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UI element to display who got killed.

VADITIMpushed 10 commits to master • cba1c26…86f1973 • 
on Feb 24

Added Respawn on weapon collision with player.

VADITIMpushed 3 commits to master • d0a6017…cba1c26 • 
on Feb 20

Added method to detach and attack weapon back to weaponHolder to prev…

VADITIMpushed 2 commits to master • d3577c1…d0a6017 • 
on Feb 20

Unnecesary adjustments.

VADITIMpushed 8 commits to master • af813ff…d3577c1 • 
on Feb 20

Removed and changed unnecessary files.

VADITIMpushed 1 commit to master • d6bbb27…af813ff • 
on Feb 20

Update README.md

VADITIMpushed 1 commit to master • 88cc0d5…d6bbb27 • 
on Feb 20

Removed unnecessary lines.

VADITIMpushed 2 commits to master • 6813451…88cc0d5 • 
on Feb 20

Method to activate NetworkManager on runtime.

VADITIMpushed 7 commits to master • 30e72d0…6813451 • 
on Feb 19

Refactored PickUp Code into seperate Script.

VADITIMpushed 4 commits to master • b7a0202…30e72d0 • 
on Feb 13

Other changes.

VADITIMpushed 2 commits to master • 96f4ec6…b7a0202 • 
on Feb 12

Spawnpoint for Character initialisation.

VADITIMpushed 6 commits to master • 785542a…96f4ec6 • 
on Feb 11

Logic for character selection and passing to the NetworkManager.

VADITIMpushed 3 commits to master • a1b7ed2…785542a • 
on Jan 30

Renamed folder; Weapon > Weapons.

VADITIMpushed 4 commits to master • 884822a…a1b7ed2 • 
on Jan 30

Refactored throwing method into seperate script for modularity.

VADITIMpushed 3 commits to master • db7e479…884822a • 
on Jan 29

Changed from Mono to NetworkBehaviour, added simple Collisioncheck fo…

VADITIMpushed 3 commits to master • f3992c0…db7e479 • 
on Jan 28

Prototyping with Weapon collision and functionality.

VADITIMpushed 2 commits to master • 3b100d6…f3992c0 • 
on Jan 27

Changed ground check from movement to charBase.

VADITIMpushed 2 commits to master • 03f3cda…3b100d6 • 
on Jan 23

Updated Camera Logic to keep track of removed players and center the …

VADITIMpushed 1 commit to master • 7592d1d…03f3cda • 
on Jan 22

Removed unnecessary lines and authority check for FishNet.

VADITIMpushed 4 commits to master • c2aac3b…7592d1d • 
on Jan 22

Trying to figure the fuck out how fishnet works.

VADITIMpushed 3 commits to master • 570707c…c2aac3b • 
on Jan 21

Update README.md

VADITIMpushed 1 commit to master • f173e55…570707c • 
on Jan 20

Update README.md

VADITIMpushed 1 commit to master • 250c8be…f173e55 • 
on Jan 20

Adjusted the check for crossing. Camera has now two lines to check fo…

VADITIMpushed 1 commit to master • 36829bf…250c8be • 
on Jan 19

Update README.md

VADITIMpushed 1 commit to master • 3376934…36829bf • 
on Jan 19

Logic for the Camera to handle various cases and repositioning mechan…

VADITIMpushed 3 commits to master • edd50a3…3376934 • 
on Jan 19

Initial commit

VADITIMcreated master • edd50a3 • 
on Jan 18