{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":821658547,"defaultBranch":"master","name":"Space-labS","ownerLogin":"Verslebas","currentUserCanPush":false,"isFork":true,"isEmpty":false,"createdAt":"2024-06-29T04:41:42.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/99134830?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1722967127.0","currentOid":""},"activityList":{"items":[{"before":"2c31a2e4bc2ea7168a4f265460e61ec4df32829d","after":"6305fefbdc87ba2c53ba19a80ed823573e048774","ref":"refs/heads/master","pushedAt":"2024-08-06T18:07:04.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Verslebas","name":"SpaceCat","path":"/Verslebas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/99134830?s=80&v=4"},"commit":{"message":"Upstream (#2)\n\n* Lowercase some prototypes names (#29990)\r\n\r\n* Lowercase some prototypes names\r\n\r\n* huh\r\n\r\n* return altar\r\n\r\n* apply\r\n\r\n* meta map\r\n\r\n* Displacement maps big update (#30093)\r\n\r\n* split logic into own system\r\n\r\n* add support for different size displacement maps\r\n\r\n* some clothes may not use displacement maps\r\n\r\n* displacement maps spport hand sprites\r\n\r\n* Update DisplacementMapSystem.cs\r\n\r\n* rename things\r\n\r\n* fuck stencilmask\r\n\r\n* fix bugs\r\n\r\n* no masks\r\n\r\n* Update jumpsuits.yml\r\n\r\n* fix species specific sprites\r\n\r\n* Update ClothingSystem.cs\r\n\r\n* shoes + ears displacement, some bugfix\r\n\r\n* Update DisplacementMapSystem.cs\r\n\r\n* Change drawdepth of some wall-mounted objects (#30274)\r\n\r\ndrawdepth\r\n\r\n* Handless mobs can no longer wipe devices (#30149)\r\n\r\nadd check for hands\r\n\r\n* Automatic changelog update\r\n\r\n* Fix Reagent Grinder being able to do work without being powered (#30267)\r\n\r\n* Check if grinder is powered before doing work\r\n\r\n* Use existing extention method.\r\n\r\n* Automatic changelog update\r\n\r\n* Update clownspider lobby art (#2432)\r\n\r\n* Add spicy rock pizza (#30116)\r\n\r\n* Added all the parts to implement spicy rock pizza\r\n\r\n* Added sprites for pizza\r\n\r\n* Fixed coma formatting in meta.json for pizzas\r\n\r\n* Fix formatting and rebalance reagent quantities in pizza.yml\r\n\r\n* Flipped Uranium and Radium values to be the correct ratio\r\n\r\n* Updated meta.json file to have credit for sprite\r\n\r\n* Fix: Shelfs and Mannequin disassemble (#30313)\r\n\r\nfix shelfs\r\n\r\n* Automatic changelog update\r\n\r\n* tweak(chameleon): Add clown suit to chameleon tech (#29307)\r\n\r\n* Move some disabilities traits into a new category (#30102)\r\n\r\nsplit traits into disabilities and quirks\r\n\r\n* tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301)\r\n\r\n* https://en.wikipedia.org/wiki/List_of_LASD_deputy_gangs\r\n\r\n* https://knock-la.com/tradition-of-violence-lasd-gang-history/\r\n\r\n* https://coc.lacounty.gov/deputy-gangs/\r\n\r\n* Make `NeedHand` modifiable for injectorSystem (#29870)\r\n\r\n* Get needhand from yml\r\n\r\n* MovementThreshold modifiable + inheritdoc\r\n\r\n* fix(Meta): Resolve every issue. (#30308)\r\n\r\n* https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4369587/\r\n\r\n* https://www.epa.gov/indoor-air-quality-iaq/what-epas-position-childrens-exposure-secondhand-smokeaerosol\r\n\r\n* Update Bagel (#30326)\r\n\r\nreplace tiny fans\r\nfix #29482\r\n\r\n* Update Marathon (#30328)\r\n\r\nfans\r\nexternal airlocks\r\none escape pod\r\nmore airlocks in arrivals\r\n\r\n* Update Cluster (#30327)\r\n\r\nreplace tiny fans in fridge\r\n\r\n* Update Fland (#30330)\r\n\r\nreplace tiny fans with directional\r\nconnect missed external airlocks\r\n\r\n* Update Box (#30329)\r\n\r\n* Update Box\r\n\r\nreplace missed tiny fans with directional\r\n\r\n* add two more security hardsuits\r\n\r\n* Update Atlas (#30331)\r\n\r\n* Update Atlas\r\n\r\nconnect missed atmos devices (part of #29025)\r\nreplace fans in fridge\r\n\r\n* remove invalid\r\n\r\n* Fix QSI Link Range (#30332)\r\n\r\n* Automatic changelog update\r\n\r\n* Perma escape crate fills and spawner (#29497)\r\n\r\n* perma escape crate fills and spawner\r\n\r\n* also include maints closets because thats easy.\r\n\r\n* oopsie daisys\r\n\r\n* green glowsticks\r\n\r\n* mindshield\r\n\r\n* base folder\r\n\r\n* mob traps.\r\n\r\n* I skill issued a ctrl+F and wrote garabge into yml\r\n\r\n* re work syndicate gift crate, remove ability to get syndicate guns randomly.\r\n\r\n* Do mob traps differently to hopefully appease tests.\r\n\r\n* mindshield probability decrease.\r\n\r\n* lower mob chance since I forgor there are crabs in the walls\r\n\r\n* Suffixes\r\n\r\n* mob chance was definitely too low.\r\n\r\n* still too low\r\n\r\n* still a bit low\r\n\r\n* that feels right.\r\n\r\n* too many mk's\r\n\r\n* increase hatchet chance since you need a cutting impliment to logs.\r\n\r\n* alphabetize\r\n\r\n* Medical borg add chem glasses (#27843)\r\n\r\n* Update borg_chassis.yml\r\n\r\n* Update borg_chassis.yml\r\n\r\n* fix\r\n\r\n* Removing unnecessary components and adapting changes (#28391) for the syndicate\r\n\r\n---------\r\n\r\nCo-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>\r\n\r\n* prevent borgs unlocking eachother and robotics console (#27888)\r\n\r\n* prevent borgs from using locks\r\n\r\n* e\r\n\r\n* bru\r\n\r\n* a\r\n\r\n* blacklist borgs and robotics console\r\n\r\n* frogro\r\n\r\n* add IsAllowed to EntityWhitelistSystem\r\n\r\n* use IsAllowed\r\n\r\n* move thing to new LockingWhitelistSystem\r\n\r\n* :trollface:\r\n\r\n* review\r\n\r\n* use renamed CheckBoth in locking whitelist\r\n\r\n* remove unused stuff and add more to doc\r\n\r\n* Use target entity instead to remove self check\r\n\r\n* Rename to _whitelistSystem\r\n\r\n* Add deny lock toggle popup\r\n\r\n* Prevent duplicate checks and popups\r\n\r\n* Fix wrong entity in popup when toggling another borg\r\n\r\n* Make new event\r\n\r\n* Update comment to user for new event\r\n\r\n---------\r\n\r\nCo-authored-by: deltanedas <@deltanedas:kde.org>\r\nCo-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>\r\n\r\n* Automatic changelog update\r\n\r\n* Fix Ripley control panel (#30325)\r\n\r\n* Automatic changelog update\r\n\r\n* fix(train): Anchor botany machine, add second artifact spawner. (#30309)\r\n\r\nhttps://www.peoplesworld.org/article/free-college-was-once-the-norm-all-over-america/\r\n\r\n* fix borg light being on by default (#30342)\r\n\r\nCo-authored-by: deltanedas <@deltanedas:kde.org>\r\n\r\n* fix(bounties): Make winter counts count as a single warm item. (#30306)\r\n\r\nhttps://news.stanford.edu/stories/2020/05/veil-darkness-reduces-racial-bias-traffic-stops\r\n\r\n* Replace some to do with TODO (#30346)\r\n\r\nReplace to do with TODO\r\n\r\n* Space adder now butcherable, snake drops snake meat (#29629)\r\n\r\n* Automatic changelog update\r\n\r\n* Replace noSpawn: true with categories: [ HideSpawnMenu ] (#30100)\r\n\r\n* NOW THAT'S A LOT OF FILES\r\n\r\n* categorization\r\n\r\n---------\r\n\r\nCo-authored-by: plykiya \r\n\r\n* Update vomit organ smite to not use Component.owner (#29926)\r\n\r\n* Update vomit organ smite to not use Component.owner\r\n\r\n* is this what you want...?\r\n\r\n* am I winning, dad?\r\n\r\n* update the comment\r\n\r\n* we love entity\r\n\r\n---------\r\n\r\nCo-authored-by: plykiya \r\n\r\n* fix the bigest news admin notification typo in the game (#30349)\r\n\r\nFix typo\r\n\r\n* [Maps] Delta Small Tweak (#2434)\r\n\r\n* Update Saltern (#30357)\r\n\r\nfans\r\n\r\n* Update Packed (#30358)\r\n\r\nfans\r\nexternal airlocks\r\n\r\n* Update Omega (#30356)\r\n\r\n* Update Omega\r\n\r\nfans\r\nexternal airlocks\r\ntree escape pods\r\n\r\n* remove invalid\r\n\r\n* Update Meta (#30348)\r\n\r\nfans\r\nhardsuits\r\n\r\n* Lets atmos build gas pipes in walls (#28707)\r\n\r\nCo-authored-by: plykiya \r\n\r\n* Automatic changelog update\r\n\r\n* give nukie reinforcements full operative gear (#30173)\r\n\r\n* rebase master\r\n\r\n* free fish\r\n\r\n* introduce recommended changes\r\n\r\n* fix prototypes\r\n\r\n* fix protos yet again\r\n\r\n* fkhsdjbhehbo;ehb\r\n\r\n* rafle\r\n\r\n* Automatic changelog update\r\n\r\n* twek(BoxStation): Reorganize atmos TEG room to be more user friendly. (#30368)\r\n\r\nugh\r\n\r\n* tweak(StatusIcons): Hide revolutionary icons in the dark. (#30367)\r\n\r\nWilma? eye harley no er\r\n\r\n* Add Identity Blocker to a Couple Things (#30305)\r\n\r\n* Automatic changelog update\r\n\r\n* fix(cmd-Jobwhitelistadd): Fixed typo in Loc.GetString (#30355)\r\n\r\nLET ME IN THE BAR LET ME IN THE BAR LET ME IN THE BAR. IM 18 I SWEAR PLEASE PPLEASE NOOOO I SWEAR PLEASE PLEASE I WANNA GET CRUNK\r\n\r\n* changed some radio colors to be more distinguishable (#30133)\r\n\r\n* changed some radio colors to be more distinguishable\r\n\r\n* changed sec, supply, and engineering in order to provide more accessability to deuteranomaly\r\n\r\n* the previous commit made engi and supply hard to distinguish again. so I fixed it\r\n\r\n* Automatic changelog update\r\n\r\n* Replayspawn logic fix (yes, again) (#30273)\r\n\r\n* Fix replayghost spawn\r\n\r\n* missed a spot\r\n\r\n* Automatic changelog update\r\n\r\n* Add vox naming convention to Rules (#30284)\r\n\r\nvox naming conventions\r\n\r\n* Fix arcade machines (#30376)\r\n\r\n* Automatic changelog update\r\n\r\n* fix(ExtinguisherCabinet): Fix cabinet whitelist to allow fire extinguishers again (#30371)\r\n\r\nugh\r\n\r\nCo-authored-by: Avery Dobbins \r\n\r\n* Localization of the title of the job (#30353)\r\n\r\n* Fix zombie uncuffing (#30321)\r\n\r\n* Fix zombie uncuffing\r\n\r\n* PlaceNextTo() and rename vars\r\n\r\n* Automatic changelog update\r\n\r\n* Fix VGRoid grid spam (#29946)\r\n\r\nSpecifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).\r\n\r\n* Automatic changelog update\r\n\r\n* Security Clown Mask (#30249)\r\n\r\nAdded Security Clown Mask available from hacked SecDrobes.\r\n\r\n* Automatic changelog update\r\n\r\n* Oasis updoot (#30388)\r\n\r\nupdoot!\r\n\r\n* Update Evac-Accordia (#30389)\r\n\r\nUpdate accordia atmos systems\r\n\r\n* Fix thieves rule not selecting more than one thief (#30393)\r\n\r\nMore thieves\r\n\r\nCo-authored-by: plykiya \r\n\r\n* Automatic changelog update\r\n\r\n* Include whitelisting location in baby jail deny message (#30373)\r\n\r\ninclude whitelist locating in baby jail deny message\r\n\r\n* fix ninja not showing in round end (#30405)\r\n\r\nfix ninja not showing in round ned\r\n\r\nCo-authored-by: deltanedas <@deltanedas:kde.org>\r\n\r\n* Do not duplicate Job Greeting on antag selection (#30407)\r\n\r\nSilence MindAddRoles in AntagSelectionSystem\r\n\r\n* Some plant mutations (#28993)\r\n\r\n* Some new plants mutations\r\n\r\n* glasstle inhand\r\n\r\n* gapple trico increase ↑\r\n\r\n1-10 to 3-16\r\n\r\n* replace trico with doc delight\r\n\r\n* Automatic changelog update\r\n\r\n* tweak(Chemical Dispenser): Give the chemical dispenser a hitbox (#30412)\r\n\r\nweh\r\n\r\n* tweak(Core_map_Jobslots): Increase round start chemist slots from 1 to 2 (#30408)\r\n\r\nthat is odd\r\n\r\n* Makes security a bit brighter (#30369)\r\n\r\nmakes sec more red\r\n\r\n* Update publish.yml\r\n\r\n* tweak(NuclearBomb Keg): Give the nuclear bomb keg a hit box (#30415)\r\n\r\n* bleh\r\n\r\n* Bugs spread disease :(\r\n\r\n* they are reproducing\r\n\r\n* no lore\r\n\r\n* New lobby screen (silly island) (#2411)\r\n\r\n* tweak(Radiation Suits): Increase damage taken by 1000% (#30392)\r\n\r\nwtf is 0.9% anyways\r\n\r\n* Thief objectives for figurines and stamps ask for less items (#30390)\r\n\r\nMakes thief objective for stealing figures and stamps easier\r\n\r\n* Automatic changelog update\r\n\r\n* Update Credits (#30420)\r\n\r\nCo-authored-by: PJBot \r\n\r\n* Move vgroid much closer (#29943)\r\n\r\n* Move vgroid much closer\r\n\r\nGeneral feedback is map spam + it takes too long to get to. This is somewhat \"close\" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.\r\n\r\n* Decrease max\r\n\r\n* Tweaks\r\n\r\n* godzilla\r\n\r\n* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs\r\n\r\n* Automatic changelog update\r\n\r\n* Update SharedDoorSystem.cs to not use Component.Owner (#29963)\r\n\r\n* Update SharedDoorSystem.cs\r\n\r\n* comment\r\n\r\n* empty space\r\n\r\n---------\r\n\r\nCo-authored-by: plykiya \r\n\r\n* Prevent gridfill from leaking (#30395)\r\n\r\ndont forget to set the airtights when the tights are aired\r\n\r\n* Fix examine threading issues (#30160)\r\n\r\n* Makes the labeller automatically label PRs with shader changes (#30316)\r\n\r\nadds shader label to git labeller\r\n\r\n* Fix pancakes stacks (#30270)\r\n\r\nFix pancakes\r\n\r\n* Automatic changelog update\r\n\r\n* tweak(geras): Add a confirmation popup for gera transformation (#29215)\r\n\r\n* tweak(geras): Add a confirmation popup for gera transformation\r\n\r\n* remove abstract parent\r\n\r\n* Make NoSlip component networked (#30425)\r\n\r\nCo-authored-by: plykiya \r\n\r\n* Automatic changelog update\r\n\r\n* Update stomach removal and lung removal smite to not use Component.Owner (#29927)\r\n\r\n* Update stomach removal and lung removal smite\r\n\r\n* New function makes things simple\r\n\r\n---------\r\n\r\nCo-authored-by: plykiya \r\n\r\n* Adjustet MobBaseAncestor class (#30424)\r\n\r\n* Automatic changelog update\r\n\r\n* [Maps] Delta Decals Fix (#2436)\r\n\r\n* [Maps] Frame update (#2438)\r\n\r\nCo-authored-by: poeMota \r\n\r\n* Update Marathon (Engineering revamp and small stuff) (#30429)\r\n\r\n* Update Marathon\r\n\r\n* Update 2\r\n\r\n* Update 3\r\n\r\n* Update 5\r\n\r\n* Update 5 (actually this time)\r\n\r\n* Fix pavement vertical sprite (#2437)\r\n\r\n* Get FORK_ID for publish from env\r\n\r\n* Use FORK_ID env\r\n\r\n* FINALLY FIX APPROVER IN CARGO INVOICE!!! (#29690)\r\n\r\n* OH DEAR LORD I WASTED 2 HOURS ON THIS STUPID SHIT!!!\r\n\r\n* change some logic\r\n\r\n* Automatic changelog update\r\n\r\n* Update marathon (#30442)\r\n\r\n* Fix punctuation in anchored / unanchored examine text (#30439)\r\n\r\nfix punctuation in anchored / unachored examine text\r\n\r\n* Change unused OpenScoreboardWindow to ToggleRoundEndSummaryWindow and bind it to F9 (#30438)\r\n\r\nChange unused OpenScoreboardWindow to ToggleRoundEndSummaryWindow\r\n\r\n* Automatic changelog update\r\n\r\n* Make the powered examine text fully client predicted (#30441)\r\n\r\n* Make the powered examine text fully client predicted\r\n\r\n* switch to using the Entity API for the examine event\r\n\r\n* Candles Crate (#29736)\r\n\r\n* First attempt at adding crate\r\n\r\n* Changed loose candles to candle boxes\r\n\r\n* Corrected minor typo\r\n\r\n* Removed a change to the development preset\r\n\r\n* Buffed crate to 2 of each box\r\n\r\n* Hopefully removes strange not-change in the repo\r\n\r\n* Updated description to be clearer.\r\n\r\n---------\r\n\r\nCo-authored-by: elee-github \r\n\r\n* Automatic changelog update\r\n\r\n* turns \"nosmoking sign\" into \"no smoking sign\" (#30444)\r\n\r\nadd a space\r\n\r\nCo-authored-by: thecopbennet \r\n\r\n* [Maps] Mappool change (#2440)\r\n\r\nCo-authored-by: poeMota \r\n\r\n* [Maps] Increase Astra minPlayers (#2441)\r\n\r\nCo-authored-by: poeMota \r\n\r\n* Increase the contents of the emergency oxygen and fire lockers (#29230)\r\n\r\n* 201 asphyxiation damage\r\n\r\n* A bit less oxygen\r\n\r\n* Automatic changelog update\r\n\r\n* N2O color change (#30383)\r\n\r\n* added wearable lizard plushie (#30400)\r\n\r\n* Automatic changelog update\r\n\r\n* Bring kobold ghostrole chance inline with monkey (#30450)\r\n\r\n* Automatic changelog update\r\n\r\n* Update publish_github_artifact.py\r\n\r\n* bagel update (#30461)\r\n\r\n* Objects that only have a basic description won't have extra line in examine text (#30472)\r\n\r\nobjects that only have a basic description won't have extra line in examine text\r\n\r\n* added a defib to the courser (#30471)\r\n\r\n* Automatic changelog update\r\n\r\n* Fix puppy ian steal target (#30474)\r\n\r\nfix puppy ian steal target\r\n\r\n* Automatic changelog update\r\n\r\n* Add envelopes (#30298)\r\n\r\n* Add envelopes\r\n\r\n* oops\r\n\r\n* Remove unused loc string\r\n\r\n* comments and fixes\r\n\r\n* Automatic changelog update\r\n\r\n* Four cooking recipes changed to use liquid egg instead of whole egg, and 5u of milk added to cake batter (#30262)\r\n\r\n* Changed four cooking recipes to use egg fluid instead of whole eggs, see issue #30123\r\n\r\n* Added 5u of milk to cake batter due to it becoming a subset of brownie recipe and occurring in beaker\r\n\r\n* Vanquish inaccurate docs (#30449)\r\n\r\n* Automatic changelog update\r\n\r\n* Make magic mirror do-after longer, add popups to notify the target (#30366)\r\n\r\n* Make magic mirror do-after longer, add popups to notify the target\r\n\r\n* Turns out I do have access to the user\r\n\r\n* More detailed popups\r\n\r\n* Helmets protecc\r\n\r\n---------\r\n\r\nCo-authored-by: plykiya \r\n\r\n* Automatic changelog update\r\n\r\n* Allow the creation of recursive HTNs (#30138)\r\n\r\nAllow recursive HTNs\r\n\r\n* Lets Hamlet Dance (#30478)\r\n\r\nAllow Ghost Roles that have NPC to turn on Combat Mode\r\n\r\n* Automatic changelog update\r\n\r\n* Fix ACC wire light not appearing (#30453)\r\n\r\n* Automatic changelog update\r\n\r\n* fix lathe screen animations (#30479)\r\n\r\n* Security biosuit sprite fix (#30151)\r\n\r\nsec biosuit fix\r\n\r\n* Recolor the defibrillator (#29964)\r\n\r\n* tide-ification\r\n\r\n* metajoson\r\n\r\n* Automatic changelog update\r\n\r\n* tweak(SyndicateReinforcements): Replace combat knife with throwing knife (#30466)\r\n\r\n* .\r\n\r\n* Update Resources/Prototypes/Catalog/Fills/Items/misc.yml\r\n\r\nCo-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>\r\n\r\n* ugh\r\n\r\nCo-authored-by:James Quiaoit \r\n\r\n* ugh\r\n\r\nCo-authored-by: James Quiaoit \r\n\r\n---------\r\n\r\nCo-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>\r\nCo-authored-by: James Quiaoit \r\n\r\n* Update migration to remove maint detective armor (#30486)\r\n\r\nJensen migration\r\n\r\n* aHelp fixes and improvements (#28639)\r\n\r\n* Clear search criteria on loading aHelp window\r\n\r\n* Pinning technology.\r\n\r\n* Relay to aHelp window and discord if a user disconnect/reconnect\r\n\r\n* Fix pinning localization\r\n\r\n* Log disconnect, reconnects, bans to relay and admin in aHelp\r\n\r\n* Drop to 5min to hold active conversations\r\n\r\n* Update Content.Server/Administration/Systems/BwoinkSystem.cs\r\n\r\nCo-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>\r\n\r\n* discord text styling if diconnect,reconnect,banned message.\r\n\r\n* Pin icons instead of text\r\n\r\n* Better Icons\r\n\r\n* space\r\n\r\n* Move button generation in to its own XAML\r\n\r\n* List entry control\r\n\r\n* Fix spaces\r\n\r\n* Remove from active conversations on banned\r\n\r\n* Discord if else block cleanup\r\n\r\n* Better pin icons\r\n\r\n* Move icons to stylesheet styleclass\r\n\r\n* Better field order.\r\n\r\n* PR review fixes\r\n\r\n* fixes\r\n\r\n---------\r\n\r\nCo-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>\r\nCo-authored-by: metalgearsloth \r\n\r\n* Automatic changelog update\r\n\r\n* Fix climbing not ending when any contacts still exist (#30488)\r\n\r\n* Fix fingerprint transfer on weapon attack (#30257)\r\n\r\n* Fix fingerprint transfer on weapon attack\r\n\r\n* Switch to just not raising the event\r\n\r\n* one more\r\n\r\n* Automatic changelog update\r\n\r\n* Adding an AccessReader to a particle accelerator with engineering access (#30394)\r\n\r\nAdding an AccessReader to a particle accelerator\r\n\r\n* Automatic changelog update\r\n\r\n* Remove Walking out of Containers while You can't Walk (#30391)\r\n\r\n* Require Standing to Exit Containers\r\n\r\n* whoops, forgot a not\r\n\r\n* You can't walk out if cuffed\r\n\r\n* GUAH(requested stuff)\r\n\r\n* bwomp(tiny cleanup)\r\n\r\n* Automatic changelog update\r\n\r\n* add more logic gates prototypes for mapping (#30385)\r\n\r\n* Add more logic gates types for mapping\r\n\r\n* i forgor\r\n\r\n* me stupid\r\n\r\n* nuh\r\n\r\n* Localization of the Salvage Expedition Console (#30339)\r\n\r\n* Localization of the Salvage Expedition Console\r\n\r\n* Localization of the Salvage Expedition Console 2\r\n\r\n* Another QSI Fix About Things Being in Places they Should not (#30241)\r\n\r\n* Another QSI Fix About Things Being in Places they Should not\r\n\r\n* cleanup\r\n\r\n* Automatic changelog update\r\n\r\n* Grappling gun's ReelRate can be changed (#30493)\r\n\r\n* Grappling gun ReelRate can be changed\r\n\r\nMoves ReelRate constant from SharedGrapplingGunSystem to GrapplingGunComponent, so it's Reel speed can be changed.\r\n\r\n* Add coment + remove redudant\r\n\r\n* Added diamond into upgraded ore processor (#30499)\r\n\r\nUpdate lathe.yml\r\n\r\n* Automatic changelog update\r\n\r\n* Relocate TemperatureProtectionComponent (#30437)\r\n\r\nMoves it from the atmos module to the temperature module where it is actually used.\r\n\r\n* Fix Viper yaml (#30513)\r\n\r\nUpdate pistols.yml\r\n\r\n* Rename CLF3 to \"chlorine trifluoride\" (#30510)\r\n\r\nOther chemicals like sodium hydroxide are written in full too, why wouldn't ClF3 be.\r\n\r\n* Fix singularity overlay mouse position correction when zooming (#30509)\r\n\r\nfix singularity overlay mouse position correction when zooming\r\n\r\n* Automatic changelog update\r\n\r\n* Fix aHelp menu sorting (#30518)\r\n\r\n* Keep Pinned status through player status changes.\r\n\r\n* Fix filtering to be admin optimal.\r\n\r\n* Automatic changelog update\r\n\r\n* Add test for anchored prototypes (#30526)\r\n\r\nNothing fails at least but at some point will let us remove some hacky engine code.\r\n\r\n* add(SharedDoAfterSystem): Add a IsRunning \"Utility\" function (#30512)\r\n\r\n* Add sprite exporting (#29874)\r\n\r\n* Redo of code\r\n\r\n* Dump IDs on lobby exports\r\n\r\n* Automatic changelog update\r\n\r\n* Skeletons no longer have fingerprints (#30530)\r\n\r\nskeletons no longer have fingerprints\r\n\r\n* Automatic changelog update\r\n\r\n* A small addition to the documentation (#30506)\r\n\r\n* Completion of documentation\r\n\r\nComments have been added to ConditionalSpawnerComponent and RandomSpawnerComponent\r\n\r\n* Appear fix\r\n\r\nSome fixes with word \"appear\"\r\n\r\n* Add pen clicking sound (#30531)\r\n\r\n* Add pen clicking sound\r\n\r\n* switch to OnUse and reduce distance a little\r\n\r\n* Automatic changelog update\r\n\r\n* Fix exploding pen clicking (#30533)\r\n\r\n* Update publish_github_artifact.py\r\n\r\n* Add Solaris pin in loadouts (#2442)\r\n\r\n* Fix hypo pen clicking (#30535)\r\n\r\n* Update RespiratorSystem.cs to not use Component.Owner (#30426)\r\n\r\nUpdate RespiratorSystem.cs\r\n\r\nCo-authored-by: plykiya \r\n\r\n* Remove obsolete code from VomitSystem (#30544)\r\n\r\n* Meteors now leave behind a bit of ore (#30419)\r\n\r\n* Meteors that leave behind asteroid ore\r\n\r\n* bigger offset\r\n\r\n* Bit more generic\r\n\r\n* Better defaults\r\n\r\n* hrm?\r\n\r\n* I HATE CUSTOM SERIALIZERS\r\n\r\n* More comments\r\n\r\n* renamed a variable\r\n\r\n---------\r\n\r\nCo-authored-by: plykiya \r\n\r\n* Automatic changelog update\r\n\r\n* Change Social Anxiety ----> Stutter (#29898)\r\n\r\n* Change Social Anxiety ----> Stutter\r\n\r\n* Update traits.ftl\r\n\r\n---------\r\n\r\nCo-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>\r\n\r\n* Automatic changelog update\r\n\r\n* Adds hand labelers to the ChemDrobe, LawDrobe, and PTech (#29958)\r\n\r\n* Adds hand labelers to the chemdrobe and ptech\r\n\r\n* LawDrobe too\r\n\r\n* Update cart.yml\r\n\r\n---------\r\n\r\nCo-authored-by: plykiya \r\n\r\n* Automatic changelog update\r\n\r\n* Remove obsolete code from LightningSystem (#30546)\r\n\r\n* Add support for printing reagents in lathes (#30476)\r\n\r\n* Add support for reagents in lathes\r\n\r\n* missing locale\r\n\r\n* Cutter machine & steel mozaic item tiles (#30431)\r\n\r\n* no texture machine\r\n\r\n* done\r\n\r\n* delete wip\r\n\r\n* bug fixes\r\n\r\n* oops\r\n\r\n* CutterMachineCircuitboard\r\nGlass: 500\r\n\r\n* Automatic changelog update\r\n\r\n* Change from using obsolete method in ExplosionOverlay (#30550)\r\n\r\n* Change from obsolete method in ExplosionOverlay\r\n\r\n* Send AppearanceSystem through constructor\r\n\r\n* added paramedic to train (#30556)\r\n\r\n* Update Marathon (#30534)\r\n\r\n* Update Marathon\r\n\r\nrestocks\r\nbeacons\r\nemitters\r\n\r\n* Update 2\r\n\r\nperma fixes\r\n\r\n* Remove cubes from nukie outpost. (#30547)\r\n\r\nI expect you to die!\r\n\r\n* Automatic changelog update\r\n\r\n* Detective's closet now has a hand labeler (#30501)\r\n\r\nhandlabeler\r\n\r\n* Automatic changelog update\r\n\r\n* Translate wood tiles item (#2435)\r\n\r\n* add(TransferAmountWindow): QoL stuff (#30464)\r\n\r\n* ugh\r\n\r\n* Update MoverController.cs to not use Component.Owner (#29965)\r\n\r\n* Update MoverController.cs\r\n\r\n* Update a bunch of movement code to use Entity\r\n\r\n* Last errors\r\n\r\n* wow, there were more errors\r\n\r\n---------\r\n\r\nCo-authored-by: plykiya \r\n\r\n* Fix double interaction popups (#30452)\r\n\r\nThe issue is it plays the \"you hug xyz\" to everyone in range as well as the target client so they overlap. IDK if anything else is broken by this but this control flow is pretty bad so I wouldn't be surprised.\r\n\r\n* Automatic changelog update\r\n\r\n* susbox locale fix (#30564)\r\n\r\n* Show the player a server message when they get booted from the arrivals shuttle (#30519)\r\n\r\nshow the player a server message when they get booted from the arrivals shuttle\r\n\r\n* Revolver fixes for caseless ammo and wielding (#30117)\r\n\r\n* handled check\r\n\r\n* splits Handled and TryResetDelay checks\r\n\r\n* Adjusts the lethality of meteor explosions (#29199)\r\n\r\n* make changes\r\n\r\n* int oops\r\n\r\n* Automatic changelog update\r\n\r\n* Fix borgs being unable to state laws or open other UIs without modules (#30299)\r\n\r\nborg law 2 state laws all day\r\n\r\n* Automatic changelog update\r\n\r\n* add flash bounty for revs (#29248)\r\n\r\n* add flash bounty\r\n\r\n* escape\r\n\r\n---------\r\n\r\nCo-authored-by: deltanedas <@deltanedas:kde.org>\r\n\r\n* tweak(BurialSystem): Don't cancel doafter on keyup (#30507)\r\n\r\n* WRU and FS autocompletion (#30508)\r\n\r\nmodified: Resources/Locale/en-US/speech/speech-chatsan.ftl\r\nmodified: Resources/Prototypes/Accents/word_replacements.yml\r\n\r\n* Automatic changelog update\r\n\r\n* Add PR guidelines checkbox to PR template (#30283)\r\n\r\n* Add PR guidelines checkbox to PR template\r\n\r\n* Update PULL_REQUEST_TEMPLATE.md\r\n\r\n* Adjusts the Bingus steal target to include any of the named cats (#30504)\r\n\r\n* Adjusts the Bingus steal target to include any of the named cats\r\n\r\n* Change name of target group\r\n\r\n---------\r\n\r\nCo-authored-by: Velcroboy \r\n\r\n* Add percentage reading to chargers (#28500)\r\n\r\n* Add percentage reading to chargers\r\n\r\n* using args.pushgroup\r\n\r\n* change message\r\n\r\n* Update Content.Server/Power/EntitySystems/ChargerSystem.cs\r\n\r\n---------\r\n\r\nCo-authored-by: plykiya \r\nCo-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>\r\n\r\n* Automatic changelog update\r\n\r\n* Remove duplicate cartridge rsi (#30498)\r\n\r\nremove duplicate cartridge rsi\r\n\r\n* Add DoAfter handling to `InteractWithOperator` (#30319)\r\n\r\n* commit used for the recording, mostly copypaste\r\n\r\n* Remove recording artifacts, now contains content\r\n\r\n* use switch expression instead of switch statement\r\nAlso `ExpectedDoAfter` to fail when doafter isn't raised\r\n\r\n* Deploy foldable (#30000)\r\n\r\n* Deploy foldable\r\n\r\n* Add NetworkedComponent and access to the component\r\n\r\n* Add handled to afterinteract\r\n\r\n* Use drop target location instead of setcoordinates\r\n\r\n* Put back in hand after failed deploy\r\n\r\nThis prevents dropping the bed when clicking while inside a locker.\r\n\r\n* Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds\r\n\r\n* Automatic changelog update\r\n\r\n* Allow ai to understand if its handcuffed. 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