You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For WMOs, it'd be fabulous if Everlook permitted me to click on a face in the 3D view and pull up the following details from the underlying WMO data:
MOPY flags for the poly
MOMT flags for the poly
MOCV values for the poly
Batch index the poly falls into
Batch cat the poly falls into (one of: trans, int, ext; defined in MOGP)
Group index
This would be immensely useful when verifying certain behaviors during rendering while reversing the rendering code paths in the client exe.
Ideally, the picking mode would apply some kind of highlight coloring to the poly as I mouse over it (to make it easier to tell if I'm picking the face I expected). Similarly, once picked, it'd be great if the poly was highlighted as active.
The text was updated successfully, but these errors were encountered:
fallenoak
changed the title
Add face picking support for WMOs
Add poly picking support for WMOs
Oct 8, 2017
This system can and will most likely be extended to support full object & poly picking for any model in the scene. It will require an additional UI component for viewing item details.
Nihlus
changed the title
Add poly picking support for WMOs
Add Object & Polygon Picking
Oct 9, 2017
For WMOs, it'd be fabulous if Everlook permitted me to click on a face in the 3D view and pull up the following details from the underlying WMO data:
This would be immensely useful when verifying certain behaviors during rendering while reversing the rendering code paths in the client exe.
Ideally, the picking mode would apply some kind of highlight coloring to the poly as I mouse over it (to make it easier to tell if I'm picking the face I expected). Similarly, once picked, it'd be great if the poly was highlighted as active.
The text was updated successfully, but these errors were encountered: