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Rendering performance dramatically decreases on multi globe use-case when maps have different projection #66

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ComBatVision opened this issue May 27, 2024 · 0 comments
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ComBatVision commented May 27, 2024

In case on having 2 globes on one activity with different projecton, renreding performance dramatically decreases:
image

All renderables should have multiple caches in the scope of Globe State (ellipsoid + projection) or be completely copied for each globe, becasue vertex cache is projecton dependent.

@ComBatVision ComBatVision added the bug Something isn't working label May 27, 2024
@ComBatVision ComBatVision changed the title Performance of Polygon rendering dramatically decreases on multi globe use-case when one map is 3D and another is 2D Rendering performance dramatically decreases on multi globe use-case when maps have different projection May 27, 2024
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