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Is it OK to set spelldelay to 0ms? #347

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WayneSunJazz opened this issue Oct 25, 2023 · 2 comments
Open

Is it OK to set spelldelay to 0ms? #347

WayneSunJazz opened this issue Oct 25, 2023 · 2 comments

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@WayneSunJazz
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Default setting to gameSpellDelay and serverSpellDelay is 15ms.

1.If my guess is right, this tow numbers will increase game delay, that means game's really delay would be: game displayed delay+gameSpellDelay+serverSpellDelay.

eg: 50+15+15=80ms? This is understood right?

2.What if I change it to 0ms. Is there will be a problem?

@ratkosrb
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If you don't have the issue with spells being stuck glowing then you can use 0. It doesn't happen to everyone.

@WayneSunJazz
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If you don't have the issue with spells being stuck glowing then you can use 0. It doesn't happen to everyone.

I'm playing rogue, I think there is no way I would get spells being stuck glowing.

But, rouge will be stuck or delay about 0.3 seconds when consistently cast spells/skills no matter set to 0ms or 15ms.

I think the reason is that 1.12server has no "Spell queue"! This is very upset man!

(I don't really know if you can understand what I'm saying)

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