Skip to content

Latest commit

 

History

History
263 lines (215 loc) · 7.49 KB

File metadata and controls

263 lines (215 loc) · 7.49 KB

中文文档

Description

Given a 2D matrix matrix, handle multiple queries of the following type:

  • Calculate the sum of the elements of matrix inside the rectangle defined by its upper left corner (row1, col1) and lower right corner (row2, col2).

Implement the NumMatrix class:

  • NumMatrix(int[][] matrix) Initializes the object with the integer matrix matrix.
  • int sumRegion(int row1, int col1, int row2, int col2) Returns the sum of the elements of matrix inside the rectangle defined by its upper left corner (row1, col1) and lower right corner (row2, col2).

You must design an algorithm where sumRegion works on O(1) time complexity.

 

Example 1:

Input
["NumMatrix", "sumRegion", "sumRegion", "sumRegion"]
[[[[3, 0, 1, 4, 2], [5, 6, 3, 2, 1], [1, 2, 0, 1, 5], [4, 1, 0, 1, 7], [1, 0, 3, 0, 5]]], [2, 1, 4, 3], [1, 1, 2, 2], [1, 2, 2, 4]]
Output
[null, 8, 11, 12]

Explanation NumMatrix numMatrix = new NumMatrix([[3, 0, 1, 4, 2], [5, 6, 3, 2, 1], [1, 2, 0, 1, 5], [4, 1, 0, 1, 7], [1, 0, 3, 0, 5]]); numMatrix.sumRegion(2, 1, 4, 3); // return 8 (i.e sum of the red rectangle) numMatrix.sumRegion(1, 1, 2, 2); // return 11 (i.e sum of the green rectangle) numMatrix.sumRegion(1, 2, 2, 4); // return 12 (i.e sum of the blue rectangle)

 

Constraints:

  • m == matrix.length
  • n == matrix[i].length
  • 1 <= m, n <= 200
  • -104 <= matrix[i][j] <= 104
  • 0 <= row1 <= row2 < m
  • 0 <= col1 <= col2 < n
  • At most 104 calls will be made to sumRegion.

Solutions

Dynamic programming - 2D preSum.

Python3

class NumMatrix:
    def __init__(self, matrix: List[List[int]]):
        m, n = len(matrix), len(matrix[0])
        self.s = [[0] * (n + 1) for _ in range(m + 1)]
        for i, row in enumerate(matrix):
            for j, v in enumerate(row):
                self.s[i + 1][j + 1] = (
                    self.s[i][j + 1] + self.s[i + 1][j] - self.s[i][j] + v
                )

    def sumRegion(self, row1: int, col1: int, row2: int, col2: int) -> int:
        return (
            self.s[row2 + 1][col2 + 1]
            - self.s[row2 + 1][col1]
            - self.s[row1][col2 + 1]
            + self.s[row1][col1]
        )


# Your NumMatrix object will be instantiated and called as such:
# obj = NumMatrix(matrix)
# param_1 = obj.sumRegion(row1,col1,row2,col2)

Java

class NumMatrix {
    private int[][] s;

    public NumMatrix(int[][] matrix) {
        int m = matrix.length, n = matrix[0].length;
        s = new int[m + 1][n + 1];
        for (int i = 0; i < m; ++i) {
            for (int j = 0; j < n; ++j) {
                s[i + 1][j + 1] = s[i + 1][j] + s[i][j + 1] - s[i][j] + matrix[i][j];
            }
        }
    }

    public int sumRegion(int row1, int col1, int row2, int col2) {
        return s[row2 + 1][col2 + 1] - s[row2 + 1][col1] - s[row1][col2 + 1] + s[row1][col1];
    }
}

/**
 * Your NumMatrix object will be instantiated and called as such:
 * NumMatrix obj = new NumMatrix(matrix);
 * int param_1 = obj.sumRegion(row1,col1,row2,col2);
 */

C++

class NumMatrix {
public:
    vector<vector<int>> s;

    NumMatrix(vector<vector<int>>& matrix) {
        int m = matrix.size(), n = matrix[0].size();
        s.resize(m + 1, vector<int>(n + 1));
        for (int i = 0; i < m; ++i) {
            for (int j = 0; j < n; ++j) {
                s[i + 1][j + 1] = s[i + 1][j] + s[i][j + 1] - s[i][j] + matrix[i][j];
            }
        }
    }

    int sumRegion(int row1, int col1, int row2, int col2) {
        return s[row2 + 1][col2 + 1] - s[row2 + 1][col1] - s[row1][col2 + 1] + s[row1][col1];
    }
};

/**
 * Your NumMatrix object will be instantiated and called as such:
 * NumMatrix* obj = new NumMatrix(matrix);
 * int param_1 = obj->sumRegion(row1,col1,row2,col2);
 */

Go

type NumMatrix struct {
	s [][]int
}

func Constructor(matrix [][]int) NumMatrix {
	m, n := len(matrix), len(matrix[0])
	s := make([][]int, m+1)
	for i := range s {
		s[i] = make([]int, n+1)
	}
	for i, row := range matrix {
		for j, v := range row {
			s[i+1][j+1] = s[i+1][j] + s[i][j+1] - s[i][j] + v
		}
	}
	return NumMatrix{s}
}

func (this *NumMatrix) SumRegion(row1 int, col1 int, row2 int, col2 int) int {
	return this.s[row2+1][col2+1] - this.s[row2+1][col1] - this.s[row1][col2+1] + this.s[row1][col1]
}

/**
 * Your NumMatrix object will be instantiated and called as such:
 * obj := Constructor(matrix);
 * param_1 := obj.SumRegion(row1,col1,row2,col2);
 */

JavaScript

/**
 * @param {number[][]} matrix
 */
var NumMatrix = function (matrix) {
    const m = matrix.length;
    const n = matrix[0].length;
    this.s = new Array(m + 1).fill(0).map(() => new Array(n + 1).fill(0));
    for (let i = 0; i < m; ++i) {
        for (let j = 0; j < n; ++j) {
            this.s[i + 1][j + 1] =
                this.s[i + 1][j] +
                this.s[i][j + 1] -
                this.s[i][j] +
                matrix[i][j];
        }
    }
};

/**
 * @param {number} row1
 * @param {number} col1
 * @param {number} row2
 * @param {number} col2
 * @return {number}
 */
NumMatrix.prototype.sumRegion = function (row1, col1, row2, col2) {
    return (
        this.s[row2 + 1][col2 + 1] -
        this.s[row2 + 1][col1] -
        this.s[row1][col2 + 1] +
        this.s[row1][col1]
    );
};

/**
 * Your NumMatrix object will be instantiated and called as such:
 * var obj = new NumMatrix(matrix)
 * var param_1 = obj.sumRegion(row1,col1,row2,col2)
 */

TypeScript

class NumMatrix {
    private s: number[][];

    constructor(matrix: number[][]) {
        const m = matrix.length;
        const n = matrix[0].length;
        this.s = new Array(m + 1).fill(0).map(() => new Array(n + 1).fill(0));
        for (let i = 0; i < m; ++i) {
            for (let j = 0; j < n; ++j) {
                this.s[i + 1][j + 1] =
                    this.s[i + 1][j] +
                    this.s[i][j + 1] -
                    this.s[i][j] +
                    matrix[i][j];
            }
        }
    }

    sumRegion(row1: number, col1: number, row2: number, col2: number): number {
        return (
            this.s[row2 + 1][col2 + 1] -
            this.s[row2 + 1][col1] -
            this.s[row1][col2 + 1] +
            this.s[row1][col1]
        );
    }
}

/**
 * Your NumMatrix object will be instantiated and called as such:
 * var obj = new NumMatrix(matrix)
 * var param_1 = obj.sumRegion(row1,col1,row2,col2)
 */

...