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tokenconverter.cpp
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#include "ScriptPCH.h"
#include <cstring>
#include "CharacterDatabaseCleaner.h"
#include "DatabaseEnv.h"
#include "ObjectMgr.h"
class pvpconverter : public CreatureScript
{
public:
pvpconverter() : CreatureScript("pvpconverter")
{
}
void RewardItem(Player* pPlayer, Creature* pCreature)
{
char str[200];
if (pPlayer->HasItemCount(29436, 1))
{
pPlayer->DestroyItemCount(29436, 1, true);
pPlayer->ModifyArenaPoints(500);
sprintf(str,"Your Arena Token was successfully converted to arena points!");
pPlayer->MonsterWhisper(str,pPlayer->GetGUID(),true);
}
else
{
sprintf(str,"You don't have any Arena Tokens!");
pPlayer->MonsterWhisper(str,pPlayer->GetGUID(),true);
}
pPlayer->PlayerTalkClass->ClearMenus();
OnGossipHello(pPlayer, pCreature);
}
void RewardItemArena(Player* pPlayer, Creature* pCreature)
{
char str[200];
if (pPlayer->HasItemCount(29436, 1))
{
pPlayer->DestroyItemCount(29436, 1, true);
pPlayer->ModifyArenaPoints(1000);
sprintf(str,"Your Arena Token was successfully converted to arena points!");
pPlayer->MonsterWhisper(str,pPlayer->GetGUID(),true);
}
else
{
sprintf(str,"You don't have any Arena Tokens!");
pPlayer->MonsterWhisper(str,pPlayer->GetGUID(),true);
}
pPlayer->PlayerTalkClass->ClearMenus();
OnGossipHello(pPlayer, pCreature);
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Information about this system:", GOSSIP_SENDER_MAIN, 2000);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Continue", GOSSIP_SENDER_MAIN, 1000);
pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
char str[200];
switch (uiAction)
{
case 1000:
pPlayer->PlayerTalkClass->ClearMenus();
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Convert 1 Arena Token", GOSSIP_SENDER_MAIN, 1001);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Return.", GOSSIP_SENDER_MAIN, 9999);
pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());
return true;
break;
case 1001:
RewardItem(pPlayer, pCreature);
break;
case 2000:
sprintf(str,"For 1 Arena Token you will receive 500 Arena Points!");
pPlayer->MonsterWhisper(str,pPlayer->GetGUID(),true);
pPlayer->PlayerTalkClass->ClearMenus();
OnGossipHello(pPlayer, pCreature);
break;
case 9999:
pPlayer->PlayerTalkClass->ClearMenus();
OnGossipHello(pPlayer, pCreature);
break;
}
return true;
}
};
void AddSC_pvpconverter()
{
new pvpconverter();
}