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Arduino port input #12

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PatHealy opened this issue May 4, 2019 · 0 comments
Open

Arduino port input #12

PatHealy opened this issue May 4, 2019 · 0 comments
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critical-feature A feature necessary for a minimum-viable-product of this project.

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@PatHealy
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PatHealy commented May 4, 2019

All custom arduino controllers we've created communicate with unity over serial ports. In order to make this communication happen in Unity, we have a package called 'Ardity' that has a script called 'Serial Controller'. Serial Controller is what actually handles the communication, based on a port id and baud rate.

The port id and baud rate we have currently set by default is based on our tests on an iMac with our specific hardware but this can definitely change on different systems. Instead of always having the same port and baud rates, we need these to begin at our default values but be change-able in a text-area on the control menu by users at runtime. Ideally, it'd be great if Unity could search through the ports of all of the arduinos connected to the system and present that list to the user, similar to what the Arduino software itself does when you have to set a port. This should be possible with the Ardity package included in assets.

@PatHealy PatHealy added the critical-feature A feature necessary for a minimum-viable-product of this project. label May 4, 2019
@wenoptics wenoptics self-assigned this Oct 4, 2019
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