-
Notifications
You must be signed in to change notification settings - Fork 0
/
resourcemanager.lua
59 lines (39 loc) · 1.29 KB
/
resourcemanager.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
-- make namespace global
_G.ResourceManager = {}
-- constants:
-- resource folder path
ResourceManager.RES_PATH = './res/'
-- images folder path
ResourceManager.SPRITES_PATH = ResourceManager.RES_PATH .. 'sprites/'
-- fonts folder path
ResourceManager.FONTS_PATH = ResourceManager.RES_PATH .. 'fonts/'
local charcode = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 _.,?!;:()[]{}+-/*^@#$%&\\\'"<>`|'
-- create a cache for fonts and images
local spriteCache = {}
local fontCache = {}
-- retrieve sprite
function ResourceManager.getSprite(filename)
if spriteCache[filename] then
return spriteCache[filename]
end
local sprite = MOAIImage.new()
sprite:load( ResourceManager.SPRITES_PATH .. filename )
spriteCache[filename] = sprite
return sprite
end
function ResourceManager.releaseSprite(filename)
if spriteCache[filename] then
spriteCache[filename]:release()
spriteCache[filename] = nil
end
end
function ResourceManager.getFont(filename, size)
if fontCache[filename .. size] then
return fontCache[filename .. size]
end
local font = MOAIFont.new()
font:load(ResourceManager.FONTS_PATH .. filename)
font:preloadGlyphs(charcode, size, 72)
fontCache[filename .. size] = font
return font
end