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Intersecting navmesh causes pathfinding issues #42

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thewithz opened this issue Nov 11, 2020 · 0 comments
Open

Intersecting navmesh causes pathfinding issues #42

thewithz opened this issue Nov 11, 2020 · 0 comments
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critical-feature A feature necessary for a minimum-viable-product of this project.

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@thewithz
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In games like submarine, it is desirable to allow the AI to choose its desired path. However, in wipeout, there is only one correct direction to take at an intersection indicated by arrows.

I believe the solution to this is to take advantage of a 3d navmesh. Given height, the navmesh wouldn't intersect anymore because one of the paths will be above the other. From a top down perspective, this should be imperceptible. I'm not sure how this changes my tilemaps, since they are 2d.

@thewithz thewithz self-assigned this Nov 11, 2020
@thewithz thewithz added the critical-feature A feature necessary for a minimum-viable-product of this project. label Nov 11, 2020
@thewithz thewithz added this to the All AI Implemented milestone Nov 11, 2020
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