Replies: 10 comments
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AML can actually manage this scenario |
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I don't think that's what the issue is about though. I think it's about having only beta CHL (so no duplicate DLC IDs) but the workshop mods list stable CHL in the requirements, which causes "required mod missing" warning |
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I understand that. The proposed workaround would be, to leave the original Highlander installed and mark the BETA CHL as the primary. |
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AML can not know that the BETA CHL is a valid replacement for mods that list the stable CHL as a requirement. That is, because I only have the Workshop ID as a reference. |
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I think it's fair to expect from mods to be provide this information somehow, since indeed AML cannot just know. What about a file in the mod's root that lists other IDs that should be considered equivalent? This will also help the case when the mod is not from workshop (e.g. a dev build of the CHL) |
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Could AML read XComGame.ini of mods to check for these entries? https://www.reddit.com/r/xcom2mods/wiki/index/hlrequiredmods |
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Relying on mods to provide that info is probably not optimal. Maybe AML could just provide a editable list of Workshop ID pairs that should be considered equivalent. That would not handle the case when having a local mod without Workshop ID, but that is tolerable IMO. On the other hand - as already pointed out - AML already has a way to handle mods with same workshop ID and consider them substitutes with respect to dependencies. Granted, its a bit dirty in how it disables the duplicates, but it seems to do the job as far as I can tell from using it. |
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Sure, but I'm not gonna ever have 2 copies of CHL at the same time due to how mod development works. Therefore the aforementioned approach doesn't work for this workflow |
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@Iridar That doesn't really help. I wouldn't be able to tell if the workshop ID that is listed as a dependency relates to the listed DLCIdentifier. |
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