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, this.moveSpeed, false));
this.tasks.addTask(6, new EntityAIWander(this, this.moveSpeed));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 16.0F, 0, false));
}
protected int func_96121_ay()
{
return 40;
}
/**
* This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown
* potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities.
*/
public float getSpeedModifier()
{
return super.getSpeedModifier() * (this.isChild() ? 1.5F : 1.0F);
}
protected void entityInit()
{
super.entityInit();
this.getDataWatcher().addObject(12, Byte.valueOf((byte)0));
this.getDataWatcher().addObject(13, Byte.valueOf((byte)0));
this.getDataWatcher().addObject(14, Byte.valueOf((byte)0));
}
@SideOnly(Side.CLIENT)
/**
* Returns the texture's file path as a String.
*/
public String getTexture()
{
return this.isVillager() ? "/mob/zombie_villager.png" : "/mob/zombie.png";
}
public int getMaxHealth()
{
return 20;
}
/**
* Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
*/
public int getTotalArmorValue()
{
int i = super.getTotalArmorValue() + 2;
if (i > 20)
{
i = 20;
}
return i;
}
/**
* Returns true if the newer Entity AI code should be run
*/
protected boolean isAIEnabled()
{
return true;
}
/**
* If Animal, checks if the age timer is negative
*/
public boolean isChild()
{
return this.getDataWatcher().getWatchableObjectByte(12) == 1;
}
/**
* Set whether this zombie is a child.
*/
public void setChild(boolean par1)
{
this.getDataWatcher().updateObject(12, Byte.valueOf((byte)1));
}
/**
* Return whether this zombie is a villager.
*/
public boolean isVillager()
{
return this.getDataWatcher().getWatchableObjectByte(13) == 1;
}
/**
* Set whether this zombie is a villager.
*/
public void setVillager(boolean par1)
{
this.getDataWatcher().updateObject(13, Byte.valueOf((byte)(par1 ? 1 : 0)));
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
if (this.worldObj.isDaytime() && !this.worldObj.isRemote && !this.isChild())
{
float f = this.getBrightness(1.0F);
if (f > 0.5F && this.rand.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)))
{
boolean flag = true;
ItemStack itemstack = this.getCurrentItemOrArmor(4);
if (itemstack != null)
{
if (itemstack.isItemStackDamageable())
{
itemstack.setItemDamage(itemstack.getItemDamageForDisplay() + this.rand.nextInt(2));
if (itemstack.getItemDamageForDisplay() >= itemstack.getMaxDamage())
{
this.renderBrokenItemStack(itemstack);
this.setCurrentItemOrArmor(4, (ItemStack)null);
}
}
flag = false;
}
if (flag)
{
this.setFire(8);
}
}
}
super.onLivingUpdate();
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if (!this.worldObj.isRemote && this.isConverting())
{
int i = this.getConversionTimeBoost();
this.conversionTime -= i;
if (this.conversionTime <= 0)
{
this.convertToVillager();
}
}
super.onUpdate();
}
public boolean attackEntityAsMob(Entity par1Entity)
{
boolean flag = super.attackEntityAsMob(par1Entity);
if (flag && this.getHeldItem() == null && this.isBurning() && this.rand.nextFloat() < (float)this.worldObj.difficultySetting * 0.3F)
{
par1Entity.setFire(2 * this.worldObj.difficultySetting);
}
return flag;
}
/**
* Returns the amount of damage a mob should deal.
*/
public int getAttackStrength(Entity par1Entity)
{
ItemStack itemstack = this.getHeldItem();
float f = (float)(this.getMaxHealth() - this.getHealth()) / (float)this.getMaxHealth();
int i = 3 + MathHelper.floor_float(f * 4.0F);
if (itemstack != null)
{
i += itemstack.getDamageVsEntity(this);
}
return i;
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.zombie.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.zombie.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.zombie.death";
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return Item.rottenFlesh.itemID;
}
/**
* Get this Entity's EnumCreatureAttribute
*/
public EnumCreatureAttribute getCreatureAttribute()
{
return EnumCreatureAttribute.UNDEAD;
}
protected void dropRareDrop(int par1)
{
switch (this.rand.nextInt(3))
{
case 0:
this.dropItem(Item.ingotIron.itemID, 1);
break;
case 1:
this.dropItem(Item.carrot.itemID, 1);
break;
case 2:
this.dropItem(Item.potato.itemID, 1);
}
}
/**
* Makes entity wear random armor based on difficulty
*/
protected void addRandomArmor()
{
super.addRandomArmor();
if (this.rand.nextFloat() < (this.worldObj.difficultySetting == 3 ? 0.05F : 0.01F))
{
int i = this.rand.nextInt(3);
if (i == 0)
{
this.setCurrentItemOrArmor(0, new ItemStack(Item.swordSteel));
}
else
{
this.setCurrentItemOrArmor(0, new ItemStack(Item.shovelSteel));
}
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
if (this.isChild())
{
par1NBTTagCompound.setBoolean("IsBaby", true);
}
if (this.isVillager())
{
par1NBTTagCompound.setBoolean("IsVillager", true);
}
par1NBTTagCompound.setInteger("ConversionTime", this.isConverting() ? this.conversionTime : -1);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
if (par1NBTTagCompound.getBoolean("IsBaby"))
{
this.setChild(true);
}
if (par1NBTTagCompound.getBoolean("IsVillager"))
{
this.setVillager(true);
}
if (par1NBTTagCompound.hasKey("ConversionTime") && par1NBTTagCompound.getInteger("ConversionTime") > -1)
{
this.startConversion(par1NBTTagCompound.getInteger("ConversionTime"));
}
}
/**
* This method gets called when the entity kills another one.
*/
public void onKillEntity(EntityLiving par1EntityLiving)
{
super.onKillEntity(par1EntityLiving);
if (this.worldObj.difficultySetting >= 2 && par1EntityLiving instanceof EntityVillager)
{
if (this.worldObj.difficultySetting == 2 && this.rand.nextBoolean())
{
return;
}
ModZombie modzombie = new ModZombie(this.worldObj);
modzombie.func_82149_j(par1EntityLiving);
this.worldObj.removeEntity(par1EntityLiving);
modzombie.initCreature();
modzombie.setVillager(true);
if (par1EntityLiving.isChild())
{
modzombie.setChild(true);
}
this.worldObj.spawnEntityInWorld(modzombie);
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1016, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
}
}
/**
* Initialize this creature.
*/
public void initCreature()
{
this.setCanPickUpLoot(this.rand.nextFloat() < pickUpLootProability[this.worldObj.difficultySetting]);
if (this.worldObj.rand.nextFloat() < 0.05F)
{
this.setVillager(true);
}
this.addRandomArmor();
this.func_82162_bC();
if (this.getCurrentItemOrArmor(4) == null)
{
Calendar calendar = this.worldObj.getCurrentDate();
if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F)
{
this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin));
this.equipmentDropChances[4] = 0.0F;
}
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.getCurrentEquippedItem();
if (itemstack != null && itemstack.getItem() == Item.appleGold && itemstack.getItemDamage() == 0 && this.isVillager() && this.isPotionActive(Potion.weakness))
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
}
if (!this.worldObj.isRemote)
{
this.startConversion(this.rand.nextInt(2401) + 3600);
}
return true;
}
else
{
return false;
}
}
/**
* Starts converting this zombie into a villager. The zombie converts into a villager after the specified time in
* ticks.
*/
protected void startConversion(int par1)
{
this.conversionTime = par1;
this.getDataWatcher().updateObject(14, Byte.valueOf((byte)1));
this.removePotionEffect(Potion.weakness.id);
this.addPotionEffect(new PotionEffect(Potion.damageBoost.id, par1, Math.min(this.worldObj.difficultySetting - 1, 0)));
this.worldObj.setEntityState(this, (byte)16);
}
@SideOnly(Side.CLIENT)
public void handleHealthUpdate(byte par1)
{
if (par1 == 16)
{
this.worldObj.playSound(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "mob.zombie.remedy", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F, false);
}
else
{
super.handleHealthUpdate(par1);
}
}
/**
* Returns whether this zombie is in the process of converting to a villager
*/
public boolean isConverting()
{
return this.getDataWatcher().getWatchableObjectByte(14) == 1;
}
/**
* Convert this zombie into a villager.
*/
protected void convertToVillager()
{
EntityVillager entityvillager = new EntityVillager(this.worldObj);
entityvillager.func_82149_j(this);
entityvillager.initCreature();
entityvillager.func_82187_q();
if (this.isChild())
{
entityvillager.setGrowingAge(-24000);
}
this.worldObj.removeEntity(this);
this.worldObj.spawnEntityInWorld(entityvillager);
entityvillager.addPotionEffect(new PotionEffect(Potion.confusion.id, 200, 0));
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1017, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
}
/**
* Return the amount of time decremented from conversionTime every tick.
*/
protected int getConversionTimeBoost()
{
int i = 1;
if (this.rand.nextFloat() < 0.01F)
{
int j = 0;
for (int k = (int)this.posX - 4; k < (int)this.posX + 4 && j < 14; ++k)
{
for (int l = (int)this.posY - 4; l < (int)this.posY + 4 && j < 14; ++l)
{
for (int i1 = (int)this.posZ - 4; i1 < (int)this.posZ + 4 && j < 14; ++i1)
{
int j1 = this.worldObj.getBlockId(k, l, i1);
if (j1 == Block.fenceIron.blockID || j1 == Block.bed.blockID)
{
if (this.rand.nextFloat() < 0.3F)
{
++i;
}
++j;
}
}
}
}
}
return i;
}
}