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Whenever I set a breakpoint in unpacked (dynamic code), the debugger no longer starts with the error of "FeatureMap not rendering artifact at 0x ... with length of ...
Is there a better way to do this? Is there some way to set breakpoints in dynamic code so I don't have to reset them every time I restart the binary?
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Whenever I set a breakpoint in unpacked (dynamic code), the debugger no longer starts with the error of "FeatureMap not rendering artifact at 0x ... with length of ...
Is there a better way to do this? Is there some way to set breakpoints in dynamic code so I don't have to reset them every time I restart the binary?
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