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Improve AST traversal speed for symbols #44
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Hey, I will try to investigate into but I think the main problem would be the increased number of symbols we have now given we're putting transitions into the game as well. I'll try with a large blueprint (or if you're willing to share yours, it would be better) and try to understand what's going on there. |
Unfortunately I can't share this particular specification due to legal agreements :( |
I understand that. I'll look into with some large blueprint I'll try to find around and see what's going on here. |
I made some investigations and I didn't find any bug. I mean, if symbols are getting rebuilt, it's because they need to. Fundamentally VSCode triggers the symbols rebuild when it detects that the document has been changed. The problem here is the tree traversing time, which might be time consuming. I should probably start to track the AST traverse time as well try to cut useless traversals. I'll see what I can do. |
Thanks for the notice. I look forward to those improvements. I can do some beta-testing if you want. |
That's going to be hard. I'll keep you posted |
Note: evaluate sift |
This is going to be put as part of effort to bring data structures into the extension. |
I can confirm that the 0.5.0 update is performing noticeably better on the same set of symbols. |
After the last update I've noticed that the symbol navigation is quite often rebuilding and it takes some time. I'm not sure if it was like this earlier, because now I'm using this feature a lot more.
vscode 1.4.0
apielements 0.3.0
blueprint with ~ 80 symbols
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