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Hi @VesCodes ! First of all, thank you so much for this plugin. It's currently best implementation of ImGui support into Unreal engine in Github.
I tried to test this plugin with Playstation 5, but unfortunately nothing gets rendered on screen (I just see random white small squares instead of text renders, and none of imgui window backgrounds are visible). I guess it's because how elements are drawn on Slate?
As reference, this plugin also has similar implementation with drawing elements on screen, but it renders without issues on all platforms: https://github.com/IDI-Systems/UnrealImGui
If you wish to make the plugin compatible with consoles and any assistance is needed with testing, please let me know.
Note: I also saw about https://github.com/EpicGames/UnrealEngine/pull/11088, but the rendering issue is different than that. Blue/black backgrounds are completely not visible, and there are only small random white dots around the text areas.
The text was updated successfully, but these errors were encountered:
Hi @VesCodes ! First of all, thank you so much for this plugin. It's currently best implementation of ImGui support into Unreal engine in Github.
I tried to test this plugin with Playstation 5, but unfortunately nothing gets rendered on screen (I just see random white small squares instead of text renders, and none of imgui window backgrounds are visible). I guess it's because how elements are drawn on Slate?
As reference, this plugin also has similar implementation with drawing elements on screen, but it renders without issues on all platforms: https://github.com/IDI-Systems/UnrealImGui
If you wish to make the plugin compatible with consoles and any assistance is needed with testing, please let me know.
Note: I also saw about https://github.com/EpicGames/UnrealEngine/pull/11088, but the rendering issue is different than that. Blue/black backgrounds are completely not visible, and there are only small random white dots around the text areas.
The text was updated successfully, but these errors were encountered: