diff --git a/.idea/.idea.Pikspace/.idea/workspace.xml b/.idea/.idea.Pikspace/.idea/workspace.xml
index dfe5767..4f8296a 100644
--- a/.idea/.idea.Pikspace/.idea/workspace.xml
+++ b/.idea/.idea.Pikspace/.idea/workspace.xml
@@ -4,21 +4,7 @@
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index c2d6605..9ec0195 100644
--- a/Assets/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset
+++ b/Assets/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset
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- type: {class: ProbeVolumeRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
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- probeVolumeUploadDataL2CS: {fileID: 7200000, guid: 6196f34ed825db14b81fb3eb0ea8d931, type: 3}
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data:
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m_StripRuntimeDebugShaders: 1
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data:
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m_VolumeProfile: {fileID: 11400000, guid: 254320a857a30444da2c99496a186368, type: 2}
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data:
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type: {class: DiffusionProfileDefaultSettings, ns: UnityEngine.Rendering.HighDefinition, asm: Unity.RenderPipelines.HighDefinition.Runtime}
data:
m_Version: 0
m_AutoRegisterDiffusionProfiles: 1
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type: {class: HDRenderPipelineEditorAssets, ns: UnityEngine.Rendering.HighDefinition, asm: Unity.RenderPipelines.HighDefinition.Runtime}
data:
m_DefaultSettingsVolumeProfile: {fileID: 11400000, guid: f940a8037e6cda542891dc1aac1fa4e8, type: 2}
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+ m_PerlinNoise32RGB: {fileID: 11700000, guid: d1aae012f8a4f23478471851f17ff915, type: 3}
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data:
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m_GUITextureBlit2SRGB: {fileID: 2100000, guid: 6e95c04e4e686554e8bed96ee69f690c, type: 2}
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m_RtasDebugRT: {fileID: 4807578003741378534, guid: 7f98079d20376fd4f8590d58be99ab0d, type: 3}
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+ type: {class: ProbeVolumeRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
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+ probeVolumeUploadDataL2CS: {fileID: 7200000, guid: 6196f34ed825db14b81fb3eb0ea8d931, type: 3}
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type: {class: IncludeAdditionalRPAssets, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
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m_IncludeReferencedInScenes: 1
m_IncludeAssetsByLabel: 1
m_LabelToInclude: HDRP:IncludeInBuild
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data:
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renderingLayerRT: {fileID: -5126288278712620388, guid: 94a070d33e408384bafc1dea4a565df9, type: 3}
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@@ -861,3 +859,8 @@ MonoBehaviour:
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+ type: {class: ProbeVolumeGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
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diff --git a/Assets/SampleSceneAssets/Settings/QualityLevels/2HDRPMediumQuality.asset b/Assets/SampleSceneAssets/Settings/QualityLevels/2HDRPMediumQuality.asset
index c0b3c1c..6cb2e98 100644
--- a/Assets/SampleSceneAssets/Settings/QualityLevels/2HDRPMediumQuality.asset
+++ b/Assets/SampleSceneAssets/Settings/QualityLevels/2HDRPMediumQuality.asset
@@ -27,8 +27,8 @@ MonoBehaviour:
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diff --git a/Assets/SampleSceneAssets/Settings/Volumes/VolumeDefault.asset b/Assets/SampleSceneAssets/Settings/Volumes/VolumeDefault.asset
index 6e3b9e4..c9e121a 100644
--- a/Assets/SampleSceneAssets/Settings/Volumes/VolumeDefault.asset
+++ b/Assets/SampleSceneAssets/Settings/Volumes/VolumeDefault.asset
@@ -603,10 +603,10 @@ MonoBehaviour:
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@@ -633,7 +633,7 @@ MonoBehaviour:
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diff --git a/Assets/Samples/XR Interaction Toolkit/3.0.7/Starter Assets/Materials/FresnelHighlight 1.mat b/Assets/Samples/XR Interaction Toolkit/3.0.7/Starter Assets/Materials/FresnelHighlight 1.mat
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- - _ZTestDepthEqualForOpaque: 3
- - _ZTestGBuffer: 4
- - _ZTestTransparent: 4
- - _ZWrite: 1
- - _ZWriteControl: 0
- m_Colors:
- - _BaseColor: {r: 0.7529412, g: 0.7529412, b: 0.7529412, a: 0.33333334}
- - _Color: {r: 0.7529412, g: 0.7529412, b: 0.7529412, a: 0.33333334}
- - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- - _FresnelColor: {r: 1, g: 1, b: 1, a: 1}
- - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- - _NormalOffset: {r: 0, g: 0, b: 0, a: 0}
- - _NormalTiling: {r: 1, g: 1, b: 0, a: 0}
- - _RimColor: {r: 1, g: 1, b: 1, a: 1}
- - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ - _MetallicRemapMax: 0
+ m_Colors: []
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &743812867147283137
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 1f1a1b0..c4578e0 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -16260,7 +16260,7 @@ MonoBehaviour:
invertFade: 0
distanceFadeStart: 50
distanceFadeEnd: 60
- textureOffset: {x: -0, y: -0, z: -0}
+ textureOffset: {x: 0, y: 0, z: 0}
falloffMode: 0
maskMode: 0
materialMask: {fileID: 0}
@@ -20263,7 +20263,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &1748380296
Transform:
m_ObjectHideFlags: 0