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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="OpenATD"
run/main_scene="res://scenes/load.tscn"
config/project_settings_override="settings.cfg"
config/icon="res://icon.png"
config/atd_path="P:/Projekte/Major Games/BASE/ATD"
[audio]
bus2vol=-4
bus6vol=-18
bus5vol=-32
bus3vol=-25
bus4vol=-4
[display]
window/size/width=1920
window/size/height=1080
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "builder", "midi" )
[graphics]
transparency=true
passenger=false
shadow=false
thoughts=true
blind=true
roomDetails=false
scrolling=true
planes=false
[locale]
translations=PoolStringArray( "res://localization/localization.de.translation", "res://localization/localization.en.translation", "res://localization/localization.es.translation", "res://localization/localization.fr.translation", "res://localization/localization.it.translation", "res://localization/localization.nl.translation", "res://localization/localization.pt.translation", "res://localization/localization.pt_BR.translation" )
locale_filter=[ 1, [ ] ]
[mono]
unhandled_exception_policy=1
profiler/args="default:alloc,output=output.mlpd"
[other]
secretary=true
advisor=false
autosave=true
fax=false
realNames=true
textBubbles=false
summary=true
gameStartToday=true
roundNumbers=false
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"