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CMakeLists.txt
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cmake_minimum_required (VERSION 3.5.2)
project (FantasyGolfSimulator C)
set(CMAKE_C_STANDARD 99)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
if(WIN32)
add_definitions(-D__USE_MINGW_ANSI_STDIO=1)
add_definitions(-DGLEW_STATIC)
add_definitions(-DFREEGLUT_STATIC)
endif(WIN32)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(GLUT REQUIRED)
include_directories(
${OPENGL_INCLUDE_DIR}
${GLUT_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
)
add_executable(bitmap_img build_time_generation/bitmap_img)
target_link_libraries(bitmap_img SOIL ${OPENGL_LIBRARIES})
add_executable(bitmap_meta build_time_generation/bitmap_meta)
add_executable(string_var build_time_generation/string_var)
set(gen_dir ${CMAKE_SOURCE_DIR}/build_time_generation)
set(shader_dir ${CMAKE_SOURCE_DIR}/shaders)
set(asset_headers "")
macro(generate_asset_header header_name asset_path tool)
if(${ARGC} GREATER 3)
set(extra_arg ${ARGV3})
endif(${ARGC} GREATER 3)
list(APPEND asset_headers ${header_name})
add_custom_command(
OUTPUT ${header_name}
DEPENDS ${tool}
DEPENDS ${asset_path}
COMMAND ${CMAKE_COMMAND}
-DEXE_COMMAND=$<TARGET_FILE:${tool}>
-DARG_ONE=${asset_path}
-DARG_TWO=${extra_arg}
-DOUTPUT_PATH=${CMAKE_BINARY_DIR}/${header_name}
-P ${gen_dir}/save_standard_out.cmake
)
endmacro(generate_asset_header)
generate_asset_header(bitmap_font_meta.h "${gen_dir}/dvmono.fnt" bitmap_meta)
generate_asset_header(bitmap_font_img.h ${gen_dir}/dvmono_0.png bitmap_img)
generate_asset_header(
golf_ball_mesh.h
${gen_dir}/golf_ball.obj
string_var
GOLF_BALL_MESH
)
generate_asset_header(
wind_arrow_mesh.h
${gen_dir}/arrow.obj
string_var
WIND_ARROW_MESH
)
# shaders
macro(gen_shader_header name type)
string(TOUPPER ${name}_${type} upper_snake)
generate_asset_header(
${name}_${type}.h
${shader_dir}/${name}.${type}
string_var
${upper_snake}
)
endmacro(gen_shader_header)
gen_shader_header(mesh vs)
gen_shader_header(mesh fs)
gen_shader_header(window_space vs)
gen_shader_header(font fs)
gen_shader_header(ui fs)
gen_shader_header(grid vs)
gen_shader_header(grid gs)
gen_shader_header(grid fs)
file(GLOB project_src
"*.h"
"*.c"
)
set(libs
${GLUT_LIBRARIES}
${GLEW_LIBRARIES}
${OPENGL_LIBRARIES}
m
)
if(WIN32)
list(APPEND libs winmm)
endif(WIN32)
add_executable(golf_sim
${project_src}
${asset_headers}
)
target_link_libraries(golf_sim ${libs})