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lua.yml
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name: lua_lint
# Lint on lua changes on builtin or if workflow changed
on:
push:
paths:
- 'builtin/**.lua'
- 'games/devtest/**.lua'
- '.github/workflows/**.yml'
pull_request:
paths:
- 'builtin/**.lua'
- 'games/devtest/**.lua'
- '.github/workflows/**.yml'
jobs:
# Note that the integration tests are also run in build.yml, but only when C++ code is changed.
integration_tests:
name: "Compile and run multiplayer tests"
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang gdb libluajit-5.1-dev
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang
CXX: clang++
CMAKE_FLAGS: "-DENABLE_GETTEXT=0 -DBUILD_SERVER=0 -DBUILD_UNITTESTS=0"
- name: Integration test + devtest
run: |
serverconf="profiler.load=true" ./util/test_multiplayer.sh
luacheck:
name: "Builtin Luacheck and Unit Tests"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: leafo/gh-actions-lua@v10
with:
luaVersion: "5.1.5"
- uses: leafo/[email protected]
- name: Install LuaJIT
run: ./util/ci/build_luajit.sh
- name: Install luarocks tools
run: |
luarocks install --local luacheck
luarocks install --local busted
- name: Run checks (builtin)
run: |
$HOME/.luarocks/bin/luacheck builtin
$HOME/.luarocks/bin/busted builtin
$HOME/.luarocks/bin/busted builtin --lua=$HOME/LuaJIT/src/luajit
- name: Run checks (devtest)
run: |
$HOME/.luarocks/bin/luacheck --config=games/devtest/.luacheckrc games/devtest