Skip to content

Latest commit

 

History

History
75 lines (63 loc) · 4.34 KB

README.md

File metadata and controls

75 lines (63 loc) · 4.34 KB

gLM 0.4

gLM the GPU based Language Model is an ngram language model implementation that takes in an arpa file as an input, binarizes it and queries it in batch. More details about the design and implementation can be found in this paper, published at ACL 2016.

Build

git clone https://github.com/XapaJIaMnu/gLM.git
cd gLM
mkdir release_build
cd release_build
cmake ..
make -j4
make test #Requires CUDA for GPU testing

Additional cmake build flags

  • -DBUILDTYPE=debug builds with -O0 and -g
  • -DCOMPUTE_VER set the compute version of the hardware. Default is 52. IT WILL NOT PRODUCE CORRECT SCORES IF IT IS COMPILED WITH A WRONG COMPUTE VERSION!!! CHECK YOUR GPU'S COMPUTE VERSION HERE. If make test doesn't fail any of the GPU tests, it means your compute version is correct.
  • -DBAD_HOST this should help building on older Ubuntu systems such as 12.04 and 14.04. Don't use it unless you have trouble building.
  • -DPYTHON_INCLUDE_DIR defines the path to the python library such as /usr/include/python2.7/pyconfig.h or /usr/include/python3.6m/pyconfig and enables building the python components.
  • -DPYTHON_VER is set to default to 2.7 If you want to build the python components with a different version, set it to your desired version. It would have no effect unless -DPYTHON_INCLUDE_DIR is set.
  • --DYAMLCPP_DIR should be se if your yaml-cpp is in a non standard location (standard is /usr/incude).

Binarize arpa files

cd path_to_glm/release_build/bin
./binarize_v2 path_to_arpa_file output_path [btree_node_size]

btree_node_size should be an odd number. Personally I found that 31 works best, but you should experiment. The number could vary with different size arpa files and different GPUs

Batch query

To benchmark gLM in batch setting do:

cd path_to_glm/release_build/bin
./batch_query_v2 path_to_binary_lm path_to_text_file [gpuDeviceID] [add_begin_end_markers]

This will calculate the perplexity of a text file. If gpuDeviceID is set, it will tell the gpu portion of the code to be executed on a particular GPU. You can check the available gpus on a system using the nvidia_smi command. 0 is a safe default to have if you want to set it. If add_begin_end_markers is set to 0, the begin of sentence and end of sentence tokens (<s> and </s>) will not surround every sentence.

Preliminary results

So... Everything started running correctly. A (preliminary) benchmark against single threaded probing KenLM (Titan X vs core i7 4720HQ)

LM ngram queries per second model info
KenLM 10 274 237 3.3G, 88720517 ngrams
gLM 65 459 102 3.3G, 88720517 ngrams

Multithreaded benchmark, same GPU against 2x Intel(R) Xeon(R) CPU E5-2680 0 @ 2.70GHz

LM ngram queries per second model info
KenLM 1 Thread 8 310 761 3.3G, 88720517 ngrams
KenLM 2 Thread 15 823 376 3.3G, 88720517 ngrams
KenLM 4 Thread 27 201 337 3.3G, 88720517 ngrams
KenLM 8 Thread 43 336 444 3.3G, 88720517 ngrams
KenLM 16 Thread 49 218 076 3.3G, 88720517 ngrams
KenLM 32 Thread 119 539 677 3.3G, 88720517 ngrams
gLM 65 459 102 3.3G, 88720517 ngrams

Scheduling issue likely causes the low performance in 16 thread case. gLM achieves 2 times better performance relative to the cost of the hardware. ($1000 for the GPU vs $3500 for the CPUs)

Changelog

  • Version 0.1
    • Initial release.
  • Version 0.2
    • Completely rewrote the BTree construction algorithm to make it faster, deterministic and also producing better, more regular BTrees.
    • First Trie level is now an array.
    • Performance has improved ~2x compared to the previous release.
  • Version 0.3
    • Export example python bindings of the LM.
  • Version 0.4
    • Fix a rare issue that would cause crashes or incorrect ngrams with some small datasets.
    • Provided a proper GPUSearcher class (look at gpu/gpu_search_v2.hh) that simplifies querying the LM.
    • Allow for both probabilities and log probabilities to be returned when querying.
    • C++ fakeRNN class to be used for integration inside some neuralMT toolkits.