diff --git a/system/actor/hunter-actor-sheet.js b/system/actor/hunter-actor-sheet.js index 42c0084f..537080f4 100644 --- a/system/actor/hunter-actor-sheet.js +++ b/system/actor/hunter-actor-sheet.js @@ -1,7 +1,5 @@ /* global game, foundry, renderTemplate, ChatMessage, TextEditor, WOD5E, Dialog, WOD5E */ -import { WOD5eDice } from '../scripts/system-rolls.js' -import { getActiveBonuses } from '../scripts/rolls/situational-modifiers.js' import { WoDActor } from './wod-v5-sheet.js' /** diff --git a/system/actor/scripts/item-roll.js b/system/actor/scripts/item-roll.js index c5d46904..eb817efa 100644 --- a/system/actor/scripts/item-roll.js +++ b/system/actor/scripts/item-roll.js @@ -32,7 +32,7 @@ export const _onRollItem = async function (event) { const decreaseRage = false const title = item.name const flavor = itemData.description - const flatMod = 0 + const flatMod = 0 const macro = itemData.macroid const selectors = [] diff --git a/system/scripts/helpers.js b/system/scripts/helpers.js index f4827570..f40d53ea 100644 --- a/system/scripts/helpers.js +++ b/system/scripts/helpers.js @@ -82,7 +82,7 @@ export const loadHelpers = async function () { }) // Check whether an object is empty or not - Handlebars.registerHelper('isNotEmpty', function(obj) { + Handlebars.registerHelper('isNotEmpty', function (obj) { return Object.keys(obj).length > 0 }) diff --git a/system/scripts/migration/migrate-abilities-to-attributes.js b/system/scripts/migration/migrate-abilities-to-attributes.js index 4d8b50f7..74183af6 100644 --- a/system/scripts/migration/migrate-abilities-to-attributes.js +++ b/system/scripts/migration/migrate-abilities-to-attributes.js @@ -22,7 +22,7 @@ export const MigrateAbilitiesToAttributes = async function () { await actor.update({ 'system.-=abilities': null }) // Update the actor's data with the new attributes information - await actor.update({ 'system': actorData }) + await actor.update({ system: actorData }) // Send a notification and push the actor ID to the migration IDs list ui.notifications.info(`Fixing actor ${actor.name}: Migrating abilities data to attributes.`) diff --git a/system/scripts/migration/migrate-rolldata-to-dicepools.js b/system/scripts/migration/migrate-rolldata-to-dicepools.js index 70e49ef5..9f8c1cea 100644 --- a/system/scripts/migration/migrate-rolldata-to-dicepools.js +++ b/system/scripts/migration/migrate-rolldata-to-dicepools.js @@ -1,4 +1,4 @@ -/* global ui, game, WOD5E */ +/* global ui, game, WOD5E, foundry */ export const MigrateRolldataToDicepools = async function () { const actorsList = game.actors @@ -46,8 +46,11 @@ export const MigrateRolldataToDicepools = async function () { } // Remove unnecessary data - const { roll1, roll2, rollable, ...remainingSystem } = updatedItem.system; - updatedItem.system = remainingSystem; + const { roll1, roll2, rollable, ...remainingSystem } = updatedItem.system + roll1 = null + roll2 = null + rollable = null + updatedItem.system = remainingSystem // Push the updated item to the array updatedItems.push(updatedItem) @@ -69,16 +72,16 @@ export const MigrateRolldataToDicepools = async function () { const skillsList = WOD5E.Skills.getList({}) const attributesList = WOD5E.Attributes.getList({}) - + if (string in skillsList) { return `skills.${string}` } else if (string in attributesList) { return `attributes.${string}` } else if (string === 'discipline') { if (data.discipline === 'rituals') { - return `disciplines.sorcery` + return 'disciplines.sorcery' } else if (data.discipline === 'ceremonies') { - return `disciplines.oblivion` + return 'disciplines.oblivion' } else { return `disciplines.${data.discipline}` }