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base repository: Vibrant-Media-Lab/OdysseyNowHAL
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base: v0.1.1
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head repository: Vibrant-Media-Lab/OdysseyNowHAL
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compare: master
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Commits on Sep 27, 2019

  1. arduino -> unity comm

    wenoptics committed Sep 27, 2019
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Commits on Oct 3, 2019

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Commits on Oct 4, 2019

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Commits on Oct 10, 2019

  1. implement a simple protocol for reliable serial comm Unity3D->Arduino

     |
    TODO: voltage mapping (Unity to Arduino)
    wenoptics committed Oct 10, 2019
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Commits on Oct 22, 2019

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Commits on Nov 21, 2019

  1. CatNMouse Cat AI

    wenoptics committed Nov 21, 2019
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Commits on Dec 31, 2019

  1. full calibration process

    wenoptics committed Dec 31, 2019
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  2. Merge pull request #24 from Vibrant-Media-Lab/feature--arduino-comm-p…

    …rotocol
    
    Arduino comm protocol and full calibration process
    wenoptics authored Dec 31, 2019
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Commits on Jan 16, 2020

  1. add better organization

    thewithz committed Jan 16, 2020
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Commits on Jan 23, 2020

  1. Add console connect toggle

    thewithz committed Jan 23, 2020
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  2. Add Play with AI toggle

    thewithz committed Jan 23, 2020
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  3. Card selection integration

    This commit enables card selection to make choices based on previous inputs for menu control flow.
    thewithz committed Jan 23, 2020
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  4. Merge pull request #32 from TheWithz/AI

    add better organization
    thewithz authored Jan 23, 2020
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Commits on Jan 29, 2020

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Commits on Jan 30, 2020

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  2. Forgot to save...

    thewithz committed Jan 30, 2020
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  4. Begin game selection menus

    thewithz committed Jan 30, 2020
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Commits on Feb 6, 2020

  1. Finishes game select for cards 1 and 4

    At this point, the menu is complete for those two cards. Next steps are extending it to involve all gards with AI game selection capabilities and doing calibrations.
    thewithz committed Feb 6, 2020
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  3. Merge pull request #2 from TheWithz/menu-reconfiguration

    Menu reconfiguration
    thewithz authored Feb 6, 2020
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  4. Modifys card 1 to allow AI play

    currently missing are
    1. enabling and disabling AI based on previous selection
    2. actually playing because the AI is garbage.
    thewithz committed Feb 6, 2020
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Commits on Feb 13, 2020

  1. honestly... I forget

    thewithz committed Feb 13, 2020
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  2. make the cat move randomly

    thewithz committed Feb 13, 2020
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Commits on Feb 14, 2020

  1. Refactors CalibrationDirectorNew

    in addition, adds some logic to ModeDirector
    thewithz committed Feb 14, 2020
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  2. more refactoring

    thewithz committed Feb 14, 2020
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Commits on Feb 20, 2020

  1. Adds svgs for other games

    thewithz committed Feb 20, 2020
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  2. Refactors input management

    thewithz committed Feb 20, 2020
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Commits on Feb 27, 2020

  1. Beginning of q learning

    thewithz committed Feb 27, 2020
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Commits on Mar 5, 2020

  1. add .idea to git ignore

    thewithz committed Mar 5, 2020
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  2. Tennis calibration

    thewithz committed Mar 5, 2020
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Commits on Mar 20, 2020

  1. Merge pull request #38 from TheWithz/AI

    Move data from fork to main repo
    thewithz authored Mar 20, 2020
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Commits on Nov 2, 2020

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  2. Small chanegs to navmesh

    Allows cat to get closer to obstacles.
    thewithz committed Nov 2, 2020
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Commits on Nov 3, 2020

  1. Fixes versioning errors

    thewithz committed Nov 3, 2020
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  2. Merge branch 'AI'

    thewithz committed Nov 3, 2020
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  3. Resolving errors

    thewithz committed Nov 3, 2020
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Commits on Nov 4, 2020

  1. Fixes card4 navmesh again

    thewithz committed Nov 4, 2020
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Commits on Nov 12, 2020

  1. Haunted House Essentials (Borrowed From Cat & Mouse)

    - Borrowed some code from cat and mouse.
    - Renamed elements to match fro ghost AI.
    - Found PNG of the map.
    
    Next steps:
    - Update Navmap
    - Update calibration
    - Design ghost AI
    - Implement sound
    IssamAbushaban committed Nov 12, 2020
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Commits on Nov 13, 2020

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Commits on Nov 18, 2020

  1. Ghost Ai started

    IssamAbushaban committed Nov 18, 2020
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Commits on Nov 19, 2020

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  2. Attempting to make Ghost AI work

    - The target is not being seen correctly by the ghost.
    IssamAbushaban committed Nov 19, 2020
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Commits on Nov 22, 2020

  1. Creates foundation for overlay specific calibration

    Changes the way CalibrationDirectorNew uses overlays and sprite masks so that different reference points can be used
    thewithz committed Nov 22, 2020
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