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Removed unnecessary lines.
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Scripts/Characters/Miscellaneous/CharacterSelection.cs

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using UnityEngine;
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using FishNet.Object;
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using FishNet.Connection;
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using FishNet.Object.Synchronizing;
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using FishNet.Managing;
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public class CharacterSelection : NetworkBehaviour
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{

Scripts/Characters/Miscellaneous/SpawnPoint.cs

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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpawnPoint : MonoBehaviour

Scripts/Miscellaneous/StateMachine.cs

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}
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}
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// Enum for attack types
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public enum AttackType
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{
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NormalGround,

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