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I'm getting a Segmentation fault when I run CreateListenSocketIP using a built libGameNetworkingSockets.so.
Could this be an issue with WSL2 permissions (and if it is does anyone have an insight on workarounds?), or with how I'm using the project?
Hey Everyone,
I'm getting a Segmentation fault when I run CreateListenSocketIP using a built libGameNetworkingSockets.so.
Could this be an issue with WSL2 permissions (and if it is does anyone have an insight on workarounds?), or with how I'm using the project?
CMake Library Linking:
Library Storage Structure:
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