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Add golang. #123
Workflow file for this run
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name: Build Platform Target | |
on: | |
push: | |
branches: [main] | |
pull_request: | |
branches: [main] | |
types: [opened, reopened, edited, synchronize] | |
jobs: | |
build: | |
runs-on: ubuntu-latest | |
permissions: | |
pull-requests: write | |
actions: write | |
container: | |
image: fedora:39 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
BENCHER_API_TOKEN: ${{ secrets.BENCHER_API_TOKEN }} | |
GODOT_BASE_BRANCH: main | |
CACHE_NAME: v-sekai-world | |
strategy: | |
fail-fast: false | |
matrix: | |
precision: [double] | |
platform: [macos, linux, windows, android, web] | |
target: [editor, template_release, template_debug] | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }}-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.precision }} | |
cancel-in-progress: true | |
steps: | |
- name: Set up dependencies | |
run: dnf install -y just git | |
- name: Set up placeholders | |
run: | | |
mkdir -p godot/bin/ | |
mkdir -p tpz/ | |
mkdir -p editor | |
echo "This is the README for the Godot bin directory." > godot/bin/readme.md | |
echo "This is the README for the TPZ directory." > tpz/readme.md | |
echo "This is the README for the Editor directory." > editor/readme.md | |
- name: Checkout code | |
uses: actions/checkout@v4 | |
- name: Cache SCons cache | |
uses: actions/cache@v4 | |
if: always() | |
with: | |
path: | | |
.scons_cache | |
emsdk | |
osxcross | |
jdk | |
android_sdk | |
vulkan_sdk | |
mingw | |
key: ${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.precision }} | |
restore-keys: | | |
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.precision }} | |
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}-${{ matrix.platform }}-${{ matrix.target }} | |
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }} | |
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }} | |
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-refs/heads/${{ env.GODOT_BASE_BRANCH }} | |
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }} | |
- name: Fetch dependencies and Build Platform Target | |
run: | | |
just install_packages | |
hyperfine --show-output --runs 1 'just $PLATFORM_ARGS && just build-platform-target ${{ matrix.platform }} ${{ matrix.target }} ${{ matrix.precision }}' | |
- name: Upload Artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: build-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.precision }} | |
path: godot/bin/* | |
- name: Upload TPZ File | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Godot-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.precision }}.tpz | |
path: tpz | |
- name: Upload Godot Editor Files | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Godot-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.precision }} | |
path: editor | |
merge: | |
runs-on: ubuntu-latest | |
needs: ["build"] | |
steps: | |
- name: Merge Artifacts | |
uses: actions/upload-artifact/merge@v4 | |
with: | |
name: v-sekai-world | |
delete-merged: true | |
release: | |
runs-on: ubuntu-latest | |
needs: merge | |
if: github.event_name == 'push' && github.ref == 'refs/heads/main' | |
steps: | |
- name: Create Release | |
id: create_release | |
uses: actions/create-release@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
tag_name: latest.v-sekai-editor-${{ github.run_number }} | |
release_name: Latest Release of V-Sekai Godot Engine Editor | |
draft: false | |
prerelease: true | |
- name: Download Artifacts | |
uses: actions/download-artifact@v4 | |
with: | |
path: v-sekai-world | |
name: v-sekai-world | |
- name: Zip Artifacts | |
run: | | |
tree | |
zip -r v-sekai-world.zip v-sekai-world | |
- name: Upload Release Asset | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} | |
asset_path: ./v-sekai-world.zip | |
asset_name: v-sekai-world.zip | |
asset_content_type: application/zip |