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I am trying to integrate Lua to my Unreal 5.3 C++ project. All is fine except that I can't get this debugger to see my .lua files. I have used lua_dkm_debug.json (next to .exe and to .dll) with absolute and relative paths (relative to exec, relative to project folder, relative to source code folder, whatever). I have put .lua files literally everywhere in my project folder in the hope the debugger will pick one so I could figure out what's going on. All my effort was in vain, with or without lua_dkm_debug.json - no .lua files picked up.
So, am I doing something wrong or is it a plugin bug? Looks like a bug, but can't know for sure, debugging VS plugins is a bit above my current skills...
ps. VS 2022
The text was updated successfully, but these errors were encountered:
I am trying to integrate Lua to my Unreal 5.3 C++ project. All is fine except that I can't get this debugger to see my .lua files. I have used lua_dkm_debug.json (next to .exe and to .dll) with absolute and relative paths (relative to exec, relative to project folder, relative to source code folder, whatever). I have put .lua files literally everywhere in my project folder in the hope the debugger will pick one so I could figure out what's going on. All my effort was in vain, with or without lua_dkm_debug.json - no .lua files picked up.
So, am I doing something wrong or is it a plugin bug? Looks like a bug, but can't know for sure, debugging VS plugins is a bit above my current skills...
ps. VS 2022
The text was updated successfully, but these errors were encountered: