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Kismet from the custom soldier evac zone fix mod -
Perhaps just adding GremlinMk1, GremlinMk2, GremlinMk3, SparkBitMk1, SparkBitMk2, SparkBitMk3 to the exclusion list might solve it? Or alternatively, SeqAct_GetUnitCounts could be adjusted to take cosmetic units into account under some circumstances in the FilterUnitList Function?
This means that the soldier counter at the top right of the screen is generally wrong:
Fix should involve a check for cosmetic units on the counter so that it displays correctly.
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