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Ghost/Damocles Controllers #17

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PatHealy opened this issue May 5, 2019 · 0 comments
Open

Ghost/Damocles Controllers #17

PatHealy opened this issue May 5, 2019 · 0 comments
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critical-feature A feature necessary for a minimum-viable-product of this project.

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@PatHealy
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PatHealy commented May 5, 2019

Ghost implementation is simple. Once Aux Button 3 "Crowbar" is set to activate crowbar (making any crowbarred elements go invisible), this controller will just work (at least for cards with crowbarred elements). Same with Aux Button 4 ("reset").

However, if "Damocles Controller Emulation" has been activated in the Advanced Features menu, pressing Aux Button 3 ("crowbar") activates the Damocles controller emulation rather than immediately activating crowbar. You should display two classic "red alarm clock" LCD digits in the upper left hand corner of the screen (superimposed over the action). They immediately begin counting down from the value set in the Advanced Features menu. When they reach 0, the digits should be replaced with a bright red light in that area for 1 second, at the beginning of which the crowbar is activated.

@PatHealy PatHealy added the critical-feature A feature necessary for a minimum-viable-product of this project. label May 5, 2019
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