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Critical Mastery feat - prerequisites #749

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Nalgaeryn opened this issue Nov 2, 2024 · 1 comment
Open

Critical Mastery feat - prerequisites #749

Nalgaeryn opened this issue Nov 2, 2024 · 1 comment

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@Nalgaeryn
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Hey,
I'm not sure if this is an issue with TTT or with the base game.

If you take Critical Focus (feat gives +4 to crit confirmation rolls) then you can take a whole selection of other feats:
Sickening Critical
Tiring Critical
Bleeding Critical*
Blinding Critical
Stunning Critical*
Exhausting Critical
Staggering Critical
Flaying Critical*

All of those feats say: "Special: You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery."

You need to take two of these feats to get any bonus from Critical Mastery. It has the following prerequisites:

Critical Focus
Fighter level 14
and
TWO OF:

  • Blinding Critical
  • Exhausting Critical
  • Sickening Critical
  • Staggering Critical
  • Tiring Critical

For some reason, Bleeding, Stunning, and Flaying don't let you qualify for this feat, even though they have the caveat included in their description.

Is this a base game issue, or an issue with another mod that added these feats and didn't integrate them fully?

@Vek17
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Vek17 commented Nov 10, 2024

This looks like another mod adding new critical feats but not updating the critical mastery prerequisites

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