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currently, if an Alchemist Bomb(of any kind) hits any secondary targets with its splash, it causes the bomb to lose its dmg scaling, reverting to 1*D[X]+modifiers instead of gaining extra dmg die every odd level
this makes bombs useless without using Targeted Bomb Admixture to remove splash
The text was updated successfully, but these errors were encountered:
currently, if an Alchemist Bomb(of any kind) hits any secondary targets with its splash, it causes the bomb to lose its dmg scaling, reverting to 1*D[X]+modifiers instead of gaining extra dmg die every odd level
this makes bombs useless without using Targeted Bomb Admixture to remove splash
The text was updated successfully, but these errors were encountered: