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Events.cs
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Events.cs
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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using Valkyrja.coreLite;
using Discord.Net;
using guid = System.UInt64;
namespace Valkyrja.entities
{
public class Events
{
private IValkyrjaClient Client;
/// <summary> Triggers only once, as soon as the client connects for the first time. Consider using IModule.Init instead. </summary>
public Func<Task> Initialize = null;
/// <summary> Triggers after every re-connect (including the first connect) </summary>
public Func<Task> Connected = null;
/// <summary> Triggers every disconnect </summary>
public Func<Exception, Task> Disconnected = null;
// This is probably useless and doesn't have to be public, we have the above...
internal Func<Task> Ready = null;
/*/// <summary> Log entry was added. </summary>
public Func<LogEntry, Task> LogEntryAdded = null;
/// <summary> Exception was added. Don't call this event directly, call ValkyrjaClient.LogException </summary>
public Func<ExceptionEntry, Task> Exception = null;*/
public Func<SocketGuild, Task> JoinedGuild = null;
public Func<SocketGuild, Task> LeftGuild = null;
public Func<SocketGuild, Task> GuildAvailable = null;
public Func<SocketGuild, Task> GuildUnavailable = null;
public Func<SocketGuild, SocketGuild, Task> GuildUpdated = null;
public Func<SocketGuild, Task> GuildMembersDownloaded = null;
public Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated = null;
public Func<SocketRole, Task> RoleCreated = null;
public Func<SocketRole, SocketRole, Task> RoleUpdated = null;
public Func<SocketRole, Task> RoleDeleted = null;
public Func<SocketChannel, Task> ChannelCreated = null;
public Func<SocketChannel, SocketChannel, Task> ChannelUpdated = null;
public Func<SocketChannel, Task> ChannelDestroyed = null;
public Func<SocketMessage, Task> MessageReceived = null;
/// <summary> Expects true to cancel the execution of other message events. </summary>
public Func<SocketMessage, Task<bool>> PriorityMessageReceived = null;
public Func<IMessage, SocketMessage, ISocketMessageChannel, Task> MessageUpdated = null;
public Func<IMessage, IMessageChannel, Task> MessageDeleted = null;
public Func<IUserMessage, IMessageChannel, SocketReaction, Task> ReactionAdded = null;
public Func<IUserMessage, IMessageChannel, SocketReaction, Task> ReactionRemoved = null;
public Func<IUserMessage, IMessageChannel, Task> ReactionsCleared = null;
public Func<SocketGuildUser, Task> UserJoined = null;
public Func<SocketGuild, SocketUser, Task> UserLeft = null;
public Func<IUser, IMessageChannel, Task> UserTyping = null;
public Func<SocketUser, SocketUser, Task> UserUpdated = null;
public Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated = null;
public Func<SocketUser, SocketGuild, Task> UserBanned = null;
public Func<SocketUser, SocketGuild, Task> UserUnbanned = null;
public Events(DiscordSocketClient discordClient, IValkyrjaClient valkyrjaClient)
{
this.Client = valkyrjaClient;
//discordClient.Log += OnLogEntryAdded; No database logging
discordClient.JoinedGuild += OnGuildJoined;
discordClient.LeftGuild += OnGuildLeft;
discordClient.GuildAvailable += OnGuildAvailable;
discordClient.GuildUnavailable += OnGuildUnavailable;
discordClient.GuildUpdated += OnGuildUpdated;
discordClient.GuildMembersDownloaded += OnGuildMembersDownloaded;
discordClient.GuildMemberUpdated += OnGuildMemberUpdated;
discordClient.RoleCreated += OnRoleCreated;
discordClient.RoleUpdated += OnRoleUpdated;
discordClient.RoleDeleted += OnRoleDeleted;
discordClient.ChannelCreated += OnChannelCreated;
discordClient.ChannelUpdated += OnChannelUpdated;
discordClient.ChannelDestroyed += OnChannelDestroyed;
discordClient.MessageReceived += OnMessageReceived;
discordClient.MessageUpdated += OnMessageUpdated;
discordClient.MessageDeleted += OnMessageDeleted;
discordClient.ReactionAdded += OnReactionAdded;
discordClient.ReactionRemoved += OnReactionRemoved;
discordClient.ReactionsCleared += OnReactionsCleared;
discordClient.UserJoined += OnUserJoined;
discordClient.UserLeft += OnUserLeft;
discordClient.UserIsTyping += OnUserTyping;
discordClient.UserUpdated += OnUserUpdated;
discordClient.UserVoiceStateUpdated += OnUserVoiceStateUpdated;
discordClient.UserBanned += OnUserBanned;
discordClient.UserUnbanned += OnUserUnbanned;
}
/*private Task OnLogEntryAdded(LogMessage logMessage)
{
if( logMessage.Exception != null )
{
if( this.Exception != null && logMessage.Exception.Message != "Server requested a reconnect" &&
logMessage.Exception.Message != "Server missed last heartbeat" &&
logMessage.Exception.Message != "WebSocket connection was closed" )
{
ExceptionEntry exceptionEntry = new ExceptionEntry();
exceptionEntry.Message = logMessage.Exception.Message;
exceptionEntry.Stack = logMessage.Exception.StackTrace;
exceptionEntry.Data = "D.NET Message: " + logMessage.Message + "\n--Source: " + logMessage.Source;
Task.Run(async () => await this.Exception(exceptionEntry));
}
return Task.CompletedTask;
}
if( this.LogEntryAdded == null )
return Task.CompletedTask;
LogEntry logEntry = new LogEntry();
logEntry.Type = LogType.Debug;
logEntry.Message = "D.NET Message: " + logMessage.Message + "\n--Source: " + logMessage.Source;
Task.Run(async () => await this.LogEntryAdded(logEntry));
return Task.CompletedTask;
}*/
//Guild events
private Task OnGuildJoined(SocketGuild guild)
{
if( this.JoinedGuild == null )
return Task.CompletedTask;
Task.Run(async () => await this.JoinedGuild(guild));
return Task.CompletedTask;
}
private Task OnGuildLeft(SocketGuild guild)
{
if( this.LeftGuild == null )
return Task.CompletedTask;
Task.Run(async () => await this.LeftGuild(guild));
return Task.CompletedTask;
}
private Task OnGuildAvailable(SocketGuild guild)
{
if( this.GuildAvailable == null )
return Task.CompletedTask;
Task.Run(async () => await this.GuildAvailable(guild));
return Task.CompletedTask;
}
private Task OnGuildUnavailable(SocketGuild guild)
{
if( this.GuildUnavailable == null )
return Task.CompletedTask;
Task.Run(async () => await this.GuildUnavailable(guild));
return Task.CompletedTask;
}
private Task OnGuildUpdated(SocketGuild originalGuild, SocketGuild updatedGuild)
{
if( this.GuildUpdated == null )
return Task.CompletedTask;
Task.Run(async () => await this.GuildUpdated(originalGuild, updatedGuild));
return Task.CompletedTask;
}
private Task OnGuildMembersDownloaded(SocketGuild guild)
{
if( this.GuildMembersDownloaded == null )
return Task.CompletedTask;
Task.Run(async () => await this.GuildMembersDownloaded(guild));
return Task.CompletedTask;
}
//Role events
private Task OnRoleCreated(SocketRole role)
{
if( this.RoleCreated == null )
return Task.CompletedTask;
Task.Run(async () => await this.RoleCreated(role));
return Task.CompletedTask;
}
private Task OnRoleUpdated(SocketRole originalRole, SocketRole updatedRole)
{
if( this.RoleUpdated == null )
return Task.CompletedTask;
Task.Run(async () => await this.RoleUpdated(originalRole, updatedRole));
return Task.CompletedTask;
}
private Task OnRoleDeleted(SocketRole role)
{
if( this.RoleDeleted == null )
return Task.CompletedTask;
Task.Run(async () => await this.RoleDeleted(role));
return Task.CompletedTask;
}
//Channel events
private Task OnChannelCreated(SocketChannel channel)
{
if( this.ChannelCreated == null )
return Task.CompletedTask;
Task.Run(async () => await this.ChannelCreated(channel));
return Task.CompletedTask;
}
private Task OnChannelUpdated(SocketChannel originalChannel, SocketChannel updatedChannel)
{
if( this.ChannelUpdated == null )
return Task.CompletedTask;
Task.Run(async () => await this.ChannelUpdated(originalChannel, updatedChannel));
return Task.CompletedTask;
}
private Task OnChannelDestroyed(SocketChannel channel)
{
if( this.ChannelDestroyed == null )
return Task.CompletedTask;
Task.Run(async () => await this.ChannelDestroyed(channel));
return Task.CompletedTask;
}
//Message events
private Task OnMessageReceived(SocketMessage message)
{
this.Client.Monitoring?.Messages.Inc();
if( this.PriorityMessageReceived != null && this.PriorityMessageReceived(message).GetAwaiter().GetResult() )
return Task.CompletedTask;
if( this.MessageReceived != null )
Task.Run(async () => await TriggerMessageReceivedEvent(message));
return Task.CompletedTask;
}
private async Task TriggerMessageReceivedEvent(SocketMessage message)
{
try
{
await this.MessageReceived(message);
}
catch(Exception exception)
{
await this.Client.LogException(exception, $"--MessageId: {message.Id}\n--ChannelId: {message.Channel.Id}\n--Content: {message.Content}");
}
}
private Task OnMessageUpdated(Cacheable<IMessage, ulong> originalMessage, SocketMessage updatedMessage, ISocketMessageChannel channel)
{
if( this.MessageUpdated == null )
return Task.CompletedTask;
this.Client.Monitoring?.Messages.Inc();
IMessage msg = null;
if( channel is SocketGuildChannel guildChannel && guildChannel.Guild.CurrentUser.GuildPermissions.ReadMessageHistory )
msg = originalMessage.GetOrDownloadAsync().GetAwaiter().GetResult();
Task.Run(async () => await this.MessageUpdated(msg, updatedMessage, channel));
return Task.CompletedTask;
}
private Task OnMessageDeleted(Cacheable<IMessage, ulong> originalMessage, Cacheable<IMessageChannel, ulong> channel)
{
if( this.MessageDeleted == null )
return Task.CompletedTask;
IMessage msg = null;
SocketGuildChannel c = channel.Value as SocketGuildChannel;
if( c == null || !this.Client.Servers.ContainsKey(c.Guild.Id) )
return Task.CompletedTask;
try
{
msg = originalMessage.GetOrDownloadAsync().GetAwaiter().GetResult();
}
catch( HttpException e )
{
this.Client.Servers[c.Guild.Id].HandleHttpException(e, $"I couldn't read messages in <#{c.Id}>, please ensure that I have `ReadMessageHistory`!").GetAwaiter().GetResult();
}
catch( Exception e )
{
this.Client.LogException(e, "Event Exception", c.Guild.Id).GetAwaiter().GetResult();
}
if( msg != null )
Task.Run(async () => await this.MessageDeleted(msg as SocketMessage, channel.Value));
return Task.CompletedTask;
}
//Reaction events
private Task OnReactionAdded(Cacheable<IUserMessage, ulong> originalMessage, Cacheable<IMessageChannel, ulong> channel, SocketReaction reaction)
{
if( this.ReactionAdded == null )
return Task.CompletedTask;
IUserMessage msg = null;
SocketGuildChannel c = channel.Value as SocketGuildChannel;
if( c == null || !this.Client.Servers.ContainsKey(c.Guild.Id) )
return Task.CompletedTask;
try
{
msg = originalMessage.GetOrDownloadAsync().GetAwaiter().GetResult();
}
catch( HttpException e )
{
this.Client.Servers[c.Guild.Id].HandleHttpException(e, $"I couldn't read messages in <#{c.Id}>, please ensure that I have `ReadMessageHistory`!").GetAwaiter().GetResult();
}
catch( Exception e )
{
this.Client.LogException(e, "Event Exception", c.Guild.Id).GetAwaiter().GetResult();
}
if( msg != null )
Task.Run(async () => await this.ReactionAdded(msg, channel.Value, reaction));
return Task.CompletedTask;
}
private Task OnReactionRemoved(Cacheable<IUserMessage, ulong> originalMessage, Cacheable<IMessageChannel, ulong> channel, SocketReaction reaction)
{
if( this.ReactionRemoved == null )
return Task.CompletedTask;
IUserMessage msg = null;
SocketGuildChannel c = channel.Value as SocketGuildChannel;
if( c == null || !this.Client.Servers.ContainsKey(c.Guild.Id) )
return Task.CompletedTask;
try
{
msg = originalMessage.GetOrDownloadAsync().GetAwaiter().GetResult();
}
catch( HttpException e )
{
this.Client.Servers[c.Guild.Id].HandleHttpException(e, $"I couldn't read messages in <#{c.Id}>, please ensure that I have `ReadMessageHistory`!").GetAwaiter().GetResult();
}
catch( Exception e )
{
this.Client.LogException(e, "Event Exception", c.Guild.Id).GetAwaiter().GetResult();
}
if( msg != null )
Task.Run(async () => await this.ReactionRemoved(msg, channel.Value, reaction));
return Task.CompletedTask;
}
private Task OnReactionsCleared(Cacheable<IUserMessage, ulong> originalMessage, Cacheable<IMessageChannel, ulong> channel)
{
if( this.ReactionsCleared == null )
return Task.CompletedTask;
IUserMessage msg = null;
SocketGuildChannel c = channel.Value as SocketGuildChannel;
if( c == null || !this.Client.Servers.ContainsKey(c.Guild.Id) )
return Task.CompletedTask;
try
{
msg = originalMessage.GetOrDownloadAsync().GetAwaiter().GetResult();
}
catch( HttpException e )
{
this.Client.Servers[c.Guild.Id].HandleHttpException(e, $"I couldn't read messages in <#{c.Id}>, please ensure that I have `ReadMessageHistory`!").GetAwaiter().GetResult();
}
catch( Exception e )
{
this.Client.LogException(e, "Event Exception", c.Guild.Id).GetAwaiter().GetResult();
}
if( msg != null )
Task.Run(async () => await this.ReactionsCleared(msg, channel.Value));
return Task.CompletedTask;
}
//User events
private Task OnUserJoined(SocketGuildUser user)
{
if( this.UserJoined == null )
return Task.CompletedTask;
Task.Run(async () => await this.UserJoined(user));
return Task.CompletedTask;
}
private Task OnUserLeft(SocketGuild guild, SocketUser user)
{
if( this.UserLeft == null )
return Task.CompletedTask;
Task.Run(async () => await this.UserLeft(guild, user));
return Task.CompletedTask;
}
private Task OnUserTyping(Cacheable<IUser, ulong> user, Cacheable<IMessageChannel, ulong> channel)
{
if( this.UserTyping == null || !user.HasValue || !channel.HasValue )
return Task.CompletedTask;
Task.Run(async () => await this.UserTyping(user.Value, channel.Value));
return Task.CompletedTask;
}
private Task OnUserUpdated(SocketUser originalUser, SocketUser updatedUser)
{
if( this.UserUpdated == null )
return Task.CompletedTask;
Task.Run(async () => await this.UserUpdated(originalUser, updatedUser));
return Task.CompletedTask;
}
private Task OnGuildMemberUpdated(Cacheable<SocketGuildUser, ulong> originalUser, SocketGuildUser updatedUser)
{
if( this.GuildMemberUpdated == null || !originalUser.HasValue )
return Task.CompletedTask;
Task.Run(async () => await this.GuildMemberUpdated(originalUser.Value, updatedUser));
return Task.CompletedTask;
}
private Task OnUserVoiceStateUpdated(SocketUser user, SocketVoiceState originalState, SocketVoiceState updatedState)
{
if( this.UserVoiceStateUpdated == null )
return Task.CompletedTask;
Task.Run(async () => await this.UserVoiceStateUpdated(user, originalState, updatedState));
return Task.CompletedTask;
}
private Task OnUserBanned(SocketUser user, SocketGuild guild)
{
if( this.UserBanned == null )
return Task.CompletedTask;
Task.Run(async () => await this.UserBanned(user, guild));
return Task.CompletedTask;
}
private Task OnUserUnbanned(SocketUser user, SocketGuild guild)
{
if( this.UserUnbanned == null )
return Task.CompletedTask;
Task.Run(async () => await this.UserUnbanned(user, guild));
return Task.CompletedTask;
}
}
}