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Wooting RGB SDK

Customize RGB colors on your Wooting Keyboard for developers and hobbyists.

Getting Started

This project will allow you to build your own DLL and customize the source code. Looking to directly get started with the DLL? Check out the downloads and guides in our developer portal.

Prerequisites

Windows

Visual studio

Linux

Dependencies:

libusb-1.0, libusb-dev, hidapi, libhidapi-dev

Additionally, you will need pkg-config, git, make and gcc to compile the Library.

Mac

Dependencies: hidapi, make, pkg-config, gcc (or clang through xcode) If you have homebrew set up then this command should get you sorted with most dependencies:

brew install automake pkg-config hidapi

Building / Installing

Debugging

You can add DEBUG_LOGto the preprocessor flag to build with debug logs enabled. For Linux / Mac add:

make CPPFLAGS=-DDEBUG_LOG

Instructions

Windows

git clone --recursive https://github.com/WootingKb/wooting-rgb-sdk.git

Open the visual studio project and select x64 (64-bit) or x86 (32-bit).

Now hit the build and find your DLL in the folder depending on your configuration.

64-bit

\wooting-rgb-sdk\windows\x64\Release\wooting-rgb-sdk.dll

32-bit

\wooting-rgb-sdk\windows\Release\wooting-rgb-sdk.dll

Linux

Clone the Git Repository:

git clone https://github.com/WootingKb/wooting-rgb-sdk.git

Change into the Linux Directory using cd wooting-rgb-sdk/linux and simply run make.

If you wish to use the Library yourself it might be useful to install it to your System. Do so with sudo make install

Mac

Clone the Git Repository:

git clone https://github.com/WootingKb/wooting-rgb-sdk.git

Change into the Mac Directory using cd wooting-rgb-sdk/mac and simply run make.

If you wish to use the Library yourself it might be useful to install it to your System. Do so with sudo make install

Example

For examples check out the wootdev website.

Keyboard Matrix

Keyboards

Keyboard matrix with rows and columns: Keyboard Matrix Row Columns

Wooting UwU

Wooting UwU RGB Matrix

  • Green Boxes: Lightbar LEDs
  • Yellow Boxes: Analog Keys + LED
  • Blue Boxes: Digital Buttons

The UwU isn't able to have an ideal matrix representation, it is not ideal when it comes to how it relates to the physical layout. So it is recommended to use proxy representations that are more relevant to what you want to visualise and transpose that onto the UwU matrix.

e.g. If you want to light up a single lightbar LED and move it around the lightbar, then you may want to make an array representation of the lightbar [(0,0), (0,2), (0,4), (0,6), (1,6), ... (1,0)] and apply your logic around that, then transform onto the 2D matrix.

License

This project is licensed under the Mozilla Public License Version 2.0 - see the LICENSE file for details.