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scenario_69_diner.lua
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scenario_69_diner.lua
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-- Name: Moe's Diner
-- Description: After years of saving your credits, you and your friends called in your last favors and have acquired an MP52 Hornet from surplus military supplies. It's small, but in good condition apart from a faulty impulse engine. The Hornet has two impulse engines. You're running on just one. Your friend Edward can fix the engine. He works at Moe's Diner. So, you are going there to get your impulse engine repaired and thus make your ship fully functional.
---
--- Mission designed as a single hornet ship mission for relatively new players.
--- The broad outlines of the mission are the same each time,
--- but some of the specifics vary for each mission run.
---
--- Duration: Subjective. There is a moment where victory is declared, but the scenario is primarily an exercise
---
--- Version 1
-- Type: Replayable Mission
-- Setting[Enemies]: Choose the relative strength of the enemies
-- Enemies[Easy]: Relatively weak and/or few enemies
-- Enemies[Normal|Default]: Enemies balanced for the player ship
-- Enemies[Hard]: Stronger and/or more enemies
-- Enemies[Extreme]: Much stronger and/or far more enemies
-- Enemies[Quixotic]: Enemies almost guaranteed to be overwhelming
-- Setting[Murphy]: Choose the impact of random factors facing the players according to Murphy's law
-- Murphy[Easy]: Random factors generally favor the players
-- Murphy[Normal|Default]: A normal balance of random factors
-- Murphy[Hard]: Random factors are generally against the players
require("utils.lua")
require("place_station_scenario_utility.lua")
require("cpu_ship_diversification_scenario_utility.lua")
require("generate_call_sign_scenario_utility.lua")
--------------------
-- Initialization --
--------------------
function init()
scenario_version = "1.0.1"
print(string.format(" ----- Scenario: Diner ----- Version %s -----",scenario_version))
print(_VERSION)
marauder_diagnostic = false
edward_talk_diagnostic = false
planet_diagnostic = false
setVariations()
setConstants() --missle type names, template names and scores, deployment directions, player ship names, etc.
constructEnvironment()
primaryOrders = "You have no formal orders. Your ship was obtained as military surplus. It identifies as part of the Human Navy but you and your crew are not part of any military command structure.\n\nHowever, you may contact members of the Human Navy and you may participate in actions against common enemies should you feel so motivated."
secondaryOrders = ""
optionalOrders = ""
mainGMButtons()
end
function setPlayer(p)
if p == nil then
return
end
p:setTemplate("MP52 Hornet")
p:setImpulseMaxSpeed(50) --less (vs 125)
p:setRepairCrewCount(2) --more (vs 1)
p.maxRepairCrew = p:getRepairCrewCount()
p.shipScore = playerShipStats["MP52 Hornet"].strength
p.maxCargo = playerShipStats["MP52 Hornet"].cargo
p:setLongRangeRadarRange(playerShipStats["MP52 Hornet"].long_range_radar)
p:setShortRangeRadarRange(playerShipStats["MP52 Hornet"].short_range_radar)
p.tractor = playerShipStats["MP52 Hornet"].tractor
p.mining = playerShipStats["MP52 Hornet"].mining
local name = tableRemoveRandom(player_ship_names)
if name ~= nil then
p:setCallSign(name)
end
p.cargo = p.maxCargo
p.initialCoolant = p:getMaxCoolant()
p:addToShipLog(string.format("You and your associates on %s, a %s class vessel, are going to Moe's Diner to meet your friend, Edward to get your second impulse engine working. Be careful. There are many unscrupulous ship operators around here.",p:getCallSign(),p:getTypeName()),"Magenta")
end
function setVariations()
if getScenarioSetting == nil then
difficulty = 1
else
local enemy_config = {
["Easy"] = {number = .5},
["Normal"] = {number = 1},
["Hard"] = {number = 2},
["Extreme"] = {number = 3},
["Quixotic"] = {number = 5},
}
enemy_power = enemy_config[getScenarioSetting("Enemies")].number
local murphy_config = {
["Easy"] = {number = .5, rep = 70, adverse = .999, lose_coolant = .99999, gain_coolant = .005},
["Normal"] = {number = 1, rep = 50, adverse = .995, lose_coolant = .99995, gain_coolant = .001},
["Hard"] = {number = 2, rep = 30, adverse = .99, lose_coolant = .9999, gain_coolant = .0001},
}
difficulty = murphy_config[getScenarioSetting("Murphy")].number
-- adverseEffect = murphy_config[getScenarioSetting("Murphy")].adverse
-- coolant_loss = murphy_config[getScenarioSetting("Murphy")].lose_coolant
-- coolant_gain = murphy_config[getScenarioSetting("Murphy")].gain_coolant
-- starting_rep = murphy_config[getScenarioSetting("Murphy")].rep
end
end
function setConstants()
player_found_exuari_base = false
playerFoundExuariBasePlot = checkPlayerProximity
upgrade_player_ship = false
healthCheckTimerInterval = 8
healthCheckTimer = healthCheckTimerInterval
buzzer_timer_interval = 200
repeatExitBoundary = 100
prefix_length = 0
suffix_index = 0
system_list = {
"reactor",
"beamweapons",
"missilesystem",
"maneuver",
"impulse",
"warp",
"jumpdrive",
"frontshield",
"rearshield",
}
player_ship_names = {
"Thorny",
"Streak",
"Flit",
"Bzzt",
"Slip",
"Quest",
"Zip",
"Stinger",
"Sphex",
"Vespa",
"Bembicini",
"Polyturator",
"Urocerus",
"Fervida",
}
rescue_freighter_names = {
"Turbid",
"Latorva",
"Quelten",
"Venus",
"Norma",
"Desire",
"Traipse",
"Strand",
"Elanor",
"Cat Scratch",
"Bonita",
"Scrape",
"Filly",
"Justine",
"Jordan",
"Float",
"Floria",
"Tillie",
"Yemen",
"Trousseau",
}
missile_types = {'Homing', 'Nuke', 'Mine', 'EMP', 'HVLI'}
pool_selectivity = "full"
template_pool_size = 5
ship_template = { --ordered by relative strength
["Gnat"] = {strength = 2, create = gnat},
["Lite Drone"] = {strength = 3, create = droneLite},
["Jacket Drone"] = {strength = 4, create = droneJacket},
["Ktlitan Drone"] = {strength = 4, create = stockTemplate},
["Heavy Drone"] = {strength = 5, create = droneHeavy},
["MT52 Hornet"] = {strength = 5, create = stockTemplate},
["MU52 Hornet"] = {strength = 5, create = stockTemplate},
["MV52 Hornet"] = {strength = 6, create = hornetMV52},
["Adder MK3"] = {strength = 5, create = stockTemplate},
["Adder MK4"] = {strength = 6, create = stockTemplate},
["Fighter"] = {strength = 6, create = stockTemplate},
["Ktlitan Fighter"] = {strength = 6, create = stockTemplate},
["K2 Fighter"] = {strength = 7, create = k2fighter},
["Adder MK5"] = {strength = 7, create = stockTemplate},
["WX-Lindworm"] = {strength = 7, create = stockTemplate},
["K3 Fighter"] = {strength = 8, create = k3fighter},
["Adder MK6"] = {strength = 8, create = stockTemplate},
["Ktlitan Scout"] = {strength = 8, create = stockTemplate},
["WZ-Lindworm"] = {strength = 9, create = wzLindworm},
["Adder MK7"] = {strength = 9, create = stockTemplate},
["Adder MK8"] = {strength = 10, create = stockTemplate},
["Adder MK9"] = {strength = 11, create = stockTemplate},
["Phobos R2"] = {strength = 13, create = phobosR2},
["Missile Cruiser"] = {strength = 14, create = stockTemplate},
["Waddle 5"] = {strength = 15, create = waddle5},
["Jade 5"] = {strength = 15, create = jade5},
["Phobos T3"] = {strength = 15, create = stockTemplate},
["Piranha F8"] = {strength = 15, create = stockTemplate},
["Piranha F12"] = {strength = 15, create = stockTemplate},
["Piranha F12.M"] = {strength = 16, create = stockTemplate},
["Phobos M3"] = {strength = 16, create = stockTemplate},
["Farco 3"] = {strength = 16, create = farco3},
["Farco 5"] = {strength = 16, create = farco5},
["Karnack"] = {strength = 17, create = stockTemplate},
["Gunship"] = {strength = 17, create = stockTemplate},
["Phobos T4"] = {strength = 18, create = phobosT4},
["Cruiser"] = {strength = 18, create = stockTemplate},
["Nirvana R5"] = {strength = 19, create = stockTemplate},
["Farco 8"] = {strength = 19, create = farco8},
["Nirvana R5A"] = {strength = 20, create = stockTemplate},
["Adv. Gunship"] = {strength = 20, create = stockTemplate},
["Ktlitan Worker"] = {strength = 21, create = stockTemplate},
["Farco 11"] = {strength = 21, create = farco11},
["Storm"] = {strength = 22, create = stockTemplate},
["Stalker R5"] = {strength = 22, create = stockTemplate},
["Stalker Q5"] = {strength = 22, create = stockTemplate},
["Farco 13"] = {strength = 24, create = farco13},
["Ranus U"] = {strength = 25, create = stockTemplate},
["Stalker Q7"] = {strength = 25, create = stockTemplate},
["Stalker R7"] = {strength = 25, create = stockTemplate},
["Whirlwind"] = {strength = 26, create = whirlwind},
["Adv. Striker"] = {strength = 27, create = stockTemplate},
["Elara P2"] = {strength = 28, create = stockTemplate},
["Tempest"] = {strength = 30, create = tempest},
["Strikeship"] = {strength = 30, create = stockTemplate},
["Fiend G3"] = {strength = 33, create = stockTemplate},
["Fiend G4"] = {strength = 35, create = stockTemplate},
["Cucaracha"] = {strength = 36, create = cucaracha},
["Fiend G5"] = {strength = 37, create = stockTemplate},
["Fiend G6"] = {strength = 39, create = stockTemplate},
["Predator"] = {strength = 42, create = predator},
["Ktlitan Breaker"] = {strength = 45, create = stockTemplate},
["Hurricane"] = {strength = 46, create = hurricane},
["Ktlitan Feeder"] = {strength = 48, create = stockTemplate},
["Atlantis X23"] = {strength = 50, create = stockTemplate},
["K2 Breaker"] = {strength = 55, create = k2breaker},
["Ktlitan Destroyer"] = {strength = 50, create = stockTemplate},
["Atlantis Y42"] = {strength = 60, create = atlantisY42},
["Blockade Runner"] = {strength = 65, create = stockTemplate},
["Starhammer II"] = {strength = 70, create = stockTemplate},
["Enforcer"] = {strength = 75, create = enforcer},
["Dreadnought"] = {strength = 80, create = stockTemplate},
["Starhammer III"] = {strength = 85, create = starhammerIII},
["Starhammer V"] = {strength = 90, create = starhammerV},
["Battlestation"] = {strength = 100, create = stockTemplate},
["Tyr"] = {strength = 150, create = tyr},
["Odin"] = {strength = 250, create = stockTemplate},
}
formation_delta = {
["square"] = {
x = {0,1,0,-1, 0,1,-1, 1,-1,2,0,-2, 0,2,-2, 2,-2,2, 2,-2,-2,1,-1, 1,-1,0, 0,3,-3,1, 1,3,-3,-1,-1, 3,-3,2, 2,3,-3,-2,-2, 3,-3,3, 3,-3,-3,4,0,-4, 0,4,-4, 4,-4,-4,-4,-4,-4,-4,-4,4, 4,4, 4,4, 4, 1,-1, 2,-2, 3,-3,1,-1,2,-2,3,-3,5,-5,0, 0,5, 5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,5, 5,5, 5,5, 5,5, 5, 1,-1, 2,-2, 3,-3, 4,-4,1,-1,2,-2,3,-3,4,-4},
y = {0,0,1, 0,-1,1,-1,-1, 1,0,2, 0,-2,2,-2,-2, 2,1,-1, 1,-1,2, 2,-2,-2,3,-3,0, 0,3,-3,1, 1, 3,-3,-1,-1,3,-3,2, 2, 3,-3,-2,-2,3,-3, 3,-3,0,4, 0,-4,4,-4,-4, 4, 1,-1, 2,-2, 3,-3,1,-1,2,-2,3,-3,-4,-4,-4,-4,-4,-4,4, 4,4, 4,4, 4,0, 0,5,-5,5,-5, 5,-5, 1,-1, 2,-2, 3,-3, 4,-4,1,-1,2,-2,3,-3,4,-4,-5,-5,-5,-5,-5,-5,-5,-5,5, 5,5, 5,5, 5,5, 5},
},
["hexagonal"] = {
x = {0,2,-2,1,-1, 1,-1,4,-4,0, 0,2,-2,-2, 2,3,-3, 3,-3,6,-6,1,-1, 1,-1,3,-3, 3,-3,4,-4, 4,-4,5,-5, 5,-5,8,-8,4,-4, 4,-4,5,5 ,-5,-5,2, 2,-2,-2,0, 0,6, 6,-6,-6,7, 7,-7,-7,10,-10,5, 5,-5,-5,6, 6,-6,-6,7, 7,-7,-7,8, 8,-8,-8,9, 9,-9,-9,3, 3,-3,-3,1, 1,-1,-1,12,-12,6,-6, 6,-6,7,-7, 7,-7,8,-8, 8,-8,9,-9, 9,-9,10,-10,10,-10,11,-11,11,-11,4,-4, 4,-4,2,-2, 2,-2,0, 0},
y = {0,0, 0,1, 1,-1,-1,0, 0,2,-2,2,-2, 2,-2,1,-1,-1, 1,0, 0,3, 3,-3,-3,3,-3,-3, 3,2,-2,-2, 2,1,-1,-1, 1,0, 0,4,-4,-4, 4,3,-3, 3,-3,4,-4, 4,-4,4,-4,2,-2, 2,-2,1,-1, 1,-1, 0, 0,5,-5, 5,-5,4,-4, 4,-4,3,-3, 3,-7,2,-2, 2,-2,1,-1, 1,-1,5,-5, 5,-5,5,-5, 5,-5, 0, 0,6, 6,-6,-6,5, 5,-5,-5,4, 4,-4,-4,3, 3,-3,-3, 2, 2,-2, -2, 1, 1,-1, -1,6, 6,-6,-6,6, 6,-6,-6,6,-6},
},
["pyramid"] = {
[1] = {
{angle = 0, distance = 0},
},
[2] = {
{angle = -1, distance = 1},
{angle = 1, distance = 1},
},
[3] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
},
[4] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
{angle = 0, distance = 2},
},
[5] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
{angle = -2, distance = 2},
{angle = 2, distance = 2},
},
[6] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
{angle = -2, distance = 2},
{angle = 2, distance = 2},
{angle = 0, distance = 2},
},
[7] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
{angle = -2, distance = 2},
{angle = 2, distance = 2},
{angle = -3, distance = 3},
{angle = 3, distance = 3},
},
[8] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
{angle = -2, distance = 2},
{angle = 2, distance = 2},
{angle = 0, distance = 2},
{angle = -3, distance = 3},
{angle = 3, distance = 3},
},
[9] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
{angle = -2, distance = 2},
{angle = 2, distance = 2},
{angle = -3, distance = 3},
{angle = 3, distance = 3},
{angle = -4, distance = 4},
{angle = 4, distance = 4},
},
[10] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
{angle = -2, distance = 2},
{angle = 2, distance = 2},
{angle = 0, distance = 2},
{angle = -3, distance = 3},
{angle = 3, distance = 3},
{angle = -2, distance = 3},
{angle = 2, distance = 3},
},
[11] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
{angle = -2, distance = 2},
{angle = 2, distance = 2},
{angle = -3, distance = 3},
{angle = 3, distance = 3},
{angle = -4, distance = 4},
{angle = 4, distance = 4},
{angle = -3, distance = 4},
{angle = 3, distance = 4},
},
[12] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
{angle = -2, distance = 2},
{angle = 2, distance = 2},
{angle = 0, distance = 2},
{angle = -3, distance = 3},
{angle = 3, distance = 3},
{angle = -2, distance = 3},
{angle = 2, distance = 3},
{angle = -1, distance = 3},
{angle = 1, distance = 3},
},
[13] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
{angle = -2, distance = 2},
{angle = 2, distance = 2},
{angle = -3, distance = 3},
{angle = 3, distance = 3},
{angle = 0, distance = 3},
{angle = -2, distance = 4},
{angle = 2, distance = 4},
{angle = -1, distance = 5},
{angle = 1, distance = 5},
{angle = 0, distance = 6},
},
[14] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
{angle = -2, distance = 2},
{angle = 2, distance = 2},
{angle = 0, distance = 2},
{angle = -3, distance = 3},
{angle = 3, distance = 3},
{angle = 0, distance = 4},
{angle = -2, distance = 4},
{angle = 2, distance = 4},
{angle = -1, distance = 5},
{angle = 1, distance = 5},
{angle = 0, distance = 6},
},
[15] = {
{angle = 0, distance = 0},
{angle = -1, distance = 1},
{angle = 1, distance = 1},
{angle = -2, distance = 2},
{angle = 2, distance = 2},
{angle = 0, distance = 2},
{angle = -3, distance = 3},
{angle = 3, distance = 3},
{angle = 0, distance = 3},
{angle = 0, distance = 4},
{angle = -2, distance = 4},
{angle = 2, distance = 4},
{angle = -1, distance = 5},
{angle = 1, distance = 5},
{angle = 0, distance = 6},
},
},
}
max_pyramid_tier = 15
playerShipStats = {
["MP52 Hornet"] = { strength = 7, cargo = 3, distance = 100, long_range_radar = 18000, short_range_radar = 4000, tractor = false, mining = false },
["Piranha"] = { strength = 16, cargo = 8, distance = 200, long_range_radar = 25000, short_range_radar = 6000, tractor = false, mining = false },
["Flavia P.Falcon"] = { strength = 13, cargo = 15, distance = 200, long_range_radar = 40000, short_range_radar = 5000, tractor = true, mining = true },
["Phobos M3P"] = { strength = 19, cargo = 10, distance = 200, long_range_radar = 25000, short_range_radar = 5000, tractor = true, mining = false },
["Atlantis"] = { strength = 52, cargo = 6, distance = 400, long_range_radar = 30000, short_range_radar = 5000, tractor = true, mining = true },
["Player Cruiser"] = { strength = 40, cargo = 6, distance = 400, long_range_radar = 30000, short_range_radar = 5000, tractor = false, mining = false },
["Player Missile Cr."] = { strength = 45, cargo = 8, distance = 200, long_range_radar = 35000, short_range_radar = 6000, tractor = false, mining = false },
["Player Fighter"] = { strength = 7, cargo = 3, distance = 100, long_range_radar = 15000, short_range_radar = 4500, tractor = false, mining = false },
["Benedict"] = { strength = 10, cargo = 9, distance = 400, long_range_radar = 30000, short_range_radar = 5000, tractor = true, mining = true },
["Kiriya"] = { strength = 10, cargo = 9, distance = 400, long_range_radar = 35000, short_range_radar = 5000, tractor = true, mining = true },
["Striker"] = { strength = 8, cargo = 4, distance = 200, long_range_radar = 35000, short_range_radar = 5000, tractor = false, mining = false },
["ZX-Lindworm"] = { strength = 8, cargo = 3, distance = 100, long_range_radar = 18000, short_range_radar = 5500, tractor = false, mining = false },
["Repulse"] = { strength = 14, cargo = 12, distance = 200, long_range_radar = 38000, short_range_radar = 5000, tractor = true, mining = false },
["Ender"] = { strength = 100, cargo = 20, distance = 2000,long_range_radar = 45000, short_range_radar = 7000, tractor = true, mining = false },
["Nautilus"] = { strength = 12, cargo = 7, distance = 200, long_range_radar = 22000, short_range_radar = 4000, tractor = false, mining = false },
["Hathcock"] = { strength = 30, cargo = 6, distance = 200, long_range_radar = 35000, short_range_radar = 6000, tractor = false, mining = true },
["Maverick"] = { strength = 45, cargo = 5, distance = 200, long_range_radar = 20000, short_range_radar = 4000, tractor = false, mining = true },
["Crucible"] = { strength = 45, cargo = 5, distance = 200, long_range_radar = 20000, short_range_radar = 6000, tractor = false, mining = false },
["Proto-Atlantis"] = { strength = 40, cargo = 4, distance = 400, long_range_radar = 30000, short_range_radar = 4500, tractor = false, mining = true },
["Stricken"] = { strength = 40, cargo = 4, distance = 200, long_range_radar = 20000, short_range_radar = 4000, tractor = false, mining = false },
["Surkov"] = { strength = 35, cargo = 6, distance = 200, long_range_radar = 35000, short_range_radar = 6000, tractor = false, mining = false },
["Redhook"] = { strength = 11, cargo = 8, distance = 200, long_range_radar = 20000, short_range_radar = 6000, tractor = false, mining = false },
["Pacu"] = { strength = 18, cargo = 7, distance = 200, long_range_radar = 20000, short_range_radar = 6000, tractor = false, mining = false },
["Phobos T2"] = { strength = 19, cargo = 9, distance = 200, long_range_radar = 25000, short_range_radar = 5000, tractor = true, mining = false },
["Wombat"] = { strength = 13, cargo = 3, distance = 100, long_range_radar = 18000, short_range_radar = 6000, tractor = false, mining = false },
["Holmes"] = { strength = 35, cargo = 6, distance = 200, long_range_radar = 35000, short_range_radar = 4000, tractor = true, mining = false },
["Focus"] = { strength = 35, cargo = 4, distance = 200, long_range_radar = 32000, short_range_radar = 5000, tractor = false, mining = true },
["Flavia 2C"] = { strength = 25, cargo = 12, distance = 200, long_range_radar = 30000, short_range_radar = 5000, tractor = false, mining = true },
["Destroyer IV"] = { strength = 25, cargo = 5, distance = 400, long_range_radar = 30000, short_range_radar = 5000, tractor = false, mining = false },
["Destroyer III"] = { strength = 25, cargo = 7, distance = 200, long_range_radar = 30000, short_range_radar = 5000, tractor = false, mining = false },
["MX-Lindworm"] = { strength = 10, cargo = 3, distance = 100, long_range_radar = 30000, short_range_radar = 5000, tractor = false, mining = false },
["Striker LX"] = { strength = 16, cargo = 4, distance = 200, long_range_radar = 20000, short_range_radar = 4000, tractor = false, mining = false },
["Maverick XP"] = { strength = 23, cargo = 5, distance = 200, long_range_radar = 25000, short_range_radar = 7000, tractor = true, mining = false },
["Era"] = { strength = 14, cargo = 14, distance = 200, long_range_radar = 50000, short_range_radar = 5000, tractor = true, mining = true },
["Squid"] = { strength = 14, cargo = 8, distance = 200, long_range_radar = 25000, short_range_radar = 5000, tractor = false, mining = false },
["Atlantis II"] = { strength = 60, cargo = 6, distance = 400, long_range_radar = 30000, short_range_radar = 5000, tractor = true, mining = true },
["Chavez"] = { strength = 8, cargo = 6, distance = 200, long_range_radar = 20000, short_range_radar = 4500, tractor = true, mining = true },
}
commonGoods = {"food","medicine","nickel","platinum","gold","dilithium","tritanium","luxury","cobalt","impulse","warp","shield","tractor","repulsor","beam","optic","robotic","filament","transporter","sensor","communication","autodoc","lifter","android","nanites","software","circuit","battery"}
componentGoods = {"impulse","warp","shield","tractor","repulsor","beam","optic","robotic","filament","transporter","sensor","communication","autodoc","lifter","android","nanites","software","circuit","battery"}
mineralGoods = {"nickel","platinum","gold","dilithium","tritanium","cobalt"}
vapor_goods = {"gold pressed latinum","unobtanium","eludium","impossibrium"}
show_player_info = true
show_only_player_name = true
info_choice = 0
info_choice_max = 5
end
function constructEnvironment()
patrol_convinced = false
patrolConvincedPlot = patrolVisualCheck
friendly_neutral_stations = {}
transport_stations = {}
-- Spawn Moe's Diner
diner_station = SpaceStation():setTemplate("Small Station"):setCommsScript(""):setCommsFunction(commsStation):setFaction("Human Navy")
diner_station.comms_data = {
weapon_available = {
Homing = true,
HVLI = random(1,13)<=(9-difficulty),
Mine = true,
Nuke = random(1,13)<=(5-difficulty),
EMP = random(1,13)<=(6-difficulty),
},
services = {
supplydrop = "friend",
reinforcements = "friend",
jumpsupplydrop = "friend",
},
service_cost = {
supplydrop = math.random(80,120),
reinforcements = math.random(125,175),
jumpsupplydrop = math.random(110,140),
},
reputation_cost_multipliers = {
friend = 1.0,
neutral = 3.0,
},
goods = {
luxury = {
quantity = 5,
cost = math.random(40,60),
},
food = {
quantity = 5,
cost = 1,
},
},
trade = {
food = false,
medicine = false,
luxury = false,
},
description = "A convenient place to fuel your ship and get a bit to eat",
general = "",
history = "",
}
diner_station:setCallSign("Moe's Diner"):setDescription("A convenient place to fuel your ship and get a bite to eat")
impulse_repaired = false
diner_x = random(-20000,20000)
diner_y = random(-20000,20000)
diner_station:setPosition(diner_x,diner_y)
diner_station:onTakingDamage(dinerDamage)
place_space = {}
table.insert(friendly_neutral_stations,diner_station)
table.insert(transport_stations,diner_station)
table.insert(place_space,{obj=diner_station,dist=300})
-- Spawn player
local p = PlayerSpaceship():setTemplate("MP52 Hornet")
p:onTakingDamage(playerDamage)
p.pidx = 1
setPlayer(p)
approach_angle = random(0,360)
approach_distance = random(12000,18000)
local player_start_x, player_start_y = vectorFromAngleNorth(approach_angle,approach_distance)
p:setPosition(diner_x + player_start_x, diner_y + player_start_y)
allowNewPlayerShips(false)
table.insert(place_space,{obj=p,dist=100})
-- Debilitating marauders
group_fleet = {}
group_leaders = {}
local group1_approach_angle = (approach_angle + 10) % 360
local group1_start_x, group1_start_y = vectorFromAngleNorth(group1_approach_angle,approach_distance + 19000)
group1_leader = CpuShip():setTemplate("MT52 Hornet"):setFaction("Exuari"):setCallSign(generateCallSign(nil,"Exuari")):orderAttack(p):setCommsScript(""):setCommsFunction(commsShip)
group1_leader:setPosition(diner_x + group1_start_x, diner_y + group1_start_y):setHeading((group1_approach_angle + 180) % 360):onDestroyed(enemyVesselDestroyed)
group1_leader.original_acceleration = group1_leader:getAcceleration()
-- Index, Arc, Dir, Range, Cycle, Damage
group1_leader:setBeamWeapon(0, 30, 0, 900, 3.5, 4.0) --faster (vs 4), stronger (vs 2.5)
group1_leader:setAcceleration(50):setAI("default")
table.insert(place_space,{obj=group1_leader,dist=30})
local group2_approach_angle = (approach_angle + 350) % 360
local group2_start_x, group2_start_y = vectorFromAngleNorth(group2_approach_angle,approach_distance + 19000)
group2_leader = CpuShip():setTemplate("MT52 Hornet"):setFaction("Exuari"):setCallSign(generateCallSign(nil,"Exuari")):orderAttack(p):setCommsScript(""):setCommsFunction(commsShip)
group2_leader:setPosition(diner_x + group2_start_x, diner_y + group2_start_y):setHeading((group2_approach_angle + 180) % 360):onDestroyed(enemyVesselDestroyed)
group2_leader.original_acceleration = group2_leader:getAcceleration()
-- Index, Arc, Dir, Range, Cycle, Damage
group2_leader:setBeamWeapon(0, 30, 0, 900, 3.5, 4.0) --faster (vs 4), stronger (vs 2.5)
group2_leader:setAcceleration(50):setAI("default")
table.insert(place_space,{obj=group1_leader,dist=30})
reset_leader_acceleration = 5
local circle_angle_1 = group1_approach_angle
local circle_angle_1_prime = 180
local circle_angle_2 = group2_approach_angle
local circle_angle_2_prime = 180
table.insert(group_fleet,group1_leader)
table.insert(group_leaders,group1_leader)
table.insert(group_fleet,group2_leader)
table.insert(group_leaders,group2_leader)
for i=1,6 do
local group1_follower = CpuShip():setTemplate("MU52 Hornet"):setFaction("Exuari"):setCommsScript(""):setCommsFunction(commsShip)
group1_follower:setCallSign(generateCallSign(nil,"Exuari"))
local form_x, form_y = vectorFromAngleNorth(circle_angle_1, 800)
local form_prime_x, form_prime_y = vectorFromAngle(circle_angle_1_prime, 800)
group1_follower:setPosition(diner_x + group1_start_x + form_x, diner_y + group1_start_y + form_y)
group1_follower:setHeading((group1_approach_angle + 180) % 360):setAI("default")
group1_follower:orderFlyFormation(group1_leader,form_prime_x,form_prime_y):onDestroyed(enemyVesselDestroyed)
table.insert(group_fleet,group1_follower)
circle_angle_1 = (circle_angle_1 + 60) % 360
circle_angle_1_prime = (circle_angle_1_prime + 60) % 360
table.insert(place_space,{obj=group1_follower,dist=30})
local group2_follower = CpuShip():setTemplate("MU52 Hornet"):setFaction("Exuari")
group2_follower:setCallSign(generateCallSign(nil,"Exuari"))
form_x, form_y = vectorFromAngleNorth(circle_angle_2, 800)
form_prime_x, form_prime_y = vectorFromAngle(circle_angle_2_prime, 800)
group2_follower:setPosition(diner_x + group2_start_x + form_x, diner_y + group2_start_y + form_y)
group2_follower:setHeading((group2_approach_angle + 180) % 360):setAI("default")
group2_follower:orderFlyFormation(group2_leader,form_prime_x,form_prime_y):onDestroyed(enemyVesselDestroyed)
table.insert(group_fleet,group2_follower)
circle_angle_2 = (circle_angle_2 + 60) % 360
circle_angle_2_prime = (circle_angle_2_prime + 60) % 360
table.insert(place_space,{obj=group2_follower,dist=30})
end
marauder_state = 0
-- leader follower (marauder state)
-- 0 attack player fly formation
-- 1 attack player attack player (alternatively diner/diner)
-- 2 blind retreat blind retreat to base
-- 3 recover recover
marauderPlot = marauderAttackInFormation
-- Spawn marauder station and defenders
marauder_x, marauder_y = vectorFromAngleNorth((approach_angle + 180 + random(-20,20)) % 360, random(35000,45000))
marauder_x = marauder_x + diner_x
marauder_y = marauder_y + diner_y
marauder_station = dinerPlaceStation(marauder_x,marauder_y,"Sinister","Exuari")
marauder_station:onDestroyed(winTheGame)
local station_dist = {
["Small Station"] = 300,
["Medium Station"] = 1000,
["Large Station"] = 1300,
["Huge Station"] = 1500,
}
local station_defend_dist = {
["Small Station"] = 2800,
["Medium Station"] = 4200,
["Large Station"] = 4800,
["Huge Station"] = 5200,
}
table.insert(place_space,{obj=marauder_station,dist=station_defend_dist[marauder_station:getTypeName()]})
marauder_defenders = {}
for i=1,4 do
local marauder_defender = CpuShip():setTemplate("Nirvana R5"):setFaction("Exuari"):setCallSign(generateCallSign(nil,"Exuari")):setPosition(marauder_x,marauder_y):orderDefendTarget(marauder_station):setCommsScript(""):setCommsFunction(commsShip):onDestroyed(enemyVesselDestroyed)
table.insert(marauder_defenders,marauder_defender)
marauder_defender = ship_template["Cucaracha"].create("Exuari","Cucaracha"):setPosition(marauder_x,marauder_y):setCallSign(generateCallSign(nil,"Exuari")):orderDefendTarget(marauder_station):setCommsScript(""):setCommsFunction(commsShip):onDestroyed(enemyVesselDestroyed)
table.insert(marauder_defenders,marauder_defender)
end
-- Spawn CUF repair station
local repair_station_angle = (approach_angle + random(60,120)) % 360
repair_x, repair_y = vectorFromAngleNorth(repair_station_angle,random(15000,30000))
local repair_station_names = {"Malthus","Skandar","Utopia Planitia","Vaiken","Maverick","Outpost-7","Outpost-33","Rubis","Valero"}
repair_station = dinerPlaceStation(diner_x + repair_x, diner_y + repair_y, repair_station_names[math.random(1,#repair_station_names)], "CUF")
table.insert(friendly_neutral_stations,repair_station)
table.insert(transport_stations,repair_station)
table.insert(place_space,{obj=repair_station,dist=station_defend_dist[repair_station:getTypeName()]})
launchNewPatrol()
-- Spawn TSN shop station
local shop_station_angle = (approach_angle + 360 - random(60,120)) % 360
local shop_x, shop_y = vectorFromAngleNorth(shop_station_angle,random(15000,30000))
local shop_station_names = {"Chatuchak","Madison","Jabba","Muddville","Nefatha","Organa"}
shop_station = dinerPlaceStation(diner_x + shop_x, diner_y + shop_y, shop_station_names[math.random(1,#shop_station_names)], "TSN")
table.insert(friendly_neutral_stations,shop_station)
table.insert(transport_stations,shop_station)
table.insert(place_space,{obj=shop_station,dist=station_dist[shop_station:getTypeName()]})
-- Spawn USN repair transport and Independent shop transport
transport_list = {}
local repair_transport_name = {"Flower","Orchid","Barsoom","Rutgard","Plinth","Rack"}
local rvd_x, rvd_y = vectorFromAngleNorth(repair_station_angle,550)
repair_transport = CpuShip():setTemplate("Equipment Freighter 1"):setFaction("USN"):setHeading(repair_station_angle):setCallSign(repair_transport_name[math.random(1,#repair_transport_name)]):setCommsScript(""):setCommsFunction(commsShip)
repair_transport.home_station = repair_station
repair_transport.normal_transport_plot = false
repair_transport:setPosition(diner_x + rvd_x, diner_y + rvd_y):orderDock(diner_station):setScanState("simplescan")
table.insert(transport_list,repair_transport)
local shop_transport_name = {"Lark","Avian","Misanthrope","Pitfall","Garden","Troth","Entwine","Aware"}
local svd_x, svd_y = vectorFromAngleNorth(shop_station_angle,550)
shop_transport = CpuShip():setTemplate("Garbage Jump Freighter 3"):setFaction("Independent"):setHeading(shop_station_angle):setCallSign(shop_transport_name[math.random(1,#shop_transport_name)]):setCommsScript(""):setCommsFunction(commsShip)
shop_transport.home_station = shop_station
shop_transport.normal_transport_plot = false
shop_transport:setPosition(diner_x + svd_x, diner_y + svd_y):orderDock(diner_station):setScanState("simplescan")
table.insert(transport_list,shop_transport)
-- Spawn Independent mining station
local mining_station_names = {"Grasberg","Impala","Outpost-15","Outpost-21","Krik","Krak","Kruk"}
local mining_station_size = szt()
local o_x = 0
local o_y = 0
local base_area_radius = 50000
local area_radius = base_area_radius
local compression_interval = 1000
local mining_angle = random(0,360)
repeat
mining_angle = random(0,360)
o_x, o_y = vectorFromAngle(mining_angle,random(0,area_radius))
o_x = o_x + diner_x
o_y = o_y + diner_y
area_radius = area_radius + compression_interval
until(farEnough(o_x,o_y,station_dist[mining_station_size],"Station"))
mining_station = dinerPlaceStation(o_x, o_y, tableRemoveRandom(mining_station_names), "Independent", mining_station_size)
table.insert(friendly_neutral_stations,mining_station)
table.insert(transport_stations,mining_station)
table.insert(place_space,{obj=mining_station,dist=station_dist[mining_station:getTypeName()]})
-- Spawn second mining station
mining_station_size = szt()
area_radius = base_area_radius
local second_mining_angle = (mining_angle + 180) % 360
repeat
mining_angle = (second_mining_angle + random(-60,60) + 360) % 360
o_x, o_y = vectorFromAngle(mining_angle,random(30000,area_radius))
o_x = o_x + diner_x
o_y = o_y + diner_y
area_radius = area_radius + compression_interval
until(farEnough(o_x,o_y,station_dist[mining_station_size],"Station"))
second_mining_station = dinerPlaceStation(o_x, o_y, tableRemoveRandom(mining_station_names), "Independent", mining_station_size)
table.insert(friendly_neutral_stations,second_mining_station)
table.insert(transport_stations,second_mining_station)
table.insert(place_space,{obj=second_mining_station,dist=station_dist[second_mining_station:getTypeName()]})
-- Spawn Black Hole
area_radius = base_area_radius
repeat
o_x, o_y = vectorFromAngle(random(0,360),random(0,area_radius))
o_x = o_x + diner_x
o_y = o_y + diner_y
area_radius = area_radius + compression_interval
until(farEnough(o_x,o_y,6000))
local bh = BlackHole():setPosition(o_x,o_y)
table.insert(place_space,{obj=bh,dist=6000})
-- Spawn Planet
area_radius = base_area_radius
local planet_list = {
{radius = random(600,1400), distance = random(-2500,-1400),
name = {"Gamma Piscium","Beta Lyporis","Sigma Draconis","Iota Carinae","Theta Arietis","Epsilon Indi","Beta Hydri"},
color = {
red = random(0.8,1), green = random(0.8,1), blue = random(0.8,1)
},
texture = {
atmosphere = "planets/star-1.png"
},
},
{radius = random(1700,3400), distance = random(-3500,-1200), rotation = random(200,350),
name = {"Bespin","Aldea","Bersallis"},
texture = {
surface = "planets/gas-1.png"
},
},
{radius = random(1700,3400), distance = random(-3500,-1200), rotation = random(200,350),
name = {"Farius Prime","Deneb","Mordan"},
texture = {
surface = "planets/gas-2.png"
},
},
{radius = random(1700,3400), distance = random(-3500,-1200), rotation = random(200,350),
name = {"Kepler-7b","Alpha Omicron","Nelvana"},
texture = {
surface = "planets/gas-3.png"
},
},
{radius = random(1500,2500), distance = random(-3100,-1200), rotation = random(350,500),
name = {"Alderaan","Dagobah","Dantooine","Rigel"},
color = {
red = random(0,0.2), green = random(0,0.2), blue = random(0.8,1)
},
texture = {
surface = "planets/planet-1.png", cloud = "planets/clouds-1.png", atmosphere = "planets/atmosphere.png"
},
},
{radius = random(1500,2500), distance = random(-3100,-1200), rotation = random(350,500),
name = {"Pahvo","Penthara","Scalos"},
color = {
red = random(0,0.2), green = random(0,0.2), blue = random(0.8,1)
},
texture = {
surface = "planets/planet-4.png", cloud = "planets/clouds-3.png", atmosphere = "planets/atmosphere.png"
},
},
{radius = random(1500,2500), distance = random(-3100,-1200), rotation = random(350,500),
name = {"Tanuga","Vacca","Terlina","Timor"},
color = {
red = random(0,0.2), green = random(0,0.2), blue = random(0.8,1)
},
texture = {
surface = "planets/planet-5.png", cloud = "planets/clouds-2.png", atmosphere = "planets/atmosphere.png"
},
},
}
local selected_planet_index = math.random(1,#planet_list)
repeat
o_x, o_y = vectorFromAngle(random(0,360),random(0,area_radius))
o_x = o_x + diner_x
o_y = o_y + diner_y
area_radius = area_radius + compression_interval
until(farEnough(o_x,o_y,planet_list[selected_planet_index].radius))
local planet = Planet():setPosition(o_x,o_y):setPlanetRadius(planet_list[selected_planet_index].radius):setDistanceFromMovementPlane(planet_list[selected_planet_index].distance)
planet:setCallSign(planet_list[selected_planet_index].name[math.random(1,#planet_list[selected_planet_index].name)])
if planet_diagnostic then
print("Planet index:",selected_planet_index,"name:",planet:getCallSign())
end
if planet_list[selected_planet_index].texture.surface ~= nil then
planet:setPlanetSurfaceTexture(planet_list[selected_planet_index].texture.surface)
if planet_diagnostic then
print(" Surface texture:",planet_list[selected_planet_index].texture.surface)
end
end
if planet_list[selected_planet_index].texture.atmosphere ~= nil then
planet:setPlanetAtmosphereTexture(planet_list[selected_planet_index].texture.atmosphere)
if planet_diagnostic then
print(" Atmosphere texture:",planet_list[selected_planet_index].texture.atmosphere)
end
end
if planet_list[selected_planet_index].texture.cloud ~= nil then
planet:setPlanetCloudTexture(planet_list[selected_planet_index].texture.cloud)
if planet_diagnostic then
print(" Cloud texture:",planet_list[selected_planet_index].texture.cloud)
end
end
if planet_list[selected_planet_index].color ~= nil then
planet:setPlanetAtmosphereColor(planet_list[selected_planet_index].color.red,planet_list[selected_planet_index].color.green,planet_list[selected_planet_index].color.blue)
if planet_diagnostic then
print(" Atmosphere color (r,g,b):",planet_list[selected_planet_index].color.red,planet_list[selected_planet_index].color.green,planet_list[selected_planet_index].color.blue)
end
end
if planet_list[selected_planet_index].rotation ~= nil then
planet:setAxialRotationTime(planet_list[selected_planet_index].rotation)
if planet_diagnostic then
print(" Axial rotation time:",planet_list[selected_planet_index].rotation)
end
end
table.insert(place_space,{obj=planet,dist=planet_list[selected_planet_index].radius})
-- Spawn Arlenian station
local arlenian_station_size = szt()
area_radius = base_area_radius
repeat
o_x, o_y = vectorFromAngle(random(0,360),random(0,area_radius))
o_x = o_x + diner_x
o_y = o_y + diner_y
area_radius = area_radius + compression_interval
until(farEnough(o_x,o_y,station_dist[arlenian_station_size],"Station"))
arlenian_station = dinerPlaceStation(o_x, o_y, "RandomHumanNeutral", "Arlenians", arlenian_station_size)
table.insert(friendly_neutral_stations,arlenian_station)
table.insert(transport_stations,arlenian_station)
table.insert(place_space,{obj=arlenian_station,dist=station_dist[arlenian_station:getTypeName()]})
-- Spawn USN station
local usn_station_size = szt()
area_radius = base_area_radius
repeat
o_x, o_y = vectorFromAngle(random(0,360),random(0,area_radius))
o_x = o_x + diner_x
o_y = o_y + diner_y
area_radius = area_radius + compression_interval
until(farEnough(o_x,o_y,station_dist[usn_station_size],"Station"))
usn_station = dinerPlaceStation(o_x, o_y, "RandomHumanNeutral", "USN", usn_station_size)
table.insert(friendly_neutral_stations,usn_station)
table.insert(transport_stations,usn_station)
table.insert(place_space,{obj=usn_station,dist=station_dist[usn_station:getTypeName()]})
-- Spawn Kraylor station
local kraylor_station_size = szt()
area_radius = base_area_radius
repeat
o_x, o_y = vectorFromAngle(random(0,360),random(0,area_radius))
o_x = o_x + diner_x
o_y = o_y + diner_y
area_radius = area_radius + compression_interval
until(farEnough(o_x,o_y,6*station_defend_dist[kraylor_station_size],"Station"))
kraylor_station = dinerPlaceStation(o_x, o_y, "RandomHumanNeutral", "Kraylor", kraylor_station_size)
table.insert(transport_stations,kraylor_station)
table.insert(place_space,{obj=kraylor_station,dist=6*station_defend_dist[kraylor_station:getTypeName()]})
local kraylor_fleet = spawnEnemies(o_x, o_y, 1, "Kraylor", 99)
for i, ship in ipairs(kraylor_fleet) do
ship:orderDefendTarget(kraylor_station):onDestroyed(enemyVesselDestroyed)
end
-- Spawn remaining working transports
for i, station in ipairs(transport_stations) do
if station ~= repair_station and station ~= shop_station then
local transport, transport_size = randomTransportType()
transport.home_station = station
area_radius = base_area_radius
repeat
o_x, o_y = vectorFromAngle(random(0,360),random(0,area_radius))
o_x = o_x + diner_x
o_y = o_y + diner_y
area_radius = area_radius + compression_interval
until(farEnough(o_x, o_y, 100 + transport_size * 50))
transport:setPosition(o_x, o_y):setFaction(station:getFaction())
transport:setCallSign(generateCallSign(nil,station:getFaction()))
transport.normal_transport_plot = true
transport.target = pickTransportTarget(transport)
if transport.target ~= nil then
transport:orderDock(transport.target)
end
table.insert(place_space,{obj=transport,dist=100 + transport_size * 50})
table.insert(transport_list,transport)
end
end
-- Gap nebulae
local gap_neb_count = math.random(1,2 + difficulty*2)
gap_nebulae = {}
for i=1,gap_neb_count do
local neb_group_count = math.random(1,3)
for j=1,neb_group_count do
if j == 1 then
area_radius = base_area_radius
repeat
o_x, o_y = vectorFromAngle(random(0,360),random(0,area_radius))
o_x = o_x + diner_x
o_y = o_y + diner_y
area_radius = area_radius + compression_interval
until(farEnough(o_x,o_y,5000))
table.insert(gap_nebulae,Nebula():setPosition(o_x,o_y))
else
local no_x, no_y = vectorFromAngle(random(0,360),random(5000,10000))
o_x = o_x + no_x
o_y = o_y + no_y
table.insert(gap_nebulae,Nebula():setPosition(o_x,o_y))
end
end
end
-- Remaining nebulae
for i=1,math.random(1,2 + difficulty*2) do
for j=1,math.random(1,3) do
if j == 1 then
o_x, o_y = vectorFromAngle(random(0,360),random(10000,base_area_radius + 10000))
o_x = o_x + diner_x
o_y = o_y + diner_y
Nebula():setPosition(o_x,o_y)
else
local no_x, no_y = vectorFromAngle(random(0,360),random(5000,10000))
o_x = o_x + no_x
o_y = o_y + no_y
Nebula():setPosition(o_x,o_y)
end
end
end
-- Mission hints at stations
local station_pick_list = {arlenian_station,usn_station,mining_station,shop_station,repair_station}
secondary_repair_stations = {}
local mission_messages = {
"Those marauding Exuari are a real nuisance.",
"It would be nice if someone took those Exuari marauders down a notch or two.",
"What about those Exuari! Are they bums or what?",
"Someone that took care of those Exuari would be my friend for life.",
"I wish those Exuari marauders would leave us alone."
}
-- Helpful secondary systems repairs
for i=1,5 do
local station = tableRemoveRandom(station_pick_list)
station.comms_data.mission_message = tableRemoveRandom(mission_messages)
if i == 1 then
station.comms_data.combat_maneuver_repair = true
station.comms_data.service_cost.combat_maneuver_repair = math.random(1,3)
table.insert(secondary_repair_stations,{station = station, repair = "combat maneuver", rep = station.comms_data.service_cost.combat_maneuver_repair})
end
if i == 2 then
station.comms_data.hack_repair = true
station.comms_data.service_cost.hack_repair = math.random(1,3)
table.insert(secondary_repair_stations,{station = station, repair = "hacking", rep = station.comms_data.service_cost.hack_repair})
end
if i == 3 then
station.comms_data.scan_repair = true
station.comms_data.service_cost.scan_repair = math.random(1,3)
table.insert(secondary_repair_stations,{station = station, repair = "scanning", rep = station.comms_data.service_cost.scan_repair})
end
if i == 4 then
station.comms_data.self_destruct_repair = true
station.comms_data.service_cost.self_destruct_repair = math.random(1,3)
table.insert(secondary_repair_stations,{station = station, repair = "self destruct", rep = station.comms_data.service_cost.self_destruct_repair})
end
if i == 5 then
station.comms_data.probe_launch_repair = true
station.comms_data.service_cost.probe_launch_repair = math.random(1,3)
table.insert(secondary_repair_stations,{station = station, repair = "probe launch", rep = station.comms_data.service_cost.probe_launch_repair})
end
end
end
function pickTransportTarget(transport)
local transport_target = nil
local boundary_check = 0
repeat
transport_target = transport_stations[math.random(1,#transport_stations)]
boundary_check = boundary_check + 1
until(boundary_check > 50 or (transport_target ~= nil and transport_target:isValid() and not transport:isEnemy(transport_target)))
return transport_target
end
function randomTransportType()
local transport_type = {"Personnel","Goods","Garbage","Equipment","Fuel"}
local freighter_engine = "Freighter"
local freighter_size = math.random(1,5)
if random(1,100) < 30 then
freighter_engine = "Jump Freighter"
freighter_size = math.random(3,5)
end
return CpuShip():setTemplate(string.format("%s %s %i",transport_type[math.random(1,#transport_type)],freighter_engine,freighter_size)):setCommsScript(""):setCommsFunction(commsShip), freighter_size
end
function winTheGame()
globalMessage("You have eliminated the source of the Exuari marauders")
victory("Human Navy")
end
function farEnough(o_x,o_y,obj_dist,obj_type)
local far_enough = true
for index, item in ipairs(place_space) do
comparison_distance = obj_dist + item.dist
if obj_type ~= nil and obj_type == "Station" then
if item.obj.typeName == "SpaceStation" then
comparison_distance = comparison_distance + 6000
end
end
if distance(item.obj,o_x,o_y) < comparison_distance then
far_enough = false
break
end
end
return far_enough
end
-- Main plot functions
function dinerDamage(self,instigator)
if marauder_state < 2 then --attack player
if self:getShieldLevel(0) < .01 then
for i, marauder in ipairs(group_fleet) do
if marauder ~= nil and marauder:isValid() then
marauder:orderFlyTowardsBlind(marauder_x,marauder_y)
end
end
marauder_state = 2 --blind retreat
marauderPlot = marauderAttackDiner
end
end
end
function playerDamage(self,instigator)
if marauder_state < 2 then --attack player
if self:getShieldLevel(0) < .01 or not self:getShieldsActive() then
if random(1,100) <= 62 - difficulty * 12 then
local loot_systems = {}
if self:getCanCombatManeuver() then
table.insert(loot_systems,"combat_maneuver")
end
if self:getCanHack() then
table.insert(loot_systems,"hacking")
end
if self:getCanScan() then
table.insert(loot_systems,"scanning")
end
if self:getCanSelfDestruct() then
table.insert(loot_systems,"self_destruct")
end
if self:getCanLaunchProbe() then
table.insert(loot_systems,"launch_probe")
end
if #loot_systems > 0 then
local stolen_system = loot_systems[math.random(1,#loot_systems)]
if stolen_system == "combat_maneuver" then
self:setCanCombatManeuver(false)