Activity
UI element to display who got killed.
UI element to display who got killed.
Added Respawn on weapon collision with player.
Added Respawn on weapon collision with player.
Added method to detach and attack weapon back to weaponHolder to prev…
Added method to detach and attack weapon back to weaponHolder to prev…
Removed and changed unnecessary files.
Removed and changed unnecessary files.
Method to activate NetworkManager on runtime.
Method to activate NetworkManager on runtime.
Refactored PickUp Code into seperate Script.
Refactored PickUp Code into seperate Script.
Spawnpoint for Character initialisation.
Spawnpoint for Character initialisation.
Logic for character selection and passing to the NetworkManager.
Logic for character selection and passing to the NetworkManager.
Refactored throwing method into seperate script for modularity.
Refactored throwing method into seperate script for modularity.
Changed from Mono to NetworkBehaviour, added simple Collisioncheck fo…
Changed from Mono to NetworkBehaviour, added simple Collisioncheck fo…
Prototyping with Weapon collision and functionality.
Prototyping with Weapon collision and functionality.
Changed ground check from movement to charBase.
Changed ground check from movement to charBase.
Updated Camera Logic to keep track of removed players and center the …
Updated Camera Logic to keep track of removed players and center the …
Removed unnecessary lines and authority check for FishNet.
Removed unnecessary lines and authority check for FishNet.
Trying to figure the fuck out how fishnet works.
Trying to figure the fuck out how fishnet works.
Adjusted the check for crossing. Camera has now two lines to check fo…
Adjusted the check for crossing. Camera has now two lines to check fo…
Logic for the Camera to handle various cases and repositioning mechan…
Logic for the Camera to handle various cases and repositioning mechan…