diff --git a/.idea/.gitignore b/.idea/.gitignore
new file mode 100644
index 0000000..0e40fe8
--- /dev/null
+++ b/.idea/.gitignore
@@ -0,0 +1,3 @@
+
+# Default ignored files
+/workspace.xml
\ No newline at end of file
diff --git a/.idea/OdysseyNowHAL.iml b/.idea/OdysseyNowHAL.iml
new file mode 100644
index 0000000..5fa4dcc
--- /dev/null
+++ b/.idea/OdysseyNowHAL.iml
@@ -0,0 +1,2 @@
+
+
\ No newline at end of file
diff --git a/.idea/arduino-project-settings.xml b/.idea/arduino-project-settings.xml
new file mode 100644
index 0000000..413bdc5
--- /dev/null
+++ b/.idea/arduino-project-settings.xml
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/dictionaries/graysonwen.xml b/.idea/dictionaries/graysonwen.xml
new file mode 100644
index 0000000..eaaa003
--- /dev/null
+++ b/.idea/dictionaries/graysonwen.xml
@@ -0,0 +1,7 @@
+
+
+
+ arduino
+
+
+
\ No newline at end of file
diff --git a/.idea/misc.xml b/.idea/misc.xml
new file mode 100644
index 0000000..c792111
--- /dev/null
+++ b/.idea/misc.xml
@@ -0,0 +1,9 @@
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/modules.xml b/.idea/modules.xml
new file mode 100644
index 0000000..cc97f74
--- /dev/null
+++ b/.idea/modules.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/vcs.xml b/.idea/vcs.xml
new file mode 100644
index 0000000..35eb1dd
--- /dev/null
+++ b/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.vscode/arduino.json b/.vscode/arduino.json
index 0426d09..0afe22f 100644
--- a/.vscode/arduino.json
+++ b/.vscode/arduino.json
@@ -1,6 +1,6 @@
{
"board": "arduino:avr:mega",
"configuration": "cpu=atmega2560",
- "port": "/dev/cu.usbmodem14201",
+ "port": "/dev/cu.usbmodem14401",
"sketch": "Arduino/OdysseyConController/OdysseyConController.ino"
}
\ No newline at end of file
diff --git a/Arduino/OdysseyConController/OdysseyConController.ino b/Arduino/OdysseyConController/OdysseyConController.ino
index 1ab3ac8..db3656c 100644
--- a/Arduino/OdysseyConController/OdysseyConController.ino
+++ b/Arduino/OdysseyConController/OdysseyConController.ino
@@ -85,27 +85,27 @@ void processInData() {
docOut["error"] = parseError.c_str();
} else {
- if ( ! docIn["P1_W"].isNull() ) {
+ if ( ! docIn["P1W"].isNull() ) {
// Re-init the play as input/output, (and make sure we don't do it if it's already in the state)
- docIn["P1_W"].as() ? MAKE_WRITE(p1_spot) : MAKE_READ(p1_spot);
+ docIn["P1W"].as() ? MAKE_WRITE(p1_spot) : MAKE_READ(p1_spot);
reset_as_player(&p1_spot);
}
- if ( ! docIn["P2_W"].isNull() ) {
- docIn["P2_W"].as() ? MAKE_WRITE(p2_spot) : MAKE_READ(p2_spot);
+ if ( ! docIn["P2W"].isNull() ) {
+ docIn["P2W"].as() ? MAKE_WRITE(p2_spot) : MAKE_READ(p2_spot);
reset_as_player(&p2_spot);
}
if (p1_spot.writing) {
- if (!(docIn["P1_X"].isNull() || docIn["P1_X"].isNull())) {
- tmp_x = docIn["P1_X"];
- tmp_y = docIn["P1_Y"];
+ if (!(docIn["P1X"].isNull() || docIn["P1X"].isNull())) {
+ tmp_x = docIn["P1X"];
+ tmp_y = docIn["P1Y"];
write_player_knobs(&p1_spot, tmp_x, tmp_y, 120); // todo - english
} // else { we have insufficient data received }
}
if (p2_spot.writing) {
- if (!(docIn["P2_X"].isNull() || docIn["P2_X"].isNull())) {
- tmp_x = docIn["P2_X"];
- tmp_y = docIn["P2_Y"];
+ if (!(docIn["P2X"].isNull() || docIn["P2X"].isNull())) {
+ tmp_x = docIn["P2X"];
+ tmp_y = docIn["P2Y"];
write_player_knobs(&p2_spot, tmp_x, tmp_y, 120);
} // else { we have insufficient data received }
}
diff --git a/Arduino/OdysseyConController/cmake-build-debug/CMakeFiles/clion-log.txt b/Arduino/OdysseyConController/cmake-build-debug/CMakeFiles/clion-log.txt
new file mode 100644
index 0000000..d9585a8
--- /dev/null
+++ b/Arduino/OdysseyConController/cmake-build-debug/CMakeFiles/clion-log.txt
@@ -0,0 +1 @@
+CMakeLists.txt not found in /Users/graysonwen/projects/VML/OdysseyNowHAL/Arduino/OdysseyConController Select CMakeLists.txt file...
diff --git a/Arduino/doc/OdysseyNowArduinoMegaAddon.pdf b/Arduino/doc/OdysseyNowArduinoMegaAddon.pdf
new file mode 100644
index 0000000..42e1274
Binary files /dev/null and b/Arduino/doc/OdysseyNowArduinoMegaAddon.pdf differ
diff --git a/Arduino/doc/Read-Write-mode.md b/Arduino/doc/Read-Write-mode.md
new file mode 100644
index 0000000..5343f38
--- /dev/null
+++ b/Arduino/doc/Read-Write-mode.md
@@ -0,0 +1,13 @@
+# Player spot Read/Write
+
+The digital potentiometers are enabled or disabled
+ - when disabled, you can read from that player spot
+ - when enabled, that player spot is in write mode
+
+there are 2 potentiometers for each player spot: one for horizontal position and one for vertical position.
+
+(Levi)
+
+[to disable the potentiometers] Disconnect the ground of the digital potentiometer and leave it floating. By disconnecting their ground and +5V sides from ground and +5V.
+
+I do this using the GPIO pins of the arduino. When the pins are set to output, they provide ground or power to GND+VCC of the digital pot and GND of the Capacitor. But when the arduino pins are set to input, they go into a high impedance state essentially disconnection GND+VCC of the digital pot and GND of the capacitor, as if their wires were sticking up in the air. So then the digital pot and capacitor are connected to the Odyssey only on one end, there is no loop for current to flow through.
diff --git a/Arduino/test_serial/test_serial.ino b/Arduino/test_serial/test_serial.ino
new file mode 100644
index 0000000..868eaa6
--- /dev/null
+++ b/Arduino/test_serial/test_serial.ino
@@ -0,0 +1,20 @@
+void setup() {
+ // put your setup code here, to run once:
+ Serial.begin(115200);
+ Serial.println("ready.");
+}
+
+void loop() {
+ // put your main code here, to run repeatedly:
+ if (Serial.available()) {
+ Serial.println(Serial.available());
+ while(Serial.available()) {
+ Serial.print((char)Serial.read());
+ }
+ Serial.println("");
+ Serial.flush();
+ }
+
+ delay(1000);
+
+}
diff --git a/OdysseyNow/Assets/CatAI.cs b/OdysseyNow/Assets/CatAI.cs
new file mode 100644
index 0000000..fca38b6
--- /dev/null
+++ b/OdysseyNow/Assets/CatAI.cs
@@ -0,0 +1,42 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.AI;
+
+public class CatAI : MonoBehaviour
+{
+
+ public GameObject target;
+ private NavMeshAgent agent;
+ public bool stop;
+
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ // Agent tend to rotate game object, that can be
+ // undesirable
+ agent = GetComponent();
+ agent.updateRotation = false;
+ agent.updateUpAxis = false;
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ if ((transform.position - target.transform.position).magnitude < 1 && !stop)
+ {
+ stop = true;
+ //target.GetComponent().enabled = false;
+ //Canvas canvas = FindObjectOfType();
+ //var gameOver = canvas.transform.Find("Panel");
+ //gameOver.gameObject.SetActive(true);
+ //var score = canvas.transform.Find("Score");
+ //score.SendMessage("Stop", true);
+
+ Debug.Log("Cat has the mouse.");
+ }
+ agent.SetDestination(target.transform.position);
+ //Navigate.DebugDrawPath(agent.path.corners);
+ }
+}
diff --git a/OdysseyNow/Assets/CatAI.cs.meta b/OdysseyNow/Assets/CatAI.cs.meta
new file mode 100644
index 0000000..95e6bda
--- /dev/null
+++ b/OdysseyNow/Assets/CatAI.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 293ba996f8d224288996decbbd8734e0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/OdysseyNow/Assets/GameLogic_CatAndMouse.cs b/OdysseyNow/Assets/GameLogic_CatAndMouse.cs
new file mode 100644
index 0000000..bb144d4
--- /dev/null
+++ b/OdysseyNow/Assets/GameLogic_CatAndMouse.cs
@@ -0,0 +1,44 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GameLogic_CatAndMouse : MonoBehaviour
+{
+ public GameObject player_mouse;
+ public GameObject player_cat;
+ public Collider2D wall;
+
+ public float p_distance;
+
+ Collider2D cod_mouse;
+ Collider2D cod_cat;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ // Player collider assignments
+ cod_cat = player_cat.GetComponentInChildren();
+ cod_mouse = player_mouse.GetComponentInChildren();
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ this.p_distance = cod_cat.Distance(cod_mouse).distance;
+ if (this.p_distance < 0)
+ {
+ Debug.Log("Cat have the Mouse");
+ }
+
+ if (wall.Distance(cod_cat).distance < 0)
+ {
+ Debug.Log("Cat collide with the stone");
+ }
+
+ if (wall.Distance(cod_mouse).distance < 0)
+ {
+ Debug.Log("Mouse collide with the stone");
+ }
+
+ }
+}
diff --git a/OdysseyNow/Assets/GameLogic_CatAndMouse.cs.meta b/OdysseyNow/Assets/GameLogic_CatAndMouse.cs.meta
new file mode 100644
index 0000000..aac088e
--- /dev/null
+++ b/OdysseyNow/Assets/GameLogic_CatAndMouse.cs.meta
@@ -0,0 +1,11 @@
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+guid: f9d17703ec7d04a808df8681e95da73b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/OdysseyNow/Assets/GameReadyAssets/FurniturePack1.meta b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1.meta
new file mode 100644
index 0000000..186dcd1
--- /dev/null
+++ b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 24838182cbd6c4a469a3d9ffef41d36a
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art.meta b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art.meta
new file mode 100644
index 0000000..ee233e7
--- /dev/null
+++ b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: a16005adb4aca1744ad25357bf39347b
+folderAsset: yes
+timeCreated: 1523211379
+licenseType: Store
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Chair01.meta b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Chair01.meta
new file mode 100644
index 0000000..f201a56
--- /dev/null
+++ b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Chair01.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 45fe734dbb2f4544693574f6dff7e8eb
+folderAsset: yes
+timeCreated: 1521387386
+licenseType: Store
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Chair01/Chair01.fbx b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Chair01/Chair01.fbx
new file mode 100644
index 0000000..4e5aebc
--- /dev/null
+++ b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Chair01/Chair01.fbx
@@ -0,0 +1,3074 @@
+; FBX 6.1.0 project file
+; Created by Blender FBX Exporter
+; for support mail: ideasman42@gmail.com
+; ----------------------------------------------------
+
+FBXHeaderExtension: {
+ FBXHeaderVersion: 1003
+ FBXVersion: 6100
+ CreationTimeStamp: {
+ Version: 1000
+ Year: 2018
+ Month: 04
+ Day: 08
+ Hour: 17
+ Minute: 06
+ Second: 51
+ Millisecond: 0
+ }
+ Creator: "FBX SDK/FBX Plugins build 20070228"
+ OtherFlags: {
+ FlagPLE: 0
+ }
+}
+CreationTime: "2018-04-08 17:06:51:000"
+Creator: "Blender version 2.79 (sub 0)"
+
+; Object definitions
+;------------------------------------------------------------------
+
+Definitions: {
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+ Count: 14
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+ }
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+ Count: 1
+ }
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+ Count: 1
+ }
+ ObjectType: "GlobalSettings" {
+ Count: 1
+ }
+}
+
+; Object properties
+;------------------------------------------------------------------
+
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+ Connect: "OO", "Model::Desk03_Base", "Model::Desk03"
+ Connect: "OO", "Material::Desk03__Untitled_001", "Model::Desk03_Shelf_LOD2"
+ Connect: "OO", "Material::Desk03__Untitled_001", "Model::Desk03_Shelf_LOD1"
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+ Connect: "OO", "Video::Untitled_001", "Texture::Untitled_001"
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+}
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+ TimeLineStopTime: 479181389250
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diff --git a/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk03/Desk03.fbx.meta b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk03/Desk03.fbx.meta
new file mode 100644
index 0000000..180b52f
--- /dev/null
+++ b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk03/Desk03.fbx.meta
@@ -0,0 +1,133 @@
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+ PoseNode: {
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+ Property: "UpAxisSign", "int", "",1
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+ Property: "CoordAxisSign", "int", "",1
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+}
+
+; Object relations
+;------------------------------------------------------------------
+
+Relations: {
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+ }
+ Model: "Model::Desk06_Drawer4", "Null" {
+ }
+ Model: "Model::Desk06_Drawer3", "Null" {
+ }
+ Model: "Model::Desk06_Drawer2", "Null" {
+ }
+ Model: "Model::Desk06_Drawer1", "Null" {
+ }
+ Model: "Model::Desk06_Shelf", "Null" {
+ }
+ Model: "Model::Desk06_Base", "Null" {
+ }
+ Model: "Model::Desk06_Drawer4_LOD2", "Mesh" {
+ }
+ Model: "Model::Desk06_Drawer4_LOD1", "Mesh" {
+ }
+ Model: "Model::Desk06_Drawer4_LOD0", "Mesh" {
+ }
+ Model: "Model::Desk06_Drawer3_LOD2", "Mesh" {
+ }
+ Model: "Model::Desk06_Drawer3_LOD1", "Mesh" {
+ }
+ Model: "Model::Desk06_Drawer3_LOD0", "Mesh" {
+ }
+ Model: "Model::Desk06_Drawer2_LOD2", "Mesh" {
+ }
+ Model: "Model::Desk06_Drawer2_LOD1", "Mesh" {
+ }
+ Model: "Model::Desk06_Drawer2_LOD0", "Mesh" {
+ }
+ Model: "Model::Desk06_Drawer1_LOD2", "Mesh" {
+ }
+ Model: "Model::Desk06_Drawer1_LOD1", "Mesh" {
+ }
+ Model: "Model::Desk06_Drawer1_LOD0", "Mesh" {
+ }
+ Model: "Model::Desk06_Shelf_LOD2", "Mesh" {
+ }
+ Model: "Model::Desk06_Shelf_LOD1", "Mesh" {
+ }
+ Model: "Model::Desk06_Shlef_LOD0", "Mesh" {
+ }
+ Model: "Model::Desk06_LOD1", "Mesh" {
+ }
+ Model: "Model::Desk06_LOD0", "Mesh" {
+ }
+ Model: "Model::Desk06_LOD2", "Mesh" {
+ }
+ Model: "Model::Producer Perspective", "Camera" {
+ }
+ Model: "Model::Producer Top", "Camera" {
+ }
+ Model: "Model::Producer Bottom", "Camera" {
+ }
+ Model: "Model::Producer Front", "Camera" {
+ }
+ Model: "Model::Producer Back", "Camera" {
+ }
+ Model: "Model::Producer Right", "Camera" {
+ }
+ Model: "Model::Producer Left", "Camera" {
+ }
+ Model: "Model::Camera Switcher", "CameraSwitcher" {
+ }
+ Material: "Material::Desk06__Untitled_001", "" {
+ }
+ Texture: "Texture::Untitled_001", "TextureVideoClip" {
+ }
+ Video: "Video::Untitled_001", "Clip" {
+ }
+}
+
+; Object connections
+;------------------------------------------------------------------
+
+Connections: {
+ Connect: "OO", "Model::Desk06_Drawer4_LOD2", "Model::Desk06_Drawer4"
+ Connect: "OO", "Model::Desk06_Drawer4_LOD1", "Model::Desk06_Drawer4"
+ Connect: "OO", "Model::Desk06_Drawer4_LOD0", "Model::Desk06_Drawer4"
+ Connect: "OO", "Model::Desk06_Drawer3_LOD2", "Model::Desk06_Drawer3"
+ Connect: "OO", "Model::Desk06_Drawer3_LOD1", "Model::Desk06_Drawer3"
+ Connect: "OO", "Model::Desk06_Drawer3_LOD0", "Model::Desk06_Drawer3"
+ Connect: "OO", "Model::Desk06_Drawer2_LOD2", "Model::Desk06_Drawer2"
+ Connect: "OO", "Model::Desk06_Drawer2_LOD1", "Model::Desk06_Drawer2"
+ Connect: "OO", "Model::Desk06_Drawer2_LOD0", "Model::Desk06_Drawer2"
+ Connect: "OO", "Model::Desk06_Drawer1_LOD2", "Model::Desk06_Drawer1"
+ Connect: "OO", "Model::Desk06_Drawer1_LOD1", "Model::Desk06_Drawer1"
+ Connect: "OO", "Model::Desk06_Drawer1_LOD0", "Model::Desk06_Drawer1"
+ Connect: "OO", "Model::Desk06_Shelf_LOD2", "Model::Desk06_Shelf"
+ Connect: "OO", "Model::Desk06_Shelf_LOD1", "Model::Desk06_Shelf"
+ Connect: "OO", "Model::Desk06_Shlef_LOD0", "Model::Desk06_Shelf"
+ Connect: "OO", "Model::Desk06_LOD1", "Model::Desk06_Base"
+ Connect: "OO", "Model::Desk06_LOD0", "Model::Desk06_Base"
+ Connect: "OO", "Model::Desk06_LOD2", "Model::Desk06_Base"
+ Connect: "OO", "Model::Desk06", "Model::Scene"
+ Connect: "OO", "Model::Desk06_Drawer4", "Model::Desk06"
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+ Version: 100
+ Properties60: {
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+ Model: "Model::Desk06_Simple_LOD2", "Mesh" {
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+ Model: "Model::Producer Right", "Camera" {
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+ Texture: "Texture::Untitled_001", "TextureVideoClip" {
+ }
+ Video: "Video::Untitled_001", "Clip" {
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+}
+
+; Object connections
+;------------------------------------------------------------------
+
+Connections: {
+ Connect: "OO", "Model::Desk06_Simple_LOD2", "Model::Desk06_Simple"
+ Connect: "OO", "Model::Desk06_Simple_LOD0", "Model::Desk06_Simple"
+ Connect: "OO", "Model::Desk06_Simple_LOD1", "Model::Desk06_Simple"
+ Connect: "OO", "Model::Desk06_Simple", "Model::Scene"
+ Connect: "OO", "Material::Desk06__Untitled_001", "Model::Desk06_Simple_LOD2"
+ Connect: "OO", "Material::Desk06__Untitled_001", "Model::Desk06_Simple_LOD0"
+ Connect: "OO", "Material::Desk06__Untitled_001", "Model::Desk06_Simple_LOD1"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk06_Simple_LOD2"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk06_Simple_LOD0"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk06_Simple_LOD1"
+ Connect: "OO", "Video::Untitled_001", "Texture::Untitled_001"
+}
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+Takes: {
+ Current: ""
+}
+;Version 5 settings
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+
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+ FogDensity: 0.000
+ FogStart: 5.000
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+ FogColor: 0.1,0.1,0.1,1
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+ TimeFormat: 1
+ SnapOnFrames: 0
+ ReferenceTimeIndex: -1
+ TimeLineStartTime: 0
+ TimeLineStopTime: 479181389250
+ }
+ RendererSetting: {
+ DefaultCamera: "Producer Perspective"
+ DefaultViewingMode: 0
+ }
+}
diff --git a/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk06_Simple/Desk06_Simple.fbx.meta b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk06_Simple/Desk06_Simple.fbx.meta
new file mode 100644
index 0000000..251cace
--- /dev/null
+++ b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk06_Simple/Desk06_Simple.fbx.meta
@@ -0,0 +1,114 @@
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+ ModelUVTranslation: 0,0
+ ModelUVScaling: 1,1
+ Texture_Alpha_Source: "None"
+ Cropping: 0,0,0,0
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+ Pose: "Pose::BIND_POSES", "BindPose" {
+ Type: "BindPose"
+ Version: 100
+ Properties60: {
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+ PoseNode: {
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+ PoseNode: {
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+ PoseNode: {
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+ Matrix: 0.000000075497901,0.000000000000000,-1.000000000000000,0.000000000000000,-1.000000000000000,0.000000000000000,-0.000000075497901,0.000000000000000,0.000000000000000,1.000000000000000,0.000000000000000,0.000000000000000,2.000000000000000,0.000000000000000,2.000000000000000,1.000000000000000
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+ Property: "CoordAxisSign", "int", "",1
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+
+; Object relations
+;------------------------------------------------------------------
+
+Relations: {
+ Model: "Model::Desk07", "Null" {
+ }
+ Model: "Model::Desk07_LOD2", "Mesh" {
+ }
+ Model: "Model::Desk07_LOD1", "Mesh" {
+ }
+ Model: "Model::Desk07_LOD0", "Mesh" {
+ }
+ Model: "Model::Producer Perspective", "Camera" {
+ }
+ Model: "Model::Producer Top", "Camera" {
+ }
+ Model: "Model::Producer Bottom", "Camera" {
+ }
+ Model: "Model::Producer Front", "Camera" {
+ }
+ Model: "Model::Producer Back", "Camera" {
+ }
+ Model: "Model::Producer Right", "Camera" {
+ }
+ Model: "Model::Producer Left", "Camera" {
+ }
+ Model: "Model::Camera Switcher", "CameraSwitcher" {
+ }
+ Material: "Material::Desk07__Untitled_001", "" {
+ }
+ Texture: "Texture::Untitled_001", "TextureVideoClip" {
+ }
+ Video: "Video::Untitled_001", "Clip" {
+ }
+}
+
+; Object connections
+;------------------------------------------------------------------
+
+Connections: {
+ Connect: "OO", "Model::Desk07_LOD2", "Model::Desk07"
+ Connect: "OO", "Model::Desk07_LOD1", "Model::Desk07"
+ Connect: "OO", "Model::Desk07_LOD0", "Model::Desk07"
+ Connect: "OO", "Model::Desk07", "Model::Scene"
+ Connect: "OO", "Material::Desk07__Untitled_001", "Model::Desk07_LOD2"
+ Connect: "OO", "Material::Desk07__Untitled_001", "Model::Desk07_LOD1"
+ Connect: "OO", "Material::Desk07__Untitled_001", "Model::Desk07_LOD0"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk07_LOD2"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk07_LOD1"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk07_LOD0"
+ Connect: "OO", "Video::Untitled_001", "Texture::Untitled_001"
+}
+;Takes and animation section
+;----------------------------------------------------
+
+Takes: {
+ Current: ""
+}
+;Version 5 settings
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+ }
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+ Model: "Model::Desk10_Shelf_LOD1", "Mesh" {
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+ Model: "Model::Desk10_Shlef_LOD0", "Mesh" {
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+ Model: "Model::Desk10_Drawer3_LOD2", "Mesh" {
+ }
+ Model: "Model::Desk10_Drawer3_LOD1", "Mesh" {
+ }
+ Model: "Model::Desk10_Drawer3_LOD0", "Mesh" {
+ }
+ Model: "Model::Desk10_Drawer2_LOD2", "Mesh" {
+ }
+ Model: "Model::Desk10_Drawer2_LOD1", "Mesh" {
+ }
+ Model: "Model::Desk10_Drawer2_LOD0", "Mesh" {
+ }
+ Model: "Model::Desk10_Drawer1_LOD2", "Mesh" {
+ }
+ Model: "Model::Desk10_Drawer1_LOD1", "Mesh" {
+ }
+ Model: "Model::Desk10_Drawer1_LOD0", "Mesh" {
+ }
+ Model: "Model::Desk10_LOD2", "Mesh" {
+ }
+ Model: "Model::Desk10_LOD1", "Mesh" {
+ }
+ Model: "Model::Desk10_LOD0", "Mesh" {
+ }
+ Model: "Model::Producer Perspective", "Camera" {
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+ Model: "Model::Producer Top", "Camera" {
+ }
+ Model: "Model::Producer Bottom", "Camera" {
+ }
+ Model: "Model::Producer Front", "Camera" {
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+ Model: "Model::Producer Back", "Camera" {
+ }
+ Model: "Model::Producer Right", "Camera" {
+ }
+ Model: "Model::Producer Left", "Camera" {
+ }
+ Model: "Model::Camera Switcher", "CameraSwitcher" {
+ }
+ Material: "Material::Desk10__Untitled_001", "" {
+ }
+ Texture: "Texture::Untitled_001", "TextureVideoClip" {
+ }
+ Video: "Video::Untitled_001", "Clip" {
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+}
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+ Connect: "OO", "Model::Desk10_Shelf_LOD1", "Model::Desk10_Shelf"
+ Connect: "OO", "Model::Desk10_Shlef_LOD0", "Model::Desk10_Shelf"
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+ Connect: "OO", "Model::Desk10_Drawer3_LOD1", "Model::Desk10_Drawer3"
+ Connect: "OO", "Model::Desk10_Drawer3_LOD0", "Model::Desk10_Drawer3"
+ Connect: "OO", "Model::Desk10_Drawer2_LOD2", "Model::Desk10_Drawer2"
+ Connect: "OO", "Model::Desk10_Drawer2_LOD1", "Model::Desk10_Drawer2"
+ Connect: "OO", "Model::Desk10_Drawer2_LOD0", "Model::Desk10_Drawer2"
+ Connect: "OO", "Model::Desk10_Drawer1_LOD2", "Model::Desk10_Drawer1"
+ Connect: "OO", "Model::Desk10_Drawer1_LOD1", "Model::Desk10_Drawer1"
+ Connect: "OO", "Model::Desk10_Drawer1_LOD0", "Model::Desk10_Drawer1"
+ Connect: "OO", "Model::Desk10_LOD2", "Model::Desk10_Base"
+ Connect: "OO", "Model::Desk10_LOD1", "Model::Desk10_Base"
+ Connect: "OO", "Model::Desk10_LOD0", "Model::Desk10_Base"
+ Connect: "OO", "Model::Desk10", "Model::Scene"
+ Connect: "OO", "Model::Desk10_Shelf", "Model::Desk10"
+ Connect: "OO", "Model::Desk10_Drawer3", "Model::Desk10"
+ Connect: "OO", "Model::Desk10_Drawer2", "Model::Desk10"
+ Connect: "OO", "Model::Desk10_Drawer1", "Model::Desk10"
+ Connect: "OO", "Model::Desk10_Base", "Model::Desk10"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_Shelf_LOD2"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_Shelf_LOD1"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_Shlef_LOD0"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_Drawer3_LOD2"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_Drawer3_LOD1"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_Drawer3_LOD0"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_Drawer2_LOD2"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_Drawer2_LOD1"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_Drawer2_LOD0"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_Drawer1_LOD2"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_Drawer1_LOD1"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_Drawer1_LOD0"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_LOD2"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_LOD1"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_LOD0"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_Shelf_LOD2"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_Shelf_LOD1"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_Shlef_LOD0"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_Drawer3_LOD2"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_Drawer3_LOD1"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_Drawer3_LOD0"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_Drawer2_LOD2"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_Drawer2_LOD1"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_Drawer2_LOD0"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_Drawer1_LOD2"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_Drawer1_LOD1"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_Drawer1_LOD0"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_LOD2"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_LOD1"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_LOD0"
+ Connect: "OO", "Video::Untitled_001", "Texture::Untitled_001"
+}
+;Takes and animation section
+;----------------------------------------------------
+
+Takes: {
+ Current: ""
+}
+;Version 5 settings
+;------------------------------------------------------------------
+
+Version5: {
+ AmbientRenderSettings: {
+ Version: 101
+ AmbientLightColor: 0.0,0.0,0.0,0
+ }
+ FogOptions: {
+ FogEnable: 0
+ FogMode: 0
+ FogDensity: 0.000
+ FogStart: 5.000
+ FogEnd: 25.000
+ FogColor: 0.1,0.1,0.1,1
+ }
+ Settings: {
+ FrameRate: "24"
+ TimeFormat: 1
+ SnapOnFrames: 0
+ ReferenceTimeIndex: -1
+ TimeLineStartTime: 0
+ TimeLineStopTime: 479181389250
+ }
+ RendererSetting: {
+ DefaultCamera: "Producer Perspective"
+ DefaultViewingMode: 0
+ }
+}
diff --git a/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk10/Desk10.fbx.meta b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk10/Desk10.fbx.meta
new file mode 100644
index 0000000..a777af3
--- /dev/null
+++ b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk10/Desk10.fbx.meta
@@ -0,0 +1,184 @@
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diff --git a/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk10_Simple/Desk10_Simple.fbx b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk10_Simple/Desk10_Simple.fbx
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+ TextureName: "Texture::Untitled_001"
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+ RelativeFilename: "."
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+ ModelUVScaling: 1,1
+ Texture_Alpha_Source: "None"
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+ }
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+ Type: "BindPose"
+ Version: 100
+ Properties60: {
+ }
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+ PoseNode: {
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+
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+Relations: {
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+ Model: "Model::Desk10_LOD0_001", "Mesh" {
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+ Model: "Model::Desk10_LOD1_001", "Mesh" {
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+ Model: "Model::Desk10_LOD2_001", "Mesh" {
+ }
+ Model: "Model::Producer Perspective", "Camera" {
+ }
+ Model: "Model::Producer Top", "Camera" {
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+ Model: "Model::Producer Bottom", "Camera" {
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+ Model: "Model::Producer Front", "Camera" {
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+ Model: "Model::Producer Back", "Camera" {
+ }
+ Model: "Model::Producer Right", "Camera" {
+ }
+ Model: "Model::Producer Left", "Camera" {
+ }
+ Model: "Model::Camera Switcher", "CameraSwitcher" {
+ }
+ Material: "Material::Desk10__Untitled_001", "" {
+ }
+ Texture: "Texture::Untitled_001", "TextureVideoClip" {
+ }
+ Video: "Video::Untitled_001", "Clip" {
+ }
+}
+
+; Object connections
+;------------------------------------------------------------------
+
+Connections: {
+ Connect: "OO", "Model::Desk10_LOD0_001", "Model::Desk10_Simple"
+ Connect: "OO", "Model::Desk10_LOD1_001", "Model::Desk10_Simple"
+ Connect: "OO", "Model::Desk10_LOD2_001", "Model::Desk10_Simple"
+ Connect: "OO", "Model::Desk10_Simple", "Model::Scene"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_LOD0_001"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_LOD1_001"
+ Connect: "OO", "Material::Desk10__Untitled_001", "Model::Desk10_LOD2_001"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_LOD0_001"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_LOD1_001"
+ Connect: "OO", "Texture::Untitled_001", "Model::Desk10_LOD2_001"
+ Connect: "OO", "Video::Untitled_001", "Texture::Untitled_001"
+}
+;Takes and animation section
+;----------------------------------------------------
+
+Takes: {
+ Current: ""
+}
+;Version 5 settings
+;------------------------------------------------------------------
+
+Version5: {
+ AmbientRenderSettings: {
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+ AmbientLightColor: 0.0,0.0,0.0,0
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+ FogOptions: {
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+ FogMode: 0
+ FogDensity: 0.000
+ FogStart: 5.000
+ FogEnd: 25.000
+ FogColor: 0.1,0.1,0.1,1
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+ Settings: {
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+ TimeFormat: 1
+ SnapOnFrames: 0
+ ReferenceTimeIndex: -1
+ TimeLineStartTime: 0
+ TimeLineStopTime: 479181389250
+ }
+ RendererSetting: {
+ DefaultCamera: "Producer Perspective"
+ DefaultViewingMode: 0
+ }
+}
diff --git a/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk10_Simple/Desk10_Simple.fbx.meta b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk10_Simple/Desk10_Simple.fbx.meta
new file mode 100644
index 0000000..c14bedc
--- /dev/null
+++ b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Art/Desk10_Simple/Desk10_Simple.fbx.meta
@@ -0,0 +1,114 @@
+fileFormatVersion: 2
+guid: e2d16beb7626897498a767fa2487a698
+timeCreated: 1534361512
+licenseType: Store
+ModelImporter:
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+ fileIDToRecycleName:
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+ 100002: Desk10_LOD1_001
+ 100004: Desk10_LOD2_001
+ 100006: //RootNode
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+ Model: "Model::Producer Right", "Camera" {
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+ Model: "Model::Producer Left", "Camera" {
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+ Material: "Material::FloorWall__Untitled_001", "" {
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+
+; Object connections
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+ Connect: "OO", "Texture::Untitled_001", "Model::Floor"
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+}
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+Takes: {
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+}
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+Version5: {
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diff --git a/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/ModularRoom/ModularRoom.fbx.meta b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/ModularRoom/ModularRoom.fbx.meta
new file mode 100644
index 0000000..bf7120e
--- /dev/null
+++ b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/ModularRoom/ModularRoom.fbx.meta
@@ -0,0 +1,669 @@
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+timeCreated: 1520892660
+licenseType: Store
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--- /dev/null
+++ b/OdysseyNow/Assets/GameReadyAssets/FurniturePack1/Shader/SurfaceMetallicSmoothnessAmbient.shader
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+// Available at the Unity Asset Store - http://u3d.as/y3X
+Shader "SurfaceMetallicSmoothnessAmbient"
+{
+ Properties
+ {
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+ _Normal("Normal", 2D) = "bump" {}
+ _MetallicSmoothnessAmbient("MetallicSmoothnessAmbient", 2D) = "white" {}
+ [HideInInspector] _texcoord( "", 2D ) = "white" {}
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+ Cull Back
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+ struct Input
+ {
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+ };
+
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+ uniform sampler2D _Albedo;
+ uniform float4 _Albedo_ST;
+ uniform sampler2D _MetallicSmoothnessAmbient;
+ uniform float4 _MetallicSmoothnessAmbient_ST;
+
+ void surf( Input i , inout SurfaceOutputStandard o )
+ {
+ float2 uv_Normal = i.uv_texcoord * _Normal_ST.xy + _Normal_ST.zw;
+ o.Normal = UnpackNormal( tex2D( _Normal, uv_Normal ) );
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+ o.Albedo = tex2D( _Albedo, uv_Albedo ).rgb;
+ float2 uv_MetallicSmoothnessAmbient = i.uv_texcoord * _MetallicSmoothnessAmbient_ST.xy + _MetallicSmoothnessAmbient_ST.zw;
+ float4 tex2DNode4 = tex2D( _MetallicSmoothnessAmbient, uv_MetallicSmoothnessAmbient );
+ o.Metallic = tex2DNode4.r;
+ o.Smoothness = tex2DNode4.g;
+ o.Occlusion = tex2DNode4.b;
+ o.Alpha = 1;
+ }
+
+ ENDCG
+ }
+ Fallback "Diffuse"
+ CustomEditor "ASEMaterialInspector"
+}
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+++ b/OdysseyNow/Assets/ScreenOverlays/SuperCatAndMouse/Cat and Mouse-Overlay.svg
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+ /
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+ G
+ N
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+ O
+ X
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+ mipMapFadeDistanceEnd: 3
+ bumpmap:
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+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
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+ textureSettings:
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+ aniso: -1
+ mipBias: -100
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/OdysseyNow/Assets/Scripts/CalibrationProcess.cs b/OdysseyNow/Assets/Scripts/CalibrationProcess.cs
new file mode 100644
index 0000000..af1275a
--- /dev/null
+++ b/OdysseyNow/Assets/Scripts/CalibrationProcess.cs
@@ -0,0 +1,53 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CalibrationProcess : MonoBehaviour
+{
+
+ #region default-calibrations
+ // Calibrate read from arduino
+ public bool pCalibrateRead = true;
+ // Calibrate write to arduino
+ public bool pCalibrateWrite = true;
+ // Calibration process with screen overlay
+ public bool pCalibrateWithOverlay;
+ #endregion default-calibrations
+
+ List mStepTexts = new List();
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ if (pCalibrateWithOverlay)
+ {
+ mStepTexts.Add("Please put on the card {0} screen overlay");
+ }
+
+ if (pCalibrateRead)
+ {
+ mStepTexts.Add("Odyssey controller calibration");
+ }
+
+ if (pCalibrateWrite)
+ {
+ mStepTexts.Add("OdysseyNow HAL calibration");
+ }
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ ///
+ /// State machine routine
+ ///
+ void StateUpdate()
+ {
+
+ }
+
+
+}
diff --git a/OdysseyNow/Assets/Scripts/CalibrationProcess.cs.meta b/OdysseyNow/Assets/Scripts/CalibrationProcess.cs.meta
new file mode 100644
index 0000000..af1b010
--- /dev/null
+++ b/OdysseyNow/Assets/Scripts/CalibrationProcess.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7d3b7ac97e2a64ae2a8823ba84f7d289
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/OdysseyNow/Assets/Scripts/CalibrationScreenOverlay.cs b/OdysseyNow/Assets/Scripts/CalibrationScreenOverlay.cs
new file mode 100644
index 0000000..ef9e65e
--- /dev/null
+++ b/OdysseyNow/Assets/Scripts/CalibrationScreenOverlay.cs
@@ -0,0 +1,28 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CalibrationScreenOverlay : MonoBehaviour
+{
+
+ public SpriteRenderer pSpriteRenderer;
+
+ public void SetSpriteOpacity(float o)
+ {
+ var color = pSpriteRenderer.color;
+ color.a = o;
+ pSpriteRenderer.color = color;
+ }
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/OdysseyNow/Assets/Scripts/CalibrationScreenOverlay.cs.meta b/OdysseyNow/Assets/Scripts/CalibrationScreenOverlay.cs.meta
new file mode 100644
index 0000000..8031447
--- /dev/null
+++ b/OdysseyNow/Assets/Scripts/CalibrationScreenOverlay.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8f7bae5043e4f49d79d30bdfe3b08eeb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/OdysseyNow/Assets/Scripts/Graphics/CalibrationButtonBehaviour.cs.meta b/OdysseyNow/Assets/Scripts/Graphics/CalibrationButtonBehaviour.cs.meta
new file mode 100644
index 0000000..7b44732
--- /dev/null
+++ b/OdysseyNow/Assets/Scripts/Graphics/CalibrationButtonBehaviour.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 16b4bfadf395945a9a5fe172c96c652e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/OdysseyNow/Assets/Scripts/HardwareInterface/CalibrationDirector.cs b/OdysseyNow/Assets/Scripts/HardwareInterface/CalibrationDirector.cs
index f67350e..1258435 100644
--- a/OdysseyNow/Assets/Scripts/HardwareInterface/CalibrationDirector.cs
+++ b/OdysseyNow/Assets/Scripts/HardwareInterface/CalibrationDirector.cs
@@ -19,6 +19,8 @@ public class CalibrationDirector : MonoBehaviour
public TextMesh textDBP2;
public GameObject textInstruction;
public GameObject playerBlink;
+ public GameObject SimScreenActors;
+ public GameObject SimScreenOverlay;
public float CamLookRate = 0.3f;
public HardwareInterface.ConsoleMirror consoleMirror;
@@ -40,22 +42,23 @@ public class CalibrationDirector : MonoBehaviour
public float _calib_write_votage_x_right = 302;
public float _calib_write_votage_y_top = 180;
public float _calib_write_votage_y_bottom = 80;
- // --
- public float _calib_unity_x_min = -7.7f;
- public float _calib_unity_x_max = 7.7f;
- public float _calib_unity_y_min = 4.4f;
- public float _calib_unity_y_max = -4.4f;
// Think of the process of calibration is a state-machine
private enum CalibrationStates
{
NOT_STARTED = 0,
ANIMMOTION_START = 1,
+
PRE_CALIB = 2,
CALIB_LEFT_TOP = 3,
CALIB_RIGHT_BOTTOM = 4,
- CALIB_FINISH = 5,
- ANIMATION_FINISH = 6,
+
+ PRE_CALIB_WRITE = 5,
+ CALIB_WRITE_LEFT_TOP = 6,
+ CALIB_WRITE_RIGHT_BOTTOM = 7,
+
+ CALIB_FINISH = 8,
+ ANIMATION_FINISH = 9,
};
private CalibrationStates mCalibStates = CalibrationStates.NOT_STARTED;
@@ -63,6 +66,8 @@ private enum CalibrationStates
private float mAnimStartTime;
private float mAnimJourneyLength;
+ private float mOriginalPlayerTargetSpeed;
+
// Start is called before the first frame update
void Start()
{
@@ -89,6 +94,12 @@ void Start()
mTextInstruction.text = "";
mPlayerBlinkAnimation = playerBlink.GetComponent();
+
+ SimScreenOverlay.SetActive(false);
+
+ mOriginalPlayerTargetSpeed = p1.GetComponent().speed;
+ // Set the speed of move for calibration only;
+ p1.GetComponent().speed = 0.75f;
}
float distCovered, progress;
@@ -103,7 +114,7 @@ void calibration_state_update(bool extra_btn_prev, bool extra_btn_next)
{
bool cancel_calibration = (enableCalibrationScene == false);
- HardwareInterface.ConsoleData cData = consoleMirror.getControllerRawData();
+ HardwareInterface.ConsoleData cData = consoleMirror.readControllerRawData();
if (cData != null)
{
textDBP1.text = string.Format("({0},{1})", cData.P1_X_READ, cData.P1_Y_READ);
@@ -149,12 +160,20 @@ void calibration_state_update(bool extra_btn_prev, bool extra_btn_next)
break;
case CalibrationStates.PRE_CALIB:
+ // Set P1 to read mode
+ consoleMirror.p1Console = true;
+ consoleMirror.pluggedIn = false;
+ // Show "Screen" elements
+ //SimScreenActors.SetActive(true);
+ SimScreenOverlay.SetActive(false);
mCalibStates = CalibrationStates.CALIB_LEFT_TOP;
break;
case CalibrationStates.CALIB_LEFT_TOP:
- mTextInstruction.text = "Please move player 1 to the upper-left corner\n" +
- "Hit RESET on the controller to continue... ";
+ mTextInstruction.text = "Please use the controller on Odessey, \n" +
+ "move player 1 to the upper-left corner\n" +
+ "Hit RESET on the controller to continue... \n" +
+ "(1/4)";
if (cancel_calibration)
{
@@ -166,7 +185,7 @@ void calibration_state_update(bool extra_btn_prev, bool extra_btn_next)
}
// Move the p1 to top-left corner
- p1.position = new Vector2(_calib_unity_x_min, _calib_unity_y_min);
+ p1.position = new Vector2(consoleMirror._calib_unity_x_left, consoleMirror._calib_unity_y_top);
if (Input.GetKeyUp(KeyCode.Return) || extra_btn_next) {
// Save the calibration value
@@ -183,8 +202,9 @@ void calibration_state_update(bool extra_btn_prev, bool extra_btn_next)
break;
case CalibrationStates.CALIB_RIGHT_BOTTOM:
- mTextInstruction.text = "Now, move player 1 to the lower-bottom corner\n" +
- "Hit RESET on the controller to continue... ";
+ mTextInstruction.text = "Now, move player 1 to the LOWER-RIGHT corner\n" +
+ "Hit RESET on the controller to continue... \n" +
+ "(2/4)";
if (cancel_calibration)
{
@@ -194,7 +214,7 @@ void calibration_state_update(bool extra_btn_prev, bool extra_btn_next)
break;
}
- p1.position = new Vector2(_calib_unity_x_max, _calib_unity_y_max);
+ p1.position = new Vector2(consoleMirror._calib_unity_x_right, consoleMirror._calib_unity_y_bottom);
if (Input.GetKeyUp(KeyCode.Return) || extra_btn_next)
{
@@ -212,12 +232,100 @@ void calibration_state_update(bool extra_btn_prev, bool extra_btn_next)
update_camera_look();
break;
+
+ case CalibrationStates.PRE_CALIB_WRITE:
+ // Set P1 to write mode
+ consoleMirror.p1Console = false;
+ consoleMirror.pluggedIn = true;
+ // Hide "Screen" elements
+ //SimScreenActors.SetActive(false);
+ SimScreenOverlay.SetActive(true);
+ mCalibStates = CalibrationStates.CALIB_WRITE_LEFT_TOP;
+
+ // Set the p1 to an initial position (so that has the visibility on the screen)
+ p1.position = new Vector2(
+ (consoleMirror._calib_unity_x_right + consoleMirror._calib_unity_x_left) / 2,
+ (consoleMirror._calib_unity_y_bottom + consoleMirror._calib_unity_y_top) / 2
+ );
+
+
+ break;
+
+ case CalibrationStates.CALIB_WRITE_LEFT_TOP:
+ mTextInstruction.text = "Use the controller on HAL," +
+ "move the player to the upper-left corner\n" +
+ "Hit RESET on the controller to continue... \n" +
+ "(3/4)";
+
+ if (cancel_calibration)
+ {
+ // Keep a note of the time the movement started.
+ mAnimStartTime = Time.time;
+ mCalibStates = CalibrationStates.ANIMATION_FINISH;
+ break;
+ }
+
+ if (Input.GetKeyUp(KeyCode.Return) || extra_btn_next)
+ {
+ // Save the calibration value
+ _calib_write_votage_x_left = consoleMirror.xConvertToConsole(p1.position.x);
+ _calib_write_votage_y_top = consoleMirror.xConvertToConsole(p1.position.y);
+
+ mCalibStates++;
+ textLeft.text = textRight.text = "";
+
+ // Again, set the p1 to an initial position (so that has the visibility on the screen)
+ p1.position = new Vector2(
+ (consoleMirror._calib_unity_x_right + consoleMirror._calib_unity_x_left) / 2,
+ (consoleMirror._calib_unity_y_bottom + consoleMirror._calib_unity_y_top) / 2
+ );
+ }
+ else if (extra_btn_prev)
+ {
+ mCalibStates = CalibrationStates.PRE_CALIB;
+ }
+
+ update_camera_look();
+ break;
+
+ case CalibrationStates.CALIB_WRITE_RIGHT_BOTTOM:
+ mTextInstruction.text = "Now, use the controller on HAL," +
+ "move the player to the lower-right corner\n" +
+ "Hit RESET on the controller to continue... \n" +
+ "(4/4)";
+
+ if (cancel_calibration)
+ {
+ // Keep a note of the time the movement started.
+ mAnimStartTime = Time.time;
+ mCalibStates = CalibrationStates.ANIMATION_FINISH;
+ break;
+ }
+
+ if (Input.GetKeyUp(KeyCode.Return) || extra_btn_next)
+ {
+ // Save the calibration value
+ _calib_write_votage_x_right = consoleMirror.xConvertToConsole(p1.position.x);
+ _calib_write_votage_y_bottom = consoleMirror.xConvertToConsole(p1.position.y);
+
+ mCalibStates++;
+ textLeft.text = textRight.text = "";
+ }
+ else if (extra_btn_prev)
+ {
+ mCalibStates--;
+ }
+
+ update_camera_look();
+ break;
+
case CalibrationStates.CALIB_FINISH:
mTextInstruction.text = "How well does the blocks on the TV follow?\n" +
"";
- if (cancel_calibration || extra_btn_next) {
+ if (cancel_calibration || extra_btn_next)
+ {
// Keep a note of the time the movement started.
mTextInstruction.text = "";
mAnimStartTime = Time.time;
@@ -231,14 +339,22 @@ void calibration_state_update(bool extra_btn_prev, bool extra_btn_next)
consoleMirror._calib_votage_x_right = _calib_votage_x_right;
consoleMirror._calib_votage_y_top = _calib_votage_y_top;
consoleMirror._calib_votage_y_bottom = _calib_votage_y_bottom;
+ consoleMirror._calib_write_votage_x_left = _calib_write_votage_x_left;
+ consoleMirror._calib_write_votage_x_right = _calib_write_votage_x_right;
+ consoleMirror._calib_write_votage_y_top = _calib_write_votage_y_top;
+ consoleMirror._calib_write_votage_y_bottom = _calib_write_votage_y_bottom;
+
+ // restore the player target speed
+ p1.GetComponent().speed = mOriginalPlayerTargetSpeed;
}
- else if (extra_btn_prev) {
+ else if (extra_btn_prev)
+ {
mCalibStates--;
}
update_camera_look();
-
break;
+
case CalibrationStates.ANIMATION_FINISH:
// Distance moved equals elapsed time times speed..
distCovered = (Time.time - mAnimStartTime) * cameraAnimationSpeed;
diff --git a/OdysseyNow/Assets/Scripts/HardwareInterface/ConsoleData.cs b/OdysseyNow/Assets/Scripts/HardwareInterface/ConsoleData.cs
index 81e4a79..148c743 100644
--- a/OdysseyNow/Assets/Scripts/HardwareInterface/ConsoleData.cs
+++ b/OdysseyNow/Assets/Scripts/HardwareInterface/ConsoleData.cs
@@ -26,12 +26,10 @@ public bool
public class ConsoleDataWrite
{
public int
- P1_X, P1_Y,
- P2_X, P2_Y
- ;
- public bool
- P1_W, P2_W
- ;
+ P1X, P1Y,
+ P2X, P2Y;
+ public int
+ P1W, P2W;
}
}
diff --git a/OdysseyNow/Assets/Scripts/HardwareInterface/ConsoleMirror.cs b/OdysseyNow/Assets/Scripts/HardwareInterface/ConsoleMirror.cs
index ad3b26a..558e103 100644
--- a/OdysseyNow/Assets/Scripts/HardwareInterface/ConsoleMirror.cs
+++ b/OdysseyNow/Assets/Scripts/HardwareInterface/ConsoleMirror.cs
@@ -123,22 +123,22 @@ private void LateUpdate()
{
if (pluggedIn)
{
- cdw.P1_W = !p1Console;
+ cdw.P1W = p1Console == false ? 1 : 0;
if (!p1Console)
{
- cdw.P1_X = (int)xConvertToConsole(p1.position.x);
- cdw.P1_Y = (int)yConvertToConsole(p1.position.y);
+ cdw.P1X = (int)xConvertToConsole(p1.position.x);
+ cdw.P1Y = (int)yConvertToConsole(p1.position.y);
//cdw.P1_X = (int)(p1.position.x);
//cdw.P1_Y = (int)(p1.position.y);
} else {
p1.position = new Vector2(p1X, p1Y);
}
- cdw.P2_W = !p2Console;
+ cdw.P2W = p2Console == false ? 1 : 0;
if (!p2Console)
{
- cdw.P2_X = (int)xConvertToConsole(p2.position.x);
- cdw.P2_Y = (int)yConvertToConsole(p2.position.y);
+ cdw.P2X = (int)xConvertToConsole(p2.position.x);
+ cdw.P2Y = (int)yConvertToConsole(p2.position.y);
//cdw.P2_X = (int)(p2.position.x);
//cdw.P2_Y = (int)(p2.position.y);
} else {
@@ -163,7 +163,7 @@ private void LateUpdate()
///
///
///
- float xConvertToUnity(float x)
+ public float xConvertToUnity(float x)
{
return x * _calib_x_mul + _calib_x_offset;
}
@@ -173,7 +173,7 @@ float xConvertToUnity(float x)
///
///
///
- float xConvertToConsole(float x)
+ public float xConvertToConsole(float x)
{
return (x - _calib_write_x_offset) / _calib_write_x_mul;
}
@@ -183,7 +183,7 @@ float xConvertToConsole(float x)
///
///
///
- float yConvertToUnity(float y)
+ public float yConvertToUnity(float y)
{
return y * _calib_y_mul + _calib_y_offset;
}
@@ -193,7 +193,7 @@ float yConvertToUnity(float y)
///
///
///
- float yConvertToConsole(float y)
+ public float yConvertToConsole(float y)
{
return (y - _calib_write_y_offset) / _calib_write_y_mul;
}
@@ -201,10 +201,11 @@ float yConvertToConsole(float y)
// TODO: Make proper abstrations of console-read,
// since we have a calibration routine that want to consume the data
private ConsoleData mLastConsoleData;
- public ConsoleData getControllerRawData()
+ public ConsoleData readControllerRawData()
{
return mLastConsoleData;
}
+ //public void writeController() {}
///
/// Handles messages recieved from the arduino, setting the appropriate variables. Required by Ardity.
diff --git a/OdysseyNow/Assets/Scripts/collision_logic.cs b/OdysseyNow/Assets/Scripts/collision_logic.cs
new file mode 100644
index 0000000..0f47b9b
--- /dev/null
+++ b/OdysseyNow/Assets/Scripts/collision_logic.cs
@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class collision_logic : MonoBehaviour
+{
+
+ public Collider2D player1;
+ public Collider2D player2;
+ public float p_distance; // for debug purpose
+
+ public Collider2D stone;
+ public Collider2D water;
+ public Collider2D cheese;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ private void Update()
+ {
+ this.p_distance = player2.Distance(player1).distance;
+ if (this.p_distance < 0)
+ {
+ Debug.Log("Cat have the Mouse");
+ }
+
+ if (stone.Distance(player1).distance < 0)
+ {
+ Debug.Log("Mouse collide with the stone");
+ }
+
+ if (water.Distance(player1).distance < 0)
+ {
+ Debug.Log("Mouse in the water");
+ }
+
+ if (cheese.Distance(player1).distance < 0)
+ {
+ Debug.Log("Mouse have a cheese");
+ }
+ }
+
+ //void OnCollisionEnter(Collision collision)
+ //{
+ // Debug.Log("OnCollisionEnter");
+
+ // foreach (ContactPoint contact in collision.contacts)
+ // {
+ // Debug.DrawRay(contact.point, contact.normal, Color.white);
+ // }
+ //}
+
+ //private void OnTriggerEnter(Collider other)
+ //{
+ // Debug.Log("OnTriggerEnter");
+ //}
+
+}
diff --git a/OdysseyNow/Assets/Scripts/collision_logic.cs.meta b/OdysseyNow/Assets/Scripts/collision_logic.cs.meta
new file mode 100644
index 0000000..072185f
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+++ b/OdysseyNow/Assets/Scripts/collision_logic.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/OdysseyNow/Assets/Sprites/blue.asset b/OdysseyNow/Assets/Sprites/blue.asset
new file mode 100644
index 0000000..e2602f8
--- /dev/null
+++ b/OdysseyNow/Assets/Sprites/blue.asset
@@ -0,0 +1,36 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
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+ m_EditorHideFlags: 0
+ m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
+ m_Name: blue
+ m_EditorClassIdentifier:
+ m_Sprite: {fileID: 21300000, guid: c52917947e79841d1b109923819ddc04, type: 3}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_Transform:
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+ e33: 1
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+ m_Flags: 1
+ m_ColliderType: 1
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new file mode 100644
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@@ -0,0 +1,8 @@
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+NativeFormatImporter:
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+ mainObjectFileID: 11400000
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diff --git a/OdysseyNow/Assets/Sprites/blue.png b/OdysseyNow/Assets/Sprites/blue.png
new file mode 100644
index 0000000..5c98561
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new file mode 100644
index 0000000..f8644a6
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@@ -0,0 +1,91 @@
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+ - name:
+ cost: 1
+ - name:
+ cost: 1
+ - name:
+ cost: 1
+ - name:
+ cost: 1
+ - name:
+ cost: 1
+ - name:
+ cost: 1
+ - name:
+ cost: 1
+ - name:
+ cost: 1
+ - name:
+ cost: 1
+ - name:
+ cost: 1
+ - name:
+ cost: 1
+ - name:
+ cost: 1
+ - name:
+ cost: 1
+ m_LastAgentTypeID: -1372625422
+ m_Settings:
+ - serializedVersion: 2
+ agentTypeID: 0
+ agentRadius: 0.08
+ agentHeight: 0.51
+ agentSlope: 12.8
+ agentClimb: 0.001
+ ledgeDropHeight: 0
+ maxJumpAcrossDistance: 0
+ minRegionArea: 2
+ manualCellSize: 0
+ cellSize: 0.16666667
+ manualTileSize: 0
+ tileSize: 256
+ accuratePlacement: 0
+ debug:
+ m_Flags: 0
+ m_SettingNames:
+ - cat
diff --git a/OdysseyNow/ProjectSettings/TagManager.asset b/OdysseyNow/ProjectSettings/TagManager.asset
index 38ecb15..6cc53e6 100644
--- a/OdysseyNow/ProjectSettings/TagManager.asset
+++ b/OdysseyNow/ProjectSettings/TagManager.asset
@@ -20,8 +20,8 @@ TagManager:
-
-
- Calibration Scene
- -
- -
+ - HAL Screen Layer
+ - MeshGrid
-
-
-
diff --git a/RedHotSweetPepper b/RedHotSweetPepper
new file mode 160000
index 0000000..22a096a
--- /dev/null
+++ b/RedHotSweetPepper
@@ -0,0 +1 @@
+Subproject commit 22a096af085d3eb8f37541871eac0f5e1f112fc0
diff --git a/messaging/msg_from_arduino.proto b/messaging/msg_from_arduino.proto
new file mode 100644
index 0000000..2f7bf32
--- /dev/null
+++ b/messaging/msg_from_arduino.proto
@@ -0,0 +1,12 @@
+syntax = "proto3";
+
+message MessageFromOdyssey {
+ int32 p1_x = 0;
+ int32 p1_y = 0;
+ int32 p2_x = 0;
+ int32 p2_y = 0;
+}
+
+message MessageToOdyssey {
+
+}
\ No newline at end of file
diff --git a/tools/nanopb b/tools/nanopb
new file mode 160000
index 0000000..6f214ff
--- /dev/null
+++ b/tools/nanopb
@@ -0,0 +1 @@
+Subproject commit 6f214ffb876f50d24cd5b925852cb6733f33bb91