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planet.c
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// from the OpenGL Redbook
// creates a simple 3D solar system, with keyboard interactions
// use the 'd' and 'y' keys to interact with the environment
#include <GL/glut.h>
static int year = 0, day = 0;
void init(void){
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
}
void display(void){
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glPushMatrix();
// draw sun
glutWireSphere(1.0, 20, 16);
glRotatef((GLfloat) year, 0.0, 1.0, 0.0);
glTranslatef(2.0, 0.0, 0.0);
glRotatef((GLfloat) day, 0.0, 1.0, 0.0);
// draw smaller planet
glutWireSphere(0.2, 10, 8);
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w, int h){
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat) w / (GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
void keyboard(unsigned char key, int x, int y){
switch(key){
case 'd':
day = (day + 10) % 360;
glutPostRedisplay();
break;
case 'D':
day = (day - 10) % 360;
glutPostRedisplay();
break;
case 'y':
year = (year + 5) % 360;
glutPostRedisplay();
break;
case 'Y':
year = (year - 5) % 360;
glutPostRedisplay();
break;
default:
break;
}
}
int main(int argc, char** argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}