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effect.h
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effect.h
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/*
* This file is part of ShaderWorkshop (https://github.com/VladimirMakeev/ShaderWorkshop).
* Copyright (C) 2019 Vladimir Makeev.
*
* ShaderWorkshop is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* ShaderWorkshop is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License
* along with ShaderWorkshop. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef EFFECT_H
#define EFFECT_H
#include <QOpenGLShaderProgram>
#include <QOpenGLShader>
#include <QOpenGLFramebufferObject>
#include <QVector>
class Effect;
struct EffectChannelSettings
{
EffectChannelSettings() :
effect(Q_NULLPTR),
filter(GL_LINEAR_MIPMAP_LINEAR),
wrap(GL_REPEAT)
{
}
/// effect used by this channel
Effect *effect;
/// texture filtering setting
GLint filter;
/// texture wrap setting
GLint wrap;
};
class Effect
{
public:
Effect(QOpenGLShaderProgram *program, QOpenGLShader *fragmentShader,
QOpenGLFramebufferObject *fbo, const QString &source);
~Effect();
/// shader program used by this effect
QOpenGLShaderProgram *program;
/// fragment shader used by this effect
QOpenGLShader *fragmentShader;
/// framebuffer this effect renders to
QOpenGLFramebufferObject *framebuffer;
/// settings for each of the input channels
QVector<EffectChannelSettings> inputs;
/// fragment shader source code used for fallback
QString fallbackSource;
/// frame counter
int frame;
};
#endif // EFFECT_H