-
Notifications
You must be signed in to change notification settings - Fork 31
/
Copy pathbeastmaster.cpp
268 lines (239 loc) · 11.1 KB
/
beastmaster.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
#include "ScriptPCH.h"
#define GOSSIP_ITEM_STABLE "Stable"
#define GOSSIP_ITEM_NEWPET "New Pet"
#define GOSSIP_ITEM_BOAR "Boar"
#define GOSSIP_ITEM_SERPENT "Serpent"
#define GOSSIP_ITEM_SCRAB "Scrab"
#define GOSSIP_ITEM_LION "Lion"
#define GOSSIP_ITEM_WOLF "Wolf"
#define GOSSIP_ITEM_RAVAGER "Ravenger"
#define GOSSIP_ITEM_UNTRAINEPET "Restart Pet"
class Npc_Beastmaster : public CreatureScript
{
public:
Npc_Beastmaster() : CreatureScript("Npc_Beastmaster") { }
void CreatePet(Player *player, Creature * m_creature, uint32 entry) {
if(player->getClass() != CLASS_HUNTER) {
m_creature->MonsterWhisper("You are not a Hunter!", player->GetGUID());
player->PlayerTalkClass->SendCloseGossip();
return;
}
if(player->GetPet()) {
m_creature->MonsterWhisper("First you must drop your Pet!", player->GetGUID());
player->PlayerTalkClass->SendCloseGossip();
return;
}
Creature *creatureTarget = m_creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY()+2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500);
if(!creatureTarget) return;
Pet* pet = player->CreateTamedPetFrom(creatureTarget, 0);
if(!pet) return;
// kill original creature
creatureTarget->setDeathState(JUST_DIED);
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
pet->SetPower(POWER_HAPPINESS, 1048000);
//pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);
//pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(70))/4));
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->getLevel() - 1);
pet->GetMap()->AddToMap((Creature*)pet);
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->getLevel());
if(!pet->InitStatsForLevel(player->getLevel()))
sLog->outError ("Pet Create fail: no init stats for entry %u", entry);
pet->UpdateAllStats();
// caster have pet now
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
pet->InitTalentForLevel();
player->PetSpellInitialize();
//end
player->PlayerTalkClass->SendCloseGossip();
m_creature->MonsterWhisper("Pet added. You might want to feed it and name it somehow.", player->GetGUID());
}
bool OnGossipHello(Player *player, Creature * m_creature)
{
if(player->getClass() != CLASS_HUNTER)
{
m_creature->MonsterWhisper("You are not a Hunter!", player->GetGUID());
return true;
}
player->ADD_GOSSIP_ITEM(10, "Get a New Pet.", GOSSIP_SENDER_MAIN, 30);
if (player->CanTameExoticPets())
{
player->ADD_GOSSIP_ITEM(10, "Get a New Exotic Pet.", GOSSIP_SENDER_MAIN, 50);
}
player->ADD_GOSSIP_ITEM(10, "Take me to the Stable.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);
player->ADD_GOSSIP_ITEM(10, "Sell me some Food for my Pet.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);
player->ADD_GOSSIP_ITEM(5, "Close Beastmaster Window.", GOSSIP_SENDER_MAIN, 150);
player->PlayerTalkClass->SendGossipMenu(85003, m_creature->GetGUID());
return true;
}
bool OnGossipSelect(Player *player, Creature * m_creature, uint32 sender, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case 100:
player->ADD_GOSSIP_ITEM(10, "Get a New Pet.", GOSSIP_SENDER_MAIN, 30);
if (player->CanTameExoticPets())
{
player->ADD_GOSSIP_ITEM(10, "Get a New Exotic Pet.", GOSSIP_SENDER_MAIN, 50);
}
player->ADD_GOSSIP_ITEM(10, "Take me to the Stable.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);
player->ADD_GOSSIP_ITEM(6, "Sell me some Food for my Pet.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);
player->ADD_GOSSIP_ITEM(5, "Close Beastmaster Window.", GOSSIP_SENDER_MAIN, 150);
player->PlayerTalkClass->SendGossipMenu(85003, m_creature->GetGUID());
break;
case 150:
player->CLOSE_GOSSIP_MENU();
break;
case 30:
player->ADD_GOSSIP_ITEM(10, "<- Back to Main Menu.", GOSSIP_SENDER_MAIN, 100);
player->ADD_GOSSIP_ITEM(10, "Next Page. ->", GOSSIP_SENDER_MAIN, 31);
player->ADD_GOSSIP_ITEM(10, "Bat.", GOSSIP_SENDER_MAIN, 18);
player->ADD_GOSSIP_ITEM(10, "Bear.", GOSSIP_SENDER_MAIN, 1);
player->ADD_GOSSIP_ITEM(10, "Boar.", GOSSIP_SENDER_MAIN, 2);
player->ADD_GOSSIP_ITEM(10, "Cat.", GOSSIP_SENDER_MAIN, 4);
player->ADD_GOSSIP_ITEM(10, "Carrion Bird.", GOSSIP_SENDER_MAIN, 5);
player->ADD_GOSSIP_ITEM(10, "Crab.", GOSSIP_SENDER_MAIN, 6);
player->ADD_GOSSIP_ITEM(10, "Crocolisk.", GOSSIP_SENDER_MAIN, 7);
player->ADD_GOSSIP_ITEM(10, "Dragonhawk.", GOSSIP_SENDER_MAIN, 17);
player->ADD_GOSSIP_ITEM(10, "Gorilla.", GOSSIP_SENDER_MAIN, 8);
player->ADD_GOSSIP_ITEM(10, "Hound.", GOSSIP_SENDER_MAIN, 9);
player->ADD_GOSSIP_ITEM(10, "Hyena.", GOSSIP_SENDER_MAIN, 10);
player->ADD_GOSSIP_ITEM(10, "Moth.", GOSSIP_SENDER_MAIN, 11);
player->ADD_GOSSIP_ITEM(10, "Owl.", GOSSIP_SENDER_MAIN, 12);
player->PlayerTalkClass->SendGossipMenu(85003, m_creature->GetGUID());
break;
case 31:
player->ADD_GOSSIP_ITEM(10, "<- Back to Main Menu.", GOSSIP_SENDER_MAIN, 30);
player->ADD_GOSSIP_ITEM(10, "<- Previous Page.", GOSSIP_SENDER_MAIN, 30);
player->ADD_GOSSIP_ITEM(10, "Raptor.", GOSSIP_SENDER_MAIN, 20);
player->ADD_GOSSIP_ITEM(10, "Ravager.", GOSSIP_SENDER_MAIN, 19);
player->ADD_GOSSIP_ITEM(10, "Strider.", GOSSIP_SENDER_MAIN, 13);
player->ADD_GOSSIP_ITEM(10, "Scorpid.", GOSSIP_SENDER_MAIN, 414);
player->ADD_GOSSIP_ITEM(10, "Spider.", GOSSIP_SENDER_MAIN, 16);
player->ADD_GOSSIP_ITEM(10, "Serpent.", GOSSIP_SENDER_MAIN, 21);
player->ADD_GOSSIP_ITEM(10, "Turtle.", GOSSIP_SENDER_MAIN, 15);
player->ADD_GOSSIP_ITEM(10, "Wasp.", GOSSIP_SENDER_MAIN, 93);
player->PlayerTalkClass->SendGossipMenu(85003, m_creature->GetGUID());
break;
case 50:
player->ADD_GOSSIP_ITEM(10, "<- Back to Main Menu.", GOSSIP_SENDER_MAIN, 100);
player->ADD_GOSSIP_ITEM(10, "<- Get a New Normal Pet.", GOSSIP_SENDER_MAIN, 100);
player->ADD_GOSSIP_ITEM(10, "Chimaera.", GOSSIP_SENDER_MAIN, 51);
player->ADD_GOSSIP_ITEM(10, "Core Hound.", GOSSIP_SENDER_MAIN, 52);
player->ADD_GOSSIP_ITEM(10, "Devilsaur.", GOSSIP_SENDER_MAIN, 53);
player->ADD_GOSSIP_ITEM(10, "Rhino.", GOSSIP_SENDER_MAIN, 54);
player->ADD_GOSSIP_ITEM(10, "Silithid.", GOSSIP_SENDER_MAIN, 55);
player->ADD_GOSSIP_ITEM(10, "Worm.", GOSSIP_SENDER_MAIN, 56);
player->ADD_GOSSIP_ITEM(10, "Loque'nahak.", GOSSIP_SENDER_MAIN, 57);
player->ADD_GOSSIP_ITEM(10, "Skoll.", GOSSIP_SENDER_MAIN, 58);
player->ADD_GOSSIP_ITEM(10, "Gondria.", GOSSIP_SENDER_MAIN, 59);
player->PlayerTalkClass->SendGossipMenu(85003, m_creature->GetGUID());
break;
case GOSSIP_OPTION_STABLEPET:
player->GetSession()->SendStablePet(m_creature->GetGUID());
break;
case GOSSIP_OPTION_VENDOR:
player->GetSession()->SendListInventory(m_creature->GetGUID());
break;
case 51: //chimera
CreatePet(player, m_creature, 21879);
break;
case 52: //core hound
CreatePet(player, m_creature, 21108);
break;
case 53: //Devilsaur
CreatePet(player, m_creature, 20931);
break;
case 54: //rhino
CreatePet(player, m_creature, 30445);
break;
case 55: //silithid
CreatePet(player, m_creature, 5460);
break;
case 56: //Worm
CreatePet(player, m_creature, 30148);
break;
case 57: //Loque'nahak
CreatePet(player, m_creature, 32517);
break;
case 58: //Skoll
CreatePet(player, m_creature, 35189);
break;
case 59: //Gondria
CreatePet(player, m_creature, 33776);
break;
case 16: //Spider
CreatePet(player, m_creature, 2349);
break;
case 17: //Dragonhawk
CreatePet(player, m_creature, 27946);
break;
case 18: //Bat
CreatePet(player, m_creature, 28233);
break;
case 19: //Ravager
CreatePet(player, m_creature, 17199);
break;
case 20: //Raptor
CreatePet(player, m_creature, 14821);
break;
case 21: //Serpent
CreatePet(player, m_creature, 28358);
break;
case 1: //bear
CreatePet(player, m_creature, 29319);
break;
case 2: //Boar
CreatePet(player, m_creature, 29996);
break;
case 93: //Bug
CreatePet(player, m_creature, 28085);
break;
case 4: //cat
CreatePet(player, m_creature, 28097);
break;
case 5: //carrion
CreatePet(player, m_creature, 26838);
break;
case 6: //crab
CreatePet(player, m_creature, 24478);
break;
case 7: //crocolisk
CreatePet(player, m_creature, 1417);
break;
case 8: //gorila
CreatePet(player, m_creature, 28213);
break;
case 9: //hound
CreatePet(player, m_creature, 29452);
break;
case 10: //hynea
CreatePet(player, m_creature, 13036);
break;
case 11: //Moth
CreatePet(player, m_creature, 27421);
break;
case 12: //owl
CreatePet(player, m_creature, 23136);
break;
case 13: //strider
CreatePet(player, m_creature, 22807);
break;
case 414: //scorpid
CreatePet(player, m_creature, 9698);
break;
case 15: //turtle
CreatePet(player, m_creature, 25482);
break;
}
return true;
}
};
void AddSC_Npc_Beastmaster()
{
new Npc_Beastmaster();
}