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I see your perspective on this. It’s interesting how you’re looking to diversify the hero’s build options and bring her back into the pro meta without fundamentally altering her playstyle. Allowing critical hits to cleave does indeed open up more possibilities and could reduce her reliance on Battle Fury, making the laning phase a bit more manageable. Comparing her to Dragon Knight’s cleave from the get-go is a valid point. Your suggestion would make cleaving a natural progression for her, starting from level 6, which aligns with her role as a damage dealer. The concept of item crits cleaving as well further enhances this synergy KMFusa Balancing is always a fine line, but your proposed change seems to respect the hero’s core strengths and weaknesses while offering more versatility. Adjusting the numbers would be crucial to ensure she doesn't become overpowered, but it’s definitely worth exploring. |
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Add to Coup de Grace: Critical hits from this hero cleave for 60/70/80%.
I know her winrate isn't terrible according to d2pt, but I can't remember the last time I've seen her played in a pro game (in a tournament, I am not a pro myself). Unshackling her from Battle Fury would allow the hero to explore more interesting build options while not substantially changing the function of the hero nor how she plays. She would still be a bad laner (admittedly not having to rush BF would definitely make her laning better), would still be heavily dependent on items, and the change suits the character as a damage dealer.
I honestly do not believe this is an unreasonable change considering that DK can start with cleave at level 1 (and that is only one of three facets), as this would only affect crits starting at level 6+.
Also yes, the intent is that crits from items would also cleave.
So tell me your thoughts. Obviously the numbers could be adjusted, but I really feel like this would be a beneficial change to the hero.
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