diff --git a/X2WOTCCommunityHighlander/Src/XComGame/Classes/UIShellDifficulty.uc b/X2WOTCCommunityHighlander/Src/XComGame/Classes/UIShellDifficulty.uc index 0fd0d630b..1d9525532 100644 --- a/X2WOTCCommunityHighlander/Src/XComGame/Classes/UIShellDifficulty.uc +++ b/X2WOTCCommunityHighlander/Src/XComGame/Classes/UIShellDifficulty.uc @@ -1073,17 +1073,17 @@ function StartIntroMovie() Engine.PlaySpecificLoadingMovie("CIN_TP_Intro.bk2", "X2_001_Intro"); //Play the intro movie as a loading screen Engine.PlayLoadMapMovie(-1); } - // Start Issue #1393 - /// HL-Docs: ref:Bugfixes; issue:1393 - /// If skipping Intro movies, play the 'floating logo' movie instead of the standard intros. If nothing - /// else plays here when starting a normal campaign, there is a high high chance of a hang on the loading screen. - /// All of the downstream code is native so why this is required is not clear, but presumably some native code - /// is expecting to find the end of a movie before initializing the start of the campaign / skyranger. - else + else { + // Start Issue #1393 + /// HL-Docs: ref:Bugfixes; issue:1393 + /// If skipping Intro movies, play the 'floating logo' movie instead of the standard intros. If nothing + /// else plays here when starting a normal campaign, there is a high high chance of a hang on the loading screen. + /// All of the downstream code is native so why this is required is not clear, but presumably some native code + /// is expecting to find the end of a movie before initializing the start of the campaign / skyranger. Engine.PlaySpecificLoadingMovie("1080_X2_Logo.bk2", "X2_001_Intro"); + // End Issue #1393 } - // End Issue #1393 // End Issue #543 }