diff --git a/src/content/docs/examples/vehicle_cockpit.mdx b/src/content/docs/examples/vehicle_cockpit.mdx
index f9aa0e6..1a50b79 100644
--- a/src/content/docs/examples/vehicle_cockpit.mdx
+++ b/src/content/docs/examples/vehicle_cockpit.mdx
@@ -118,26 +118,17 @@ The `GaugeComponent` is a [`PositionComponent`](https://docs.flame-engine.org/la
}
```
-
##### Gauge Ring
The `GaugeRing` is a `PositionComponent` that forms the outline of the gauge. This component simply renders the ring.
-
+
##### Gauge Progress
The `GaugeProgress` is another `PositionComponent` object that draws the gradient RPM progress bar that is located just inside of the `GaugeRing`. The `GaugeComponent`'s `progress` value gets set within the `GaugeGame`'s `update` method. The `GaugeProgress` object makes use of the [`ParentIsA`](https://docs.flame-engine.org/latest/flame/components.html#ensuring-a-component-has-a-given-parent) [mixin](https://dart.dev/language/mixins), which gives the component access to the parent component via the `parent` property.
-
+
##### Gauge RPM Numbers
@@ -153,11 +144,7 @@ The `GaugeRpmNumbers` is the last `PositionComponent` object that is used for th
The `Speedometer` is a [`TextComponent`](https://docs.flame-engine.org/latest/flame/rendering/text_rendering.html#textcomponent) object that renders the current speed and the "MPH" label to the screen. The `Speedometer` object uses the [`HasGameRef`](https://github.com/flame-engine/flame/blob/a5338d0c20d01bbe461c6d7fed5951d11e1c76f0/packages/flame/lib/src/components/mixins/has_game_ref.dart) mixin, which allows it to access variables and methods that are in the `GaugeGame` class. This makes it easier for the `Speedometer` to access the `GaugeGame`'s `appTheme` and `l10n` members.
-
+
### Gear
@@ -167,12 +154,7 @@ The `Gear` is a `PositionComponent` that renders the vehicle's current gear insi
gear.gearText.text = sim.gear.toString();
```
-
-
+
## Adding the Gauge to the Widget Tree
@@ -204,4 +186,4 @@ LayoutBuilder(
),
```
-The `acceleratorPedalPushed()` and `acceleratorPedalReleased()` can be called on the `game` object to simulate pressing and releasing the accelerator pedal.
\ No newline at end of file
+The `acceleratorPedalPushed()` and `acceleratorPedalReleased()` can be called on the `game` object to simulate pressing and releasing the accelerator pedal.