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This repository has been archived by the owner on Nov 30, 2022. It is now read-only.
First visual studio has an issue with const uint64_t ACQUIRE_NEXT_IMAGE_TIMEOUT{ std::numeric_limits<uint64_t>::max() };
which i bypassed by having #define NOMINMAX at the top of the VulkanRenderer.cpp code.
However after this the build i create has issues detecting my GPU, which is RX 580, but your build included in the bin works so i have no idea whats causing it to not see.
The text was updated successfully, but these errors were encountered:
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First visual studio has an issue with
const uint64_t ACQUIRE_NEXT_IMAGE_TIMEOUT{ std::numeric_limits<uint64_t>::max() };
which i bypassed by having
#define NOMINMAX
at the top of the VulkanRenderer.cpp code.However after this the build i create has issues detecting my GPU, which is RX 580, but your build included in the bin works so i have no idea whats causing it to not see.
The text was updated successfully, but these errors were encountered: