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Prey (2017) (480490) #251
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BTW It's actually Prey 2017, not 2016 (Release date March 2017). But I can confirm that it runs very good, I didn't have had any issue with the mouse. However I can confirm that there are sometimes small graphical glitches. Nothing big, but reflections on some windows can disappear in a specific view port. Nothing the gameplay would break and I'm not sure if this is really specific to the Steam Play/Proton version. Systeminfo: https://gist.github.com/NoXPhasma/5637df6e219e953c609cf7263a25d55b |
@NoXPhasma thanks, fixed the title |
Was performance terrible in the beginning for you? The game launches right away for me but even in the menu the performance jumps between 15 and 60 FPS on a per second base. |
The performance was and is pretty great, beside some smaller stutters, probably because of shader loading, it runs at 60FPS on highest settings. |
On first run I had huge FPS drops in menu, but I thought settings not configured properly. Tried just now, I can have a stable 24-38 FPS in 4k medium settings and 58-100 FPS in 1920x1080 res medium on slightly OC GTX 1060 6g. No sudden drops, no stutters. Although I noticed now I don`t have 2560x1440 available, but I am positive I played in it before. I don`t have Windows, but I will check in Wine and update this comment. There was an update to the game so Bethesda could have broken it. Edit: apparently there is an issue in Proton. In Wine staging 3.12 2560x1440 is available and playable, in Proton 3.7-3 it is not available. |
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I noticed that performance in itself is actually pretty good, but the moment I start to move the mouse the performance absolutely tanks. Like going down from 60 FPS at 1440p on medium to high settings down to single digits. |
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Okay, it seems it was actually a mouse polling problem. Now with a mouse polling rate of 250Hz the game performs at like 95% of the level it does under Win10. |
@nilleairbar Interesting, do you set your polling interval like that? I have a hardware switch on the mouse and can use any one from 125 to 1000 with no issues (and it is actually used), but as soon as I launch |
Yep, I did it via the modprobe config file. Just remember that the DPI settings of the mouse are different from the polling rate. |
check both |
Thank you. Now I got my savegame back. |
I've finished the game after 12 hours of playtime. There were no real obvious bugs I encountered and the performance was good. I would say it runs at ~75% of the Windows performance for me. |
@kisak-valve Requesting an XAudio2 label for this game... this is a Wwise title but they still use an XAudio2 context for the output stream. |
For me not work on 1050Ti just have White Screen with bethesda no more :( |
@liberodark Please provide your full system information. |
But work on Proton 3.16-4 Beta xbox controller not work |
@liberodark If you go to Prey - Properties and "Force on" (Steam Input Per-Game Setting) the game should work with xbox one controller I can't say for the xbox 360 controller though. |
Steam Input/Steam Controller functionality is not working as intended. Glyphs (for the Steam Controller at least) does not display correctly, and for some reason the game keeps turning off my controller for no apparent reason. |
I can confirm that Glyphs with Steam Controller do not display correctly, I get colored static images with "IMG:" superimposed on them, instead of normal glyphs. Controller works fine for me otherwise. Running Arch Linux w/ KDE Plasma & Proton 3.16-4. Sys info: https://gist.github.com/KaryotypeB/8041b0c09d18a8d695997a0d91fa18f2 |
I'm having issues starting the game. Denuvo seem to try to connect to a server and fails. |
@Phil-Ba Please provide a log file, proton version and your system information. The game still starts up fine for me and I can play without any error. Proton Version: 3.16-4 |
I believe there are still issues with the game's Steam Controller mode, but I haven't checked recently (maybe a month or so?). |
"after some time in game, I can only rotate for 180 degrees, so turning around became impossible" from this comment was present with 3.16, but I can't remember if it was here with 4.2 (or maybe I just more frequently access inventory/save screens near the end of the game, which workaround this issue for some reason). |
I think games must be tested with at least the minimum official hardware requirements...
Was that the case? |
I was playing the Mooncrash DLC for a few hours with Proton 4.11-2 and Fsync enabled on a patched Kernel. Performance wise it ran pretty good, no issue on that. However I experienced a game hang after I've finished a run and was supposed to get a new message, probably a sequence was a bout to be shown. It was needed to kill the process. I have a log file of that: steam-480490.log I also experienced a case where suddenly textures were missing, like the wrench in my hand and the device in front of me: There was also a complete fabricator missing, except for it's monitor: I didn't had log enabled when the missing textures happened and I don't know if this is specific to Proton. Sysinfo: https://gist.github.com/NoXPhasma/762a936325653d46d3b5d42a4433f0b1 |
I got the missing textures again, this time I had logging enabled: steam-480490.log |
@NoXPhasma is there a reliable way to reproduce this, preferably with the demo? |
I haven't found a way to reproduce it but I have an idea when it might happen. For the first time I have no clue what causes it. For the second time I know exactly when it happened. I got a new device and it was installed to me in a sequence where I was out of control. When the sequence ended I had an invisible wrench. Since Mooncrash is a rogue-like experience, there is no way to have easy steps to reproduce, as it changes every run. I can't remember to have had this happen to me in the base game, but I haven't done a playthrough with Proton 4.11. |
Now I remember I seen this issue too. Not only with wrench, but with all guns. Not in Mooncrash, but in single player game. When it's happen it usually better to restart the game, because when I don't do this in-games scripts eventually stop working. |
Tested Steam Controller, do not see any issue with glyphs. System Information
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Prey (2017) (appid 480490) - green screen during cut-scene "black-outs" Issue transferred from #4939. Compatibility Report
System Information
I confirm:
Log FileSymptomsRecently downloaded Prey but am experiencing this really annoying visual bug where in cut-scenes where the screen "blacks out", I instead get a screen with green lines. The HUD is preserved, and when the screen actually renders something non-trivial, it's fine. As an example, I've attached two images from the intro - when Alex has their eyes closed, I get the green screen, but when they go to turn off their alarm clock, rendering kicks in. It's not an absolute deal-breaker, but it's definitely breaking immersion. Has anyone else come up against this problem before? Does anyone have any tips for troubleshooting this? I'm experiencing it both on X and Wayland. Any help would be greatly appreciated. |
Hello @thomasfsteeples, it looks like you're using AMDVLK with the game. Can you test if mesa/RADV is equally affected? |
Hi @kisak-valve - can confirm that lauching steam with |
Yes, that's a strong indicator that there is a driver vendor specific issue. It may be worthwhile to mention the render quirk directly to the AMDVLK devs. |
Will do - cheers for troubleshooting! |
Performance regression in Proton Experimental, but pretty sure I've narrowed it down to dxvk 1.10 specifically. I'm getting some odd stuttering with Prey using Experimental/DXVK 1.10; not the typical shader compilation stuttering but more of a "rubber banding" type effect. I'm not exactly sure how to relay this in terms that are actually helpful for debugging. However, manually modifying the prefix created via Experimental by replacing the DLL files with DXVK 1.9.4 versions clears the issue up. This leads me to believe the issue isn't entirely with Proton so much as it is with dxvk. Please let me know if there is anything else I can provide that might be more helpful. |
@vide0hanz You should report this directly at the DXVK developers. |
I have some weird issues with lighting/reflections. Distro: EndeavourOS Edit: Disregard this issue. This is a mangohud issue flightlessmango/MangoHud#1106 |
I have the same issue, except its present both in the main game and mooncrash, but seems much more prevalent in the latter. I am running the epic game store version through lutris and tried both proton and wine. My os is opensuse tumbleweed Edit: My gpu is amd rx 6800 |
Prey (480490) Issue transferred from #8456. Compatibility Report
System Information
I confirm:
Symptomswine crashed with SIGSEGV instead of normal exit with return code 0 Reproduction
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Addition to reproduction
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There are white and black splotches on some NPCs in cut-scenes only - was not able to fix that changing in-game settings, also on the first run mouse was not captured, after first run it is fine. No other issues, I think it can be whitelisted.
Arch Linux (4.18)
Nvidia GTX 1060 with 396.51 driver
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