Releases: XIV-Tools/CustomizePlus
Release 0.0.1.9
What's Changed
- Added profile version check in preparations for 0.0.2.0 testing by @AlexCSDev in #132
Full Changelog: 0.0.1.8...0.0.1.9
Testing 0.0.1.81
Changed the file explorer.
Release 0.0.1.8
Fixed Bug that could potentially Crash the game.
What's Changed
- Bone value clamping, removed legacy ipc by @AlexCSDev in #121
Full Changelog: 0.0.1.7...0.0.1.8
Release 0.0.1.7
What's Changed
- 6.40 signatures by @AlexCSDev in #119
Customize+ 0.0.1.6
What's Changed
- Ignore root bone when setting transforms (fixes effects, nameplates and camera) by @AlexCSDev in #87
- Custom precision slider by @StoiaCode in #89
- Removed duplicate AddCommand by @StoiaCode in #90
- Reworked Cutscene Name and added Penumbra String as Nugget, thanks Dark! by @StoiaCode in #100
- Improved Editing Interface by @dendr01d in #92
New Contributors
Full Changelog: 0.0.1.5...0.0.1.6
Customize+ 0.0.1.5
- Bone Rotation and Position is here! You can now modify all of these things via the ingame editor. Note that these are advanced features that may cause unexpected results, dont say you have not been warned. Additionaly they will be disabled once you enable Posing tools inside GPose. Thanks Alexsey!
- Reworked the Design, it now scales correctly on High Res and Higher Font scales.
- Added Ability to Import and Export to Clipboard.
- The command /customize will now close the window if its open.
- Added a new command: /customize-apply [character name],[scale name]. Thanks Caio!
- Fixed a bug that caused the Selection Ring to appear on yourself instead of your target.
What's Changed
- New Base 64 PR Due to contaminated Main Branch by @StoiaCode in #74
- Command now Toggles the Interface by @StoiaCode in #75
- Reworked Layout to use Table by @StoiaCode in #79
- Support for bone position and rotation offsets by @AlexCSDev in #77
- feat: adds apply scale by command by @gahius in #78
- Only scale bones that have a changed scale of not 1 by @StoiaCode in #80
- Text to TextWrapped in Popup Messages by @StoiaCode in #81
New Contributors
- @StoiaCode made their first contribution in #74
- @AlexCSDev made their first contribution in #77
- @gahius made their first contribution in #78
Full Changelog: 0.0.1.3...0.0.1.5
Customize+ 0.0.1.3
API8 and .net7 and basic bugfix for 6.3 offsets.
Customize+ 0.0.1.2
Mare Synchronos Support - Thanks to help from FizzyGames and ZoomyZebra for the IPC implementation
Customize+ 0.0.1.1
- Fix scales on player-owned BattleNpcs (Eos, Carbuncle, etc)
- Fix for scales named for an NPC specifically not applying over defaults
- Hide "Pauldron" clothing bones in edit screen.
Customize+ 0.0.1.0
- 6.2 Support; .net6 and Dalamud Api7 bump.
- Ability to toggle on and off scales per-character.
- Ability to save multiple scales per-character, and enabling one will disable any others for that character. This same scale can be copied to a new character by saving it from the in-game editor with the different character name, or duplicated for additional editing by saving it with a new scale name, or both at once. A decoupling of the scale and the character is part of a planned update, so a single scale can be re-used more easily.
- Support for scaling in cutscenes and to NPCs, including housing items with player skeletons.
- WIP in-game editor with live preview of changes, if enabled. Future improvements to the editor to allow multi-adjust, adjusting all parts of a hand/leg/etc at a time, mirroring, and more logical bone names and ordering will be part of future updates.
- Adds support for Default fallback scales which can apply to other players, NPCs, and during cutscenes, by settings. Use the character name "Default" for out of cutscenes and "DefaultCutscene" for in. Note that due to animation issues, root sizing scales are not applied to NPCs during cutscenes, or battle NPCs at all.
Note: Please use the in-game editor for now to address any issues with ear/breast/etc bones which do not import properly from Anamnesis, as Customize+ does not currently address that it saves the scales factoring in the in-game scales.
Additionally, the in-game editor will also work during gpose if you enable Dalamud's setting to show the UI during gpose. If working with Anamnesis at the same time, it will override those settings. Click off and back on the bone in the Anamnesis UI if the two are fighting over the value, so Anamnesis can read the value set by Customize+.
Project now being maintained by Phenrei, who added the above features.