Skip to content

Releases: Vivecraft/VivecraftMod

1.18.2-1.2.3

13 Jan 19:39
Compare
Choose a tag to compare

1.18.2-1.19.4:

  • fix gui cursor being offset

1.18.2-1.2.2

13 Jan 14:44
Compare
Choose a tag to compare
  • add boots armor based damage increase when kicking with the feet (needs to be enabled in the server settings)

  • fix FBT trackers when using origin offset

  • fix memory leak when toggling vr

  • fix main player animations jittering with some mods

  • fix text box keyboard hint overlapping suggestions text

  • fix black flickering with sodium and journeymap, or just sodium on 1.21.3+

  • fix issues with some mods and block targeting, fixes crash with valkyrien skies, fixes crosshair getting stuck with create and cut through

  • fix first person hands with entity model features on forge below 1.20.5

  • fix potential crash on resource loading/resizing

1.18.2:

  • fix first person hands

1.18.2-1.19.4:

  • fix crosshairs in radial menu and pointer keyboard

1.20+:

  • fix long bindings not showing in the radial menu and scrolling slightly

1.21.0:

  • fix forge not loading on that version

1.21.3+:

  • fix slim first person hands offset
  • fix vr player held items being wrong with more than one player
  • fix rain being different when between two blocks
  • fix gui being rendered twice when using fabulous

1.21.4:

  • fix crash when fabulous shader fails to compile

1.21.4-1.2.1

07 Jan 22:25
Compare
Choose a tag to compare

fabric only:

  • fix roomscale bow sometimes shooting in the wrong direction

1.21.3-1.2.1

07 Jan 22:24
Compare
Choose a tag to compare

fabric only:

  • fix roomscale bow sometimes shooting in the wrong direction

1.21.1-1.2.1

07 Jan 22:24
Compare
Choose a tag to compare

fabric only:

  • fix roomscale bow sometimes shooting in the wrong direction

1.20.6-1.2.1

07 Jan 22:22
Compare
Choose a tag to compare

fabric only:

  • fix roomscale bow sometimes shooting in the wrong direction

1.21.4-1.2.0

06 Jan 19:32
Compare
Choose a tag to compare

a heads up, this versions changes a few vivecraft internals, so mods that rely on that will need updates.
as of now I am aware of "MC VR API" and "Customizable Player Models" being affected

new:

  • add full body tracking support (server needs up to date version for others to see them)
  • add reworked player animations (better mod compatibility, and 3 models to choose from, vanilla, split arms, split arms and legs)
  • add native first person model support (off by default, enable it in vr settings > playermodel settings)
  • add dual wielding support (server needs up to date version, or it will fall back to the old behavior, can be disabled in the server settings)
  • add shader patching, fixing most shader rendering issues (patching can be disabled in the settings, if it cause issues)
  • add shader optimizations toggle, by default they will be disabled when a shader is detected that doesn't work with it, can also be manually disabled though
  • add setting to reverse the roomscale bow (server needs up to date version for it to work)
  • add settings to disable any vivecraft post processing effect (vr settings > stereo rendering > postprocessing)
  • add requested feature, to open doors/fence gates when punching them
  • add option to disable pause menu modifications, in case it messes with other mods
  • add toggle to keep the game open when the VR runtime closes
  • add server option to send vr packets back to the sender, to fix replaymod/flashback, is automatically enabled in singleplayer when these are detected
  • add setting to disable player hands in first person

mod related fixes:

  • fix rendering issues with mods that add custom post effects
  • fix gui cursor on chat screen with journeymap
  • fix audio being quieter with dynamicFPS when the game is not focused
  • fix crash with resolution control 3
  • fix iris/oculus sometimes disabling AO in the menuworld
  • fix crash with quilted fabric api
  • fix first person hands with entity model features
  • fixes vr player animations with MCA
  • fix other mods not being able to alter the gui scale temporarily
  • fix roomscale eating and roomscale bow with spyglass improvements
  • fix crash with controllable on forge

many bug fixes:

  • fix spyglass not triggering spyglass advancements
  • fix mirror aspect for third and center view
  • fix black in block overlay, not blocking with wide aspects
  • fix interactive wrist hotbar with changed main hand, and offset with reversed hands
  • fix seated crawl head floating
  • fix menu tooltips being stuck with keyboard use when the button disappears
  • fix key simulation with modifiers
  • fix auto open keyboard setting, also add a chat option, to have the previous behavior
  • fix missing "Click to open keyboard" hint on text fields
  • fix crumbling effect rendering in fabulous with iris loaded
  • fix pressing shift in gui blocking stack splitting in nonvr
  • fix gui crosshair scale no showing the crosshair when set too low
  • fix slight offset of the crosshair in the gui
  • fix fishing line positioned wrong for other vr players
  • fix broken keyboard closing with "Auto Close Keyboard" is disabled
  • fix item pickup offset
  • fix arrow speed ignoring roomscale bow draw
  • fix air hits not setting the right hand animation
  • fix eating particles
  • fix sweep attack particles
  • make it easier to look at enderman
  • fix haptics on death not triggering
  • fix clicking reset origin with vr off crashing the game
  • fix pressing escape on the seated confirmation closing the screen, instead of canceling the confirmation
  • fix texture animations in the main menu with 1.20.4+
  • fix portal effect
  • fix sunrise fog direction in menuworld
  • fix crash with non player camera entities, fixes crash on whynncraft

1.20.5+

  • fix rendering breaking when menuworlds fail midway through
  • fix gui being messed up after a resourcepack reload in vr and switching to non vr

1.21.3+

  • fix rain/snow rendering
  • fix support hmds not stuck to the head
  • fix sunrise fog color in menuworlds

1.21.3-1.2.0

06 Jan 19:31
Compare
Choose a tag to compare

a heads up, this versions changes a few vivecraft internals, so mods that rely on that will need updates.
as of now I am aware of "MC VR API" and "Customizable Player Models" being affected

new:

  • add full body tracking support (server needs up to date version for others to see them)
  • add reworked player animations (better mod compatibility, and 3 models to choose from, vanilla, split arms, split arms and legs)
  • add native first person model support (off by default, enable it in vr settings > playermodel settings)
  • add dual wielding support (server needs up to date version, or it will fall back to the old behavior, can be disabled in the server settings)
  • add shader patching, fixing most shader rendering issues (patching can be disabled in the settings, if it cause issues)
  • add shader optimizations toggle, by default they will be disabled when a shader is detected that doesn't work with it, can also be manually disabled though
  • add setting to reverse the roomscale bow (server needs up to date version for it to work)
  • add settings to disable any vivecraft post processing effect (vr settings > stereo rendering > postprocessing)
  • add requested feature, to open doors/fence gates when punching them
  • add option to disable pause menu modifications, in case it messes with other mods
  • add toggle to keep the game open when the VR runtime closes
  • add server option to send vr packets back to the sender, to fix replaymod/flashback, is automatically enabled in singleplayer when these are detected
  • add setting to disable player hands in first person

mod related fixes:

  • fix rendering issues with mods that add custom post effects
  • fix gui cursor on chat screen with journeymap
  • fix audio being quieter with dynamicFPS when the game is not focused
  • fix crash with resolution control 3
  • fix iris/oculus sometimes disabling AO in the menuworld
  • fix crash with quilted fabric api
  • fix first person hands with entity model features
  • fixes vr player animations with MCA
  • fix other mods not being able to alter the gui scale temporarily
  • fix roomscale eating and roomscale bow with spyglass improvements
  • fix crash with controllable on forge

many bug fixes:

  • fix spyglass not triggering spyglass advancements
  • fix mirror aspect for third and center view
  • fix black in block overlay, not blocking with wide aspects
  • fix interactive wrist hotbar with changed main hand, and offset with reversed hands
  • fix seated crawl head floating
  • fix menu tooltips being stuck with keyboard use when the button disappears
  • fix key simulation with modifiers
  • fix auto open keyboard setting, also add a chat option, to have the previous behavior
  • fix missing "Click to open keyboard" hint on text fields
  • fix crumbling effect rendering in fabulous with iris loaded
  • fix pressing shift in gui blocking stack splitting in nonvr
  • fix gui crosshair scale no showing the crosshair when set too low
  • fix slight offset of the crosshair in the gui
  • fix fishing line positioned wrong for other vr players
  • fix broken keyboard closing with "Auto Close Keyboard" is disabled
  • fix item pickup offset
  • fix arrow speed ignoring roomscale bow draw
  • fix air hits not setting the right hand animation
  • fix eating particles
  • fix sweep attack particles
  • make it easier to look at enderman
  • fix haptics on death not triggering
  • fix clicking reset origin with vr off crashing the game
  • fix pressing escape on the seated confirmation closing the screen, instead of canceling the confirmation
  • fix texture animations in the main menu with 1.20.4+
  • fix portal effect
  • fix sunrise fog direction in menuworld
  • fix crash with non player camera entities, fixes crash on whynncraft

1.20.5+

  • fix rendering breaking when menuworlds fail midway through
  • fix gui being messed up after a resourcepack reload in vr and switching to non vr

1.21.3+

  • fix rain/snow rendering
  • fix support hmds not stuck to the head
  • fix sunrise fog color in menuworlds

1.21.1-1.2.0

06 Jan 19:30
Compare
Choose a tag to compare

a heads up, this versions changes a few vivecraft internals, so mods that rely on that will need updates.
as of now I am aware of "MC VR API" and "Customizable Player Models" being affected

new:

  • add full body tracking support (server needs up to date version for others to see them)
  • add reworked player animations (better mod compatibility, and 3 models to choose from, vanilla, split arms, split arms and legs)
  • add native first person model support (off by default, enable it in vr settings > playermodel settings)
  • add dual wielding support (server needs up to date version, or it will fall back to the old behavior, can be disabled in the server settings)
  • add shader patching, fixing most shader rendering issues (patching can be disabled in the settings, if it cause issues)
  • add shader optimizations toggle, by default they will be disabled when a shader is detected that doesn't work with it, can also be manually disabled though
  • add setting to reverse the roomscale bow (server needs up to date version for it to work)
  • add settings to disable any vivecraft post processing effect (vr settings > stereo rendering > postprocessing)
  • add requested feature, to open doors/fence gates when punching them
  • add option to disable pause menu modifications, in case it messes with other mods
  • add toggle to keep the game open when the VR runtime closes
  • add server option to send vr packets back to the sender, to fix replaymod/flashback, is automatically enabled in singleplayer when these are detected
  • add setting to disable player hands in first person

mod related fixes:

  • fix rendering issues with mods that add custom post effects
  • fix gui cursor on chat screen with journeymap
  • fix audio being quieter with dynamicFPS when the game is not focused
  • fix crash with resolution control 3
  • fix iris/oculus sometimes disabling AO in the menuworld
  • fix crash with quilted fabric api
  • fix first person hands with entity model features
  • fixes vr player animations with MCA
  • fix other mods not being able to alter the gui scale temporarily
  • fix roomscale eating and roomscale bow with spyglass improvements
  • fix crash with controllable on forge

many bug fixes:

  • fix spyglass not triggering spyglass advancements
  • fix mirror aspect for third and center view
  • fix black in block overlay, not blocking with wide aspects
  • fix interactive wrist hotbar with changed main hand, and offset with reversed hands
  • fix seated crawl head floating
  • fix menu tooltips being stuck with keyboard use when the button disappears
  • fix key simulation with modifiers
  • fix auto open keyboard setting, also add a chat option, to have the previous behavior
  • fix missing "Click to open keyboard" hint on text fields
  • fix crumbling effect rendering in fabulous with iris loaded
  • fix pressing shift in gui blocking stack splitting in nonvr
  • fix gui crosshair scale no showing the crosshair when set too low
  • fix slight offset of the crosshair in the gui
  • fix fishing line positioned wrong for other vr players
  • fix broken keyboard closing with "Auto Close Keyboard" is disabled
  • fix item pickup offset
  • fix arrow speed ignoring roomscale bow draw
  • fix air hits not setting the right hand animation
  • fix eating particles
  • fix sweep attack particles
  • make it easier to look at enderman
  • fix haptics on death not triggering
  • fix clicking reset origin with vr off crashing the game
  • fix pressing escape on the seated confirmation closing the screen, instead of canceling the confirmation
  • fix texture animations in the main menu with 1.20.4+
  • fix portal effect
  • fix sunrise fog direction in menuworld
  • fix crash with non player camera entities, fixes crash on whynncraft

1.20.5+

  • fix rendering breaking when menuworlds fail midway through
  • fix gui being messed up after a resourcepack reload in vr and switching to non vr

1.21.3+

  • fix rain/snow rendering
  • fix support hmds not stuck to the head
  • fix sunrise fog color in menuworlds

1.20.6-1.2.0

06 Jan 19:30
Compare
Choose a tag to compare

a heads up, this versions changes a few vivecraft internals, so mods that rely on that will need updates.
as of now I am aware of "MC VR API" and "Customizable Player Models" being affected

new:

  • add full body tracking support (server needs up to date version for others to see them)
  • add reworked player animations (better mod compatibility, and 3 models to choose from, vanilla, split arms, split arms and legs)
  • add native first person model support (off by default, enable it in vr settings > playermodel settings)
  • add dual wielding support (server needs up to date version, or it will fall back to the old behavior, can be disabled in the server settings)
  • add shader patching, fixing most shader rendering issues (patching can be disabled in the settings, if it cause issues)
  • add shader optimizations toggle, by default they will be disabled when a shader is detected that doesn't work with it, can also be manually disabled though
  • add setting to reverse the roomscale bow (server needs up to date version for it to work)
  • add settings to disable any vivecraft post processing effect (vr settings > stereo rendering > postprocessing)
  • add requested feature, to open doors/fence gates when punching them
  • add option to disable pause menu modifications, in case it messes with other mods
  • add toggle to keep the game open when the VR runtime closes
  • add server option to send vr packets back to the sender, to fix replaymod/flashback, is automatically enabled in singleplayer when these are detected
  • add setting to disable player hands in first person

mod related fixes:

  • fix rendering issues with mods that add custom post effects
  • fix gui cursor on chat screen with journeymap
  • fix audio being quieter with dynamicFPS when the game is not focused
  • fix crash with resolution control 3
  • fix iris/oculus sometimes disabling AO in the menuworld
  • fix crash with quilted fabric api
  • fix first person hands with entity model features
  • fixes vr player animations with MCA
  • fix other mods not being able to alter the gui scale temporarily
  • fix roomscale eating and roomscale bow with spyglass improvements
  • fix crash with controllable on forge

many bug fixes:

  • fix spyglass not triggering spyglass advancements
  • fix mirror aspect for third and center view
  • fix black in block overlay, not blocking with wide aspects
  • fix interactive wrist hotbar with changed main hand, and offset with reversed hands
  • fix seated crawl head floating
  • fix menu tooltips being stuck with keyboard use when the button disappears
  • fix key simulation with modifiers
  • fix auto open keyboard setting, also add a chat option, to have the previous behavior
  • fix missing "Click to open keyboard" hint on text fields
  • fix crumbling effect rendering in fabulous with iris loaded
  • fix pressing shift in gui blocking stack splitting in nonvr
  • fix gui crosshair scale no showing the crosshair when set too low
  • fix slight offset of the crosshair in the gui
  • fix fishing line positioned wrong for other vr players
  • fix broken keyboard closing with "Auto Close Keyboard" is disabled
  • fix item pickup offset
  • fix arrow speed ignoring roomscale bow draw
  • fix air hits not setting the right hand animation
  • fix eating particles
  • fix sweep attack particles
  • make it easier to look at enderman
  • fix haptics on death not triggering
  • fix clicking reset origin with vr off crashing the game
  • fix pressing escape on the seated confirmation closing the screen, instead of canceling the confirmation
  • fix texture animations in the main menu with 1.20.4+
  • fix portal effect
  • fix sunrise fog direction in menuworld
  • fix crash with non player camera entities, fixes crash on whynncraft

1.20.5+

  • fix rendering breaking when menuworlds fail midway through
  • fix gui being messed up after a resourcepack reload in vr and switching to non vr

1.21.3+

  • fix rain/snow rendering
  • fix support hmds not stuck to the head
  • fix sunrise fog color in menuworlds